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[Tutorial] Simple Hex Modding Final Fantasy XIII-3: Lightning Returns - Page 20
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  1. #153
    Member
    hello_hello is offline
    Join Date : Jan 2012
    Posts : 87
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    Re: Simple Hex Modding Final Fantasy XIII-3: Lightning Returns

    Editing ability is possible but have to do it manually. Hope someone gonna make an editor which include the ability mod

  2. #154
    Junior Member
    lukey385 is offline
    Join Date : Jul 2014
    Location : 360haven
    Posts : 4
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    Re: Simple Hex Modding Final Fantasy XIII-3: Lightning Returns

    Hey all, I've read a ton of stuff but still can't figure out how to edit meonekton for the last one to pop out.

  3. #155
    Gfx Artist
    Rpg_Fan

    Ryudo is offline
    Join Date : Dec 2010
    Location : Netherlands
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    Re: Simple Hex Modding Final Fantasy XIII-3: Lightning Returns

    Meonekton needs to be set to 65535 kills for it to become extinct.

    Monster offsets starts at either 25D2D or 25C15. You'll have to check your in-game killcount for Meonektons and then see if you can find the right offset. Then just change it to FF FF.
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  4. #156
    Junior Member
    lukey385 is offline
    Join Date : Jul 2014
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    Re: Simple Hex Modding Final Fantasy XIII-3: Lightning Returns

    Thank you so much, will try it out.

  5. #157
    One Hit Wonder
    was21 is offline
    Join Date : Nov 2014
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    Re: Simple Hex Modding Final Fantasy XIII-3: Lightning Returns

    thenxx!!!!!!!

  6. #158
    Member
    Virat is offline
    Join Date : Aug 2014
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    Re: Simple Hex Modding Final Fantasy XIII-3: Lightning Returns

    Good Work On That..

  7. #159
    One Hit Wonder
    jepanzik is offline
    Join Date : Dec 2018
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    Re: Simple Hex Modding Final Fantasy XIII-3: Lightning Returns

    I know this is an older thread, but I've put something together based on the work lobotomizedgod did on this thread, and that of Ward_Point on gamefaqs.com.

    https://docs.google.com/spreadsheets...8xqbzgif0/copy

    I used it as a simple interface to create hex code for desired abilities.

  8. #160
    Junior Member
    bloodtalon is offline
    Join Date : Jul 2019
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    Re: Simple Hex Modding Final Fantasy XIII-3: Lightning Returns

    I just got around to finally learning and carrying out this tutorial and it's amazing! It actually works as long as you are careful. Except for Guards? I just tried to 1 ATB cost my Heroic Guard and it does say 1 ATB in the game even. But it still drains super duper fast in a second or two. Is this intended? For guards, maybe the actual ATB cost is only what you use initially but the rate at which the drain occurs is internally hard-coded and not controlled by the Hex, hence we can't edit?

 

 

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