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  1. #297
    Senior Member
    Demon

    13Dannyboy13 is offline
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    Re: Dark Souls 2 Modding Discussion

    Quote Originally Posted by hi def meep View Post
    raising your attunement will also increase your spell uses, along with your cast speed. I have 50 attunement and i get 4 casts for flame swathe. Btw, is it possible to mod your stats without the game auto adjusting your level?
    No, because your level is calculated directly by your stat points, doesn't seem to be a way around it.
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  2. #298
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    pferris is offline
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    Re: Dark Souls 2 Modding Discussion

    So am I correct if I add items to my save, I wont be able to play online since the 1.03 calibration?

  3. #299
    ★ The Exiled One ★
    Exiledone

    Idlehands88 is offline
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    Re: Dark Souls 2 Modding Discussion

    Quote Originally Posted by pferris View Post
    So am I correct if I add items to my save, I wont be able to play online since the 1.03 calibration?
    No, ONLY the Parameter mods are gone from Online (any mods in the USER_DATA15).
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  4. The Following User Says Thank You to Idlehands88 For This Useful Post:


  5. #300
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    Re: Dark Souls 2 Modding Discussion

    Thanks Idle.... now I can give my girl the moonlight armour :)

  6. #301
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    str8stoner is offline
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    Re: Dark Souls 2 Modding Discussion

    Ok I am having a bit of trouble here. I figured out how to swap items and have had success with it so far (except the dragonslayer spear which gave me the gargoyle bident instead, that hex id is incorrect).
    But it seems to me like some of the values Idle talked about in the first post aren't right in my hex workshop.
    So I added the DragonRider twinblade and tried to change the element of the weapon but changing "00" in the 09 column to "04" but when I loaded it up it was just a DragonRider twinblade +1 with no element.
    Then when I changed the the value in the 09 column in the row below the weapon it changed the element for the DragonRider twinblade.
    Also Spell uses are not in the right spot for my Great Heavy SoulArrow.
    Lastly I have a broadsword +4 and the value for it is in column 08 in the row under the weapon. The picture will show you guys what I am talking about. I must have some setting wrong :/Click image for larger version. 

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ID:	14379

  7. #302
    ★ The Exiled One ★
    Exiledone

    Idlehands88 is offline
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    Re: Dark Souls 2 Modding Discussion

    Quote Originally Posted by str8stoner View Post
    Ok I am having a bit of trouble here. I figured out how to swap items and have had success with it so far (except the dragonslayer spear which gave me the gargoyle bident instead, that hex id is incorrect).
    But it seems to me like some of the values Idle talked about in the first post aren't right in my hex workshop.
    So I added the DragonRider twinblade and tried to change the element of the weapon but changing "00" in the 09 column to "04" but when I loaded it up it was just a DragonRider twinblade +1 with no element.
    Then when I changed the the value in the 09 column in the row below the weapon it changed the element for the DragonRider twinblade.
    Also Spell uses are not in the right spot for my Great Heavy SoulArrow.
    Lastly I have a broadsword +4 and the value for it is in column 08 in the row under the weapon. The picture will show you guys what I am talking about. I must have some setting wrong :/Click image for larger version. 

Name:	Hex Workshop.jpg 
Views:	92 
Size:	56.0 KB 
ID:	14379
    If you include an image, please make sure the quality is good or even decent...

    You are looking in the wrong spot for the Great Heavy Soul Arrow Spell Uses. It goes Item ID, 00, Storage Flag, 0000, Item Quantity/Durability/Spell Uses, Upgrade Level, Element, 0000, Next Item ID, etc.

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  8. #303
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    str8stoner is offline
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    Re: Dark Souls 2 Modding Discussion

    Sorry bout that, should have linked the picture and not have posted it like that. But I'm confused, so the next row should be what changes the spell use/item durability/quantity etc of the item ID at the end of the previous row? Because "0A' is under the column 4 after the Item ID for the Great Heavy Soul Arrow.

  9. #304
    ★ The Exiled One ★
    Exiledone

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    Re: Dark Souls 2 Modding Discussion

    Quote Originally Posted by str8stoner View Post
    Sorry bout that, should have linked the picture and not have posted it like that. But I'm confused, so the next row should be what changes the spell use/item durability/quantity etc of the item ID at the end of the previous row? Because "0A' is under the column 4 after the Item ID for the Great Heavy Soul Arrow.
    Spell uses are under the 04 column. Also you can't mod the Uses any higher then the normal in-game max, if you do it will just rest to the in-game max. You'd have to mod the Spell Uses in the USER_DATA15 file, but you can only play Offline if you do that.
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