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Dark Souls 2 Modding Discussion - Page 59
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  1. #465
    Junior Member
    DarkRemiBlade is offline
    Join Date : Dec 2013
    Posts : 10
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    Re: Dark Souls 2 Modding Discussion

    Hey Jappi I was just curious if your editor will allow us to change the parameters of weapon move sets. Or if anyone on here can show me how to hex edit the move sets. I'm trying to give the greatsword the moveset of the sun sword I was able to do it for the katana move set but this one just does not seem to stick.

  2. #466
    Member
    4esfera is offline
    Join Date : Mar 2014
    Posts : 77
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    Re: Dark Souls 2 Modding Discussion

    Quote Originally Posted by DarkRemiBlade View Post
    Hey Jappi I was just curious if your editor will allow us to change the parameters of weapon move sets. Or if anyone on here can show me how to hex edit the move sets. I'm trying to give the greatsword the moveset of the sun sword I was able to do it for the katana move set but this one just does not seem to stick.
    How you do that?

  3. #467
    Senior Member
    swizzzy is offline
    Join Date : Sep 2011
    Posts : 143
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    Re: Dark Souls 2 Modding Discussion

    Quote Originally Posted by swizzzy View Post
    what's the offset for enabling all warps/bonfires?
    just asking again if anyone has any idea on how to do this....


  4. #468
    LazyMod

    Re: Dark Souls 2 Modding Discussion

    Anyone else having problems with the new update of the editor??

    Sent from my SM-N900T using Tapatalk

  5. #469
    Member
    Dark_Soul
    CraZy Marty 695 is offline
    Join Date : Jan 2012
    Location : Wilmington,IL
    Posts : 46
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    Re: Dark Souls 2 Modding Discussion

    Quote Originally Posted by swizzzy View Post
    just asking again if anyone has any idea on how to do this....
    Quote Originally Posted by Idlehands88 View Post
    They are in the USER_DATA0b - USER_DATA14 files.

    Bonfire Unlock (Int8/BOOL): 0x284C8 - 0x28502
    Bonfire Intensity (Int8): 0x285C8 - 0x28602 [00 = 1 Bonfire Intensity]

    Here you go!

    Your first save, which is USER_DATA01, goes with USER_DATA0b and in that file edit the the stuff above from 00 to 01

  6. #470
    Member
    Ralicht is offline
    Join Date : Mar 2014
    Posts : 55
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    Re: Dark Souls 2 Modding Discussion

    I know almost everyone is just using the editor now. However, I have tried several times to lower the int/faith requirements in the save file so I don't have to spice things down every time I make a new character. They never stick, though, and I don't know what I'm doing wrong. Would anyone share an editor image of the spells with lower int/faith that stuck for them?

  7. #471
    Thecreationof

    Re: Dark Souls 2 Modding Discussion

    When I add anything my save corrupts or freezes (I think it might be petrified dragon bones but not sure)

  8. #472
    Member
    Ralicht is offline
    Join Date : Mar 2014
    Posts : 55
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    Re: Dark Souls 2 Modding Discussion

    Quote Originally Posted by Thecreationof View Post
    When I add anything my save corrupts or freezes (I think it might be petrified dragon bones but not sure)
    If you are adding these manually, there is one group of things that I've noticed that can do this and that is keys. If you add guestures or keys to the inventory section, it 100% always freezes for me. Beyond that, I've added all items to inventory and never had an issue.

 

 

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