360haven works best with JavaScript enabled
Divinity II: The Dragon Knight Saga (Help?) - Page 2
Loading
Register
Page 2 of 2 FirstFirst 12
Results 9 to 12 of 12
  1. #9
    trankil13
    I'm trying to mod Divinity II DKS savegame. All stat values are stored on zlib file but once I hex them and pack them with packzip the save still corrupted because of a checksum. So I started using IDA pro with the default.xex and look for error message. There's a lot about "save" but I dont find offsets (start and length and location and method sum of the checksum). Moreover i don't understand the IDA view very well. So if someone could take look to those files and tells me how recalculate the checksum to finally mod this game, It would be great! .I just want to make a superstart save


    The save is already extracted and the zlibed data too, just need your opinion guys.

    http://www.megaupload.com/?d=LDP91WJ5

    Level 8
    XP: 18966
    gold: 3079

    # CODE XREF: sub_82359E48+8Cj
    .text:82359EF0 lis %r11, ((aCouldTheConten+0x10000)@h) # " Could the contents have become corr"...
    .text:82359EF4 mr %r3, %r28
    .text:82359EF8 addi %r4, %r11, -0x1D58 # aCouldTheConten
    .text:82359EFC bl sub_82359B60
    .text:82359F00 lwz %r29, 0x74(%r27)
    .text:82359F04 cmplwi cr6, %r29, 0
    .text:82359F08 beq cr6, loc_82359F5C
    I've found that routine on the XeX but i need help to translate it

  2. #10
    Reverse Engineer


    fairchild is offline
    Join Date : Jan 2011
    Location : Spain / Sweden
    Posts : 211
    Array
    I was looking at the savegames, and this is what i discovered (perhaps incorrect), please correct me if something may seem worng.

    savegame<number>.dxg

    typedef struct {
    unsigned int MayBeChecksum;
    unsigned int DataSize;
    } DivinityIIHeader;

    Extracted zlib data header:

    typedef struct {
    unsigned int DataSize;
    } DivinityIIZlibDataHeader;
    Downloads : 47 || Uploads : 4 || Rep Power : 5318 || Posts : 211 || Thanks : 71 || Thanked 737 Times in 108 Posts


    If you feel like donating some bit coins, please do so to address "1DNcjKhrVTGnKTyQYbjx8yTRoenTSySeoP", if you are interested in other projects visit www.chipit.se or www.baeckstrom.com, thanks!

  3. #11
    trankil13
    You're right the stats are stored on a zlibed file.

  4. #12
    trankil13
    No more progress ?

 

 
Page 2 of 2 FirstFirst 12

Similar Threads

  1. [Trainer] Divinity 2 Dragon Knight Saga
    By trainee in forum Trainers
    Replies: 8
    Last Post: 07-28-2018, 02:36 AM
  2. Replies: 19
    Last Post: 10-18-2015, 10:16 PM
  3. save editor for divinity 2 dragon knight saga?
    By Boisier in forum Xbox 360 Modding Discussion
    Replies: 1
    Last Post: 06-13-2011, 07:10 AM

Visitors found this page by searching for:

Nobody landed on this page from a search engine, yet!

Tags for this Thread

Posting Permissions

  • You may not post new threads
  • You may not post replies
  • You may not post attachments
  • You may not edit your posts
  •  

About 360haven

    360haven is an Forum Devoted To Game modding Fans from all over the world.

    An Awesome Community of Xbox 360 Gamers, Modders and Developers who Create & Share Tutorials, Applications, Gfx, Trainers and Gamesaves.

    A haven for the l33t.
    A scarce paradise for modders.

★★★★★¯\_(ツ)_/¯