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[Release] [PS3/XB360]Dark Souls II Save Editor V2.0.0.5 - Page 100
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  1. #793
    Junior Member
    zandaar is offline
    Join Date : Jan 2013
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    Re: [PS3/XB360]Dark Souls II Save Editor V1.0.0.0

    Thanks ReDeMpTiOn213 so i just have to wait for PC version :)

  2. #794
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    darkaxis28 is offline
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    Re: [PS3/XB360]Dark Souls II Save Editor V1.0.0.0

    Quote Originally Posted by Sinixi View Post
    Hi thx for this awesome tool works perfectly on ps3.
    I was wondering if someone can give me a link to x10 character ps3 savegame of ds2 i've only found megamules so far and i don't know why the tool don't recognice all slots (i've tryed with domthy's and sourceknight mm).
    Anyway i really apreciate your work thx^^
    There's an easy fix for that, decrypt your file and take the slot that does open in the SE and copy it over the other slots. (don't forget to renmame the file according to the slot you want to replace) For the first 9 PS3 slots their corresponding files are 01USER.DAT---> 09USER.DAT. Simply go into the editor for those 9 slots,edit how you want and save. (You must do that by the way, I'll explain in a second) There's something a bit weird about the last slot though, even copying it over doesn't seem to make it show up in the editor so you can't actually go in and change it directly. You'll just have to copy over it with another save to get it to work. For starters, the slot name is 0AUSER.DAT. But that's not all you have to replace. Each slot has a corresponding file. I'm not sure exactly what it contains but they must match up in oder for you to actually use that slot ingame. The corresponding slot just has a 1 in front of it so 0AUSER.DAT uses 10AUSER.DAT in correlation. You don't have to do this for the other 9 slots because simply going into the editor and saving again aligns the corresponding files.
    *Note:
    1. make sure whenever you are moving around saves or doing any work within the file that it is DEcrypted
    2. make sure whenever you use the SE that your file in ENcrypted

    Quote Originally Posted by 4esfera View Post
    You only can load characters after the character creation
    People have been saying that but it isn't true. I've never actually edited a character after creation, only before. But every character that I can edit has been naked and every character that the SE hasn't read has been clothed with the starter gear... I think you just have to start the save slot up by changing it in some way.
    Last edited by Original Boss; 02-28-2016 at 02:54 PM.

  3. #795
    Member
    aygul is offline
    Join Date : Dec 2012
    Posts : 92
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    Re: [PS3/XB360]Dark Souls II Save Editor V1.0.0.0

    Use this editor every time. Realy realy good editor.

    Thanks again Jappi and keep this updated!

  4. #796
    Junior Member
    Sinixi is offline
    Join Date : Jun 2014
    Location : 360haven
    Posts : 2
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    Re: [PS3/XB360]Dark Souls II Save Editor V1.0.0.0

    Worked perfectly finaly got the 10 slot working thx^^.

  5. #797
    hohohohoyo

    Re: [PS3/XB360]Dark Souls II Save Editor V1.0.0.0

    do you mean extract it over the other files instead of copy?

    its not working for me:(

    how do you encrypt/deencrypt stuff

  6. #798
    Junior Member
    bwill12 is offline
    Join Date : Jun 2014
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    Re: [PS3/XB360]Dark Souls II Save Editor V1.0.0.0

    Thanks for this tool, it's really great. However, I've noticed a strange problem. The editor seems to think my lowest stat should be higher than it is. For example, on my Warrior char it sets my INT/FTH to 6 each, instead of 5. Also happens for INT on my Knight (it was set to 6, instead of 3). This ends up giving me a set of stats that don't match my SL (i.e., my SL is too low). I'm also now experiencing an even stranger circumstance where I'm trying to add some items to my inventory, but the save locks up on the 'saving content' portion of the screen when I try to load it in game. I saw this a few times when I was trying to reduce my SM (nothing crazy, just lowering it to the 2 000 000 mark for my SL150), but now it seems to be any edit to this save causes it to freeze when I try to load it on the Xbox. Anyways, I'm happy to give more details if it will help. Thanks again.


  7. #799
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    4esfera is offline
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    Re: [PS3/XB360]Dark Souls II Save Editor V1.0.0.0

    Quote Originally Posted by darkaxis28 View Post
    People have been saying that but it isn't true. I've never actually edited a character after creation, only before. But every character that I can edit has been naked and every character that the SE hasn't read has been clothed with the starter gear... I think you just have to start the save slot up by changing it in some way.
    I try one time with your metod and dont work
    Try again and work fine
    The problem is not "clothe on" or "clothe off"
    I think the problem is with the files in ps3, every character have 2 of 3 possible files (01USER.DAT/101USER.DAT/201USER.DAT) for inventory and 2 of tree posible files (0BUSER.DAT/10BUSER.DAT/20BUSER.DAT) for progress
    The program only read and modified ONE for inventory and ONE for progres, when i put the save in the ps3, the system read the other file (no moded)
    Thats the problem

  8. #800
    Member
    darkaxis28 is offline
    Join Date : May 2014
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    Re: [PS3/XB360]Dark Souls II Save Editor V1.0.0.0

    Quote Originally Posted by 4esfera View Post
    I try one time with your metod and dont work
    Try again and work fine
    The problem is not "clothe on" or "clothe off"
    I think the problem is with the files in ps3, every character have 2 of 3 possible files (01USER.DAT/101USER.DAT/201USER.DAT) for inventory and 2 of tree posible files (0BUSER.DAT/10BUSER.DAT/20BUSER.DAT) for progress
    The program only read and modified ONE for inventory and ONE for progres, when i put the save in the ps3, the system read the other file (no moded)
    Thats the problem
    I'm not saying that the save must have clothes off, that was just an idicator. I'm pretty sure that when you use this SE, the save must have been started up in some way, you can't just use a modded save that has never actually been played and resaved ingame. The unclothed characters just show that the save was started up and resaved when exited like the player took off the clothes and the game saved those changes when the player closed out. As for it not working for you, I'm not sure what to say, it worked for me and still works for me whenever I go in and edit my saves. I'm sure that you're doing something wrong and that is partially my fault because I probably wasn't too clear in my instructions but its a little difficult to do so while typing in messages. The process seems complictaed until you actually know what you're doing, then its easy.

    Quote Originally Posted by hohohohoyo View Post
    do you mean extract it over the other files instead of copy?

    its not working for me:(

    how do you encrypt/deencrypt stuff
    Extract? you should not have any option to extract unless you are working with a compressed file, which you shouldn't be. And you must be new to PS3 modding, almost anytime you use an SE for PS3, you need to decrypt the file. (Jappi's program however does that for you) And it's pretty simple, just download bruteforce. It was made to do anything pre/post modding of a PS3 file.
    Last edited by Original Boss; 02-28-2016 at 02:55 PM.

 

 

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