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[Release] [PS3/XB360]Dark Souls II Save Editor V2.0.0.5 - Page 131
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  1. #1041
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    Ralicht is offline
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    Re: [PS3/XB360]Dark Souls II Save Editor V1.0.1.2

    Quote Originally Posted by Souperintendent View Post
    Hm... wait, can I add souls to my character with a hex editor? If so, how?
    http://www.360haven.com/forums/threa...ing-Discussion
    This topic has discussion on how to add most things to your save file manually

  2. #1042
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    Souperintendent is offline
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    Re: [PS3/XB360]Dark Souls II Save Editor V1.0.1.2

    Quote Originally Posted by Ralicht View Post
    http://www.360haven.com/forums/threa...ing-Discussion
    This topic has discussion on how to add most things to your save file manually
    Ah, thank you very much. What hex editor should I use? It's been a while.

  3. #1043
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    Pax Anima is offline
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    Re: [PS3/XB360]Dark Souls II Save Editor V1.0.1.2

    wow, many thanks I just finished dark soul and now I want to star over with dark souls 2, this could be useful to speed things a little

  4. #1044
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    Modder1897 is offline
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    Re: [PS3/XB360]Dark Souls II Save Editor V1.0.1.1

    Right. So I started modding it and then finished modding. I then went to save but it said "Cannot Replace Slot Info". I then relaunched it and it wouldn't let me load my character back up. Instead, it said "Buffer cannot be null
    Parameter Name: Buffer"

    What do I do?

  5. #1045
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    Jappi88

    ReDeMpTiOn213 is offline
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    Re: [PS3/XB360]Dark Souls II Save Editor V1.0.1.1

    Quote Originally Posted by Modder1897 View Post
    Right. So I started modding it and then finished modding. I then went to save but it said "Cannot Replace Slot Info". I then relaunched it and it wouldn't let me load my character back up. Instead, it said "Buffer cannot be null
    Parameter Name: Buffer"

    What do I do?
    Wait til it is updated. Jappi has found out what is wrong is making an fix.
    Downloads : 7 || Uploads : 0 || Rep Power : 2971 || Posts : 366 || Thanks : 23 || Thanked 12 Times in 10 Posts





  6. #1046
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    Souperintendent is offline
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    Re: [PS3/XB360]Dark Souls II Save Editor V1.0.1.1

    Quote Originally Posted by ReDeMpTiOn213 View Post
    Wait til it is updated. Jappi has found out what is wrong is making an fix.
    He found out what's wrong with the STFS package?

  7. #1047
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    Jappi88

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    Re: [PS3/XB360]Dark Souls II Save Editor V1.0.1.1

    Quote Originally Posted by Souperintendent View Post
    He found out what's wrong with the STFS package?
    Well more or less. He is having issues with .lib I think.
    Downloads : 7 || Uploads : 0 || Rep Power : 2971 || Posts : 366 || Thanks : 23 || Thanked 12 Times in 10 Posts





  8. #1048
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    darkaxis28 is offline
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    Re: [PS3/XB360]Dark Souls II Save Editor V1.0.1.2

    So the last few times I've tried to use the SE, it just messed up the save. (I'm on PS3 btw) I would just open it and after closing it, it would be completely unusable. I couldn't even open it in the SE anymore. It did that 5 times in a row...



    I'm not really sure what's up with that but there's another issue. The "news" or whatever that shows up in-game when you load up your game now says that save files that are not aligned with version 1.06 will be automatically deleted. I guess this is their way to combat mules and Save Editors because on the PS3 platform, you have to get a mule from when the game first came out, edit it how you want, plug it in and the save would be updated once uploaded. It's not doing that anymore and those files are way before version 1.06 so we have no way to get files anymore without jail breaking. What are we going to do now??

 

 

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