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[Release] [PS3/XB360]Dark Souls II Save Editor V2.0.0.5 - Page 135
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  1. #1073
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    darkaxis28 is offline
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    Re: [PS3/XB360]Dark Souls II Save Editor V1.0.1.2

    Ok so I'm really confused by what's going on because it really doesn't seem to be an issue with the editor. Let me explain, when I first used the editor, all I had was a PS3 save that had one slot. I used a simple method copy and pasted that slot over the others so I could get all 10 and edit them as well. It worked perfectly and right around when the DLC came out, I wanted to create another 10 slot save to prepare. But using the same method didn't work. I can open 1 slot in the SE and edit it like usual but as soon as I try to copy and paste like before, it corrupts. The SE won't read it and neither will the game. I don't get it, I didn't change how I did anything at all, what's so different that I can't copy one save over another regardless of me using the SE??

  2. #1074
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    Ralicht is offline
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    Re: [PS3/XB360]Dark Souls II Save Editor V1.0.1.2

    Quote Originally Posted by RPGMasterS View Post
    So even if you downloaded someones save you still wouldn't be able to use it to play the DLC? Interesting, thank you.
    This is correct, you cannot access the DLC just by downloading someone's save as Redemption has already pointed out. We've tested it pretty thoroughly on that front and it does check to see whether you have bought it, not just for the items themselves. The only thing that hasn't been tried, to my knowledge, is setting the last bonfire to the DLC content and then warping in however the PC version has a periodic check and I can only imagine the console version doing the same

  3. #1075
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    ekliipze is offline
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    Re: [PS3/XB360]Dark Souls II Save Editor V1.0.1.2

    Quote Originally Posted by Ralicht View Post
    This is correct, you cannot access the DLC just by downloading someone's save as Redemption has already pointed out. We've tested it pretty thoroughly on that front and it does check to see whether you have bought it, not just for the items themselves. The only thing that hasn't been tried, to my knowledge, is setting the last bonfire to the DLC content and then warping in however the PC version has a periodic check and I can only imagine the console version doing the same

    That is correct, on console you can NOT access the DLC unless its purchased on the console even if your save was previously IN the DLC, it will not allow you to start that character at all until the DLC is active again.
    Source is personal usage a my roommate has DLC and I license transferred it after downloading patch so it didn't fully download the license, so I can't load up DLC on any character without her account signed in.

  4. #1076
    Junior Member
    RPGMasterS is offline
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    Re: [PS3/XB360]Dark Souls II Save Editor V1.0.1.2

    But is this Xbox and PS3?

  5. #1077
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    PaperPanda is offline
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    Re: [PS3/XB360]Dark Souls II Save Editor V1.0.1.2

    Quote Originally Posted by RPGMasterS View Post
    But is this Xbox and PS3?
    As you tell by the title it is for both....

    OT: Jappi any certain time frame you're working on as to know when the next update might be?

    Quote Originally Posted by RPGMasterS View Post
    But is this Xbox and PS3?
    As you tell by the title it is for both....

    OT: Jappi any certain time frame you're working on as to know when the next update might be?
    Last edited by Original Boss; 02-28-2016 at 02:58 PM.

  6. #1078
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    darkaxis28 is offline
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    Re: [PS3/XB360]Dark Souls II Save Editor V1.0.1.2

    Ok, never mind. It's the SE lol you can't edit a save that has more than two slots. It's doing something weird where it's opening the 3rd slot and breaking it in some weird way, even if you don't have 3 saves. So that's why I couldn't copy and paste over it like usual. It corrupted the third slot so I can't use anymore that 2 characters at all. I worked my way around it though haha if you want to know how to still be able to edit more than 2 slots without it corrupting, just PM me. It'll take a bit of typing and I don't feel like putting it in here, making this comment 10x longer than it already is.

    By the way, I'm on PS3 so I don't know if I can be too much help to all you 360 users.
    Last edited by Original Boss; 02-28-2016 at 02:59 PM.

  7. #1079
    Program Engineer
    Jappi88


    Jappi88 is offline
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    Re: [PS3/XB360]Dark Souls II Save Editor V1.0.1.3

    ChangeLog 1.0.1.3

    *Created new STFS Manager, hopefully fixes the most corruption caused for xbox360 users.
    *Updated tool to work with Latest path 1.06 (only tested ofline!)
    *Added new DLC items.
    *Updated Database structure to allow dlc items.
    *Updated language file structure to allow updating.
    *Added the option to disable item duplication on the inventory page
    *Added Option to diable DLC Item Adding.
    *Fixed Some error caused by the STFS fixer.
    *Updated DB Item Images with real colors and transparancy
    *Fixed switch from Inventory to ItemBox, or the other way arround where items would be added to the wrong Item Storage.
    *Fixed Database saving
    *Much more bugfixes!


    Downloads : 166 || Uploads : 31 || Rep Power : 7387 || Posts : 1,659 || Thanks : 187 || Thanked 10,784 Times in 599 Posts


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  8. #1080
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    darkaxis28 is offline
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    Re: [PS3/XB360]Dark Souls II Save Editor V1.0.1.3

    Nice to see the update roll out, thanks so much Jappi. I am having a problem however. I can't seem to set the DLC consumables to 99. It's acting as if it doesn't stack and it will just make 99 individual duplicates.

    Oh and one more thing, I didn't see the quartz +3 as well as the bite +1 rings.

 

 

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