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[Release] [PS3/XB360]Dark Souls II Save Editor V2.0.0.5 - Page 153
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  1. #1217
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    4esfera is offline
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    Re: [PS3/XB360]Dark Souls II Save Editor V1.0.1.6

    99 of every item in inventory and box
    2 of every weapon/armor to the max
    all covenant to the max
    souls, stats, etc
    All work perfect on ps3

  2. #1218
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    darkaxis28 is offline
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    Re: [PS3/XB360]Dark Souls II Save Editor V1.0.1.6

    Quote Originally Posted by HoldFast View Post
    If you only add 99 of items in your Inventory and 99 in your item box your game is infinitely less likely to freeze and you won't have the chance of getting "soft-banned".

    Don't add more of certain files like Estus Flasks than the game would regularly allow.

    Don't add a ton of things at once. If you just change the numbers of the item to 99 and a couple items it's safer than adding everything at once.

    Don't delete too many things at once.

    Don't add special items like soapstones, ashen mist heart, kings ring, etc.

    Load your save offline after every modification, travel somewhere and save/quit before you connect online fixes some issues as well.

    IF YOU FOLLOW THOSE GUIDELINES.... You're save is a lot more likely to work and you are infinitely less likely to get banned.


    Jappi, one suggestion for future updates..... Allow the loading of just USER_DATA files. I've found when you edit them and reinsert into the save you face a lot fewer issues. I was doing that with the latest FROM patch, I'd modify and old save then extract the USER_DATA and inject into my current save. It gets around STFS issues and is more likely to work online after patches. Also add an option to not add more than 99 of items (except arrows of course) as this will almost completely people from getting banned.

    Thanks as always for the awesome work.


    Sent from my DROID RAZR using Tapatalk
    Not true, it's how you play that determines if you'll get banned. If you're a SL 838 invading with 100K SM, then you'll get banned. Items don't do anything. My saves have 65K of each consumable in the item box, like c'mon.
    Last edited by darkaxis28; 08-04-2014 at 05:32 AM. Reason: Grammar mistakes

  3. #1219
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    Jappi88

    ReDeMpTiOn213 is offline
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    Re: [PS3/XB360]Dark Souls II Save Editor V1.0.1.6

    Quote Originally Posted by darkaxis28 View Post
    Not true, it's how you play that determines if you'll get banned. If you're an SL 838 invading with 100K SM, then you'll get banned. Items don't do anything. My saves have 65K of each consumable in the item box, like c'mon.
    That's what I am saying. I have been using this editor since day 1 and I pretty learned every way the editor can be used to break every things in th3 gane like weapons to give them boost they shouldn't have and etc... only the dumba$$es get banned because they aren't smart.
    Downloads : 7 || Uploads : 0 || Rep Power : 2971 || Posts : 366 || Thanks : 23 || Thanked 12 Times in 10 Posts





  4. #1220
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    HoldFast is offline
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    Re: [PS3/XB360]Dark Souls II Save Editor V1.0.1.6

    I'm going off emails written directly from FROM software that mention having more than the legit max if the item, there are several of these emails to be found.

    You're right about playing at max level with almost no SM though, it can lead to a ban.

    Sent from my DROID RAZR using Tapatalk

  5. #1221
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    Jappi88

    ReDeMpTiOn213 is offline
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    Re: [PS3/XB360]Dark Souls II Save Editor V1.0.1.6

    Quote Originally Posted by HoldFast View Post
    I'm going off emails written directly from FROM software that mention having more than the legit max if the item, there are several of these emails to be found.

    You're right about playing at max level with almost no SM though, it can lead to a ban.



    Sent from my DROID RAZR using Tapatalk
    We aren't trying to bash you or anything haha we are just going off of experience. I have been making saves for people with item counts above normal and I have been doing since the first actually way to mod dark souls 2 came out. Most of that is scares to try and stop you. Just play smart and your fine.
    Downloads : 7 || Uploads : 0 || Rep Power : 2971 || Posts : 366 || Thanks : 23 || Thanked 12 Times in 10 Posts





  6. #1222
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    StrifeSan is offline
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    Re: [PS3/XB360]Dark Souls II Save Editor V1.0.1.6

    what about people who only co-op? are they at risk of banning?
    asked by sun bro Strife008

  7. #1223
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    HoldFast is offline
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    Re: [PS3/XB360]Dark Souls II Save Editor V1.0.1.6

    There are people who've been playing burnt games on the Xbox 360 for years without a ban and people who've been banned 4-5 times. It's not guaranteed.

    These emails weren't sent as a threat, they emailed FROM to see why they got soft-banned and I've seen 3 different emails giving that same response in different wording that it has to do with having items outside the games maximum Parameters.

    It's not going to happen to everyone. I've been online with more than 99 of an item, but I dropped the extras and picked them up later just to be safe.

    Just because you haven't been banned doesn't mean you can't get banned for it, that is just flawed logic. I know you CAN get banned for it, but I'm not saying everyone will. I'm saying if you want to be safe, it can happen.

    I've never seen an email saying that someone got banned for having a max level character with almost no SM, but I'm sure it CAN happen so I'd advise people to avoid that as well. It ruins the game experience anyway.

    I've had issues with saves being corrupted and since I followed the things I outlined in my post (including injecting USER_DATA when possible) and haven't had any since. Am I saying you won't have any issues? Nope. Am I saying you will have issues or get banned? Nope. I'm saying these steps worked for me and are a safer way of save editing.

    Sent from my DROID RAZR using Tapatalk

  8. #1224
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    MaggotForever is offline
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    Re: [PS3/XB360]Dark Souls II Save Editor V1.0.1.6

    Hey guys I already informed Jappi but just to make sure it isn't just me, I cannot use the Dragon Torso Stone. In the Save Editor it seems to be logged under keys, which is more than likely the problem. So yeah, is it just me?

 

 

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