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[Release] [PS3/XB360]Dark Souls II Save Editor V2.0.0.5 - Page 167
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  1. #1329
    One Hit Wonder
    taxtonjs is offline
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    Re: [PS3/XB360]Dark Souls II Save Editor V1.0.0.0

    good tsk

  2. #1330
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    Re: [PS3/XB360]Dark Souls II Save Editor V1.0.1.6

    First of all kuddos on such an AWESOME Save Editor, it is one of the greatest things I've seen. So well organized, easy to use, and complete. One thing I noticed, and maybe I'm doing it wrong, is that I cannot add multiple weapons to my inventory like two broadswords or something of the like. I was looking to do that so I can have weapons of different type in usage, like a broadsword of fire and a broadsword of bleeding, for example. Any possibility of it being being accessible in a future update?

    Again, thanks for the save editor. This thing is AMAZING! :^D

  3. #1331
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    Jappi88

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    Re: [PS3/XB360]Dark Souls II Save Editor V1.0.1.6

    Quote Originally Posted by BlackJaQ View Post
    First of all kuddos on such an AWESOME Save Editor, it is one of the greatest things I've seen. So well organized, easy to use, and complete. One thing I noticed, and maybe I'm doing it wrong, is that I cannot add multiple weapons to my inventory like two broadswords or something of the like. I was looking to do that so I can have weapons of different type in usage, like a broadsword of fire and a broadsword of bleeding, for example. Any possibility of it being being accessible in a future update?

    Again, thanks for the save editor. This thing is AMAZING! :^D
    It is right here.
    Just set the element you want and drag the item into your item box or inventory and it will add it with that element.
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  4. #1332
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    Re: [PS3/XB360]Dark Souls II Save Editor V1.0.1.6

    So, i have a pretty big problem. I managed to play normally with my modified save but... all my bonfires are turned off! I need to lit them all again. Needless to say, can somebody hand me a save whose bonfires are all lit?

    I think i know why: i followed Redemption's method: i created a new save file, with the same number of chars as before, and i replaced them with mine. But evidently the story progress carried from the fresh new chars to my old chars. NG cycles still remain tho. I'm not blaming you of course, you saved my save file afterall!

  5. #1333
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    Jappi88

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    Re: [PS3/XB360]Dark Souls II Save Editor V1.0.1.6

    Quote Originally Posted by Greenx View Post
    So, i have a pretty big problem. I managed to play normally with my modified save but... all my bonfires are turned off! I need to lit them all again. Needless to say, can somebody hand me a save whose bonfires are all lit?
    If you go through the thread there will be a post that Jappi posted asking people for a save with all bonfires unlocked. and people have posted saves with all bonfires unlocked.

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  6. #1334
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    Re: [PS3/XB360]Dark Souls II Save Editor V1.0.1.6

    Quote Originally Posted by ReDeMpTiOn213 View Post
    Hey Jappi, there is a bug with the editor when loading the PS3 saves. it loads it the first time but when you load it the second time. it gets the error " Encrypted data seems to be invalid, a validated file is required for this operation." here is the save that works. These saves are courtesy of 4esfera,
    https://mega.co.nz/#!EM5DSBpB!LcD1x4...onZseK6Kw05v2Q
    So after I looking, I found this one. However, I still get the same error that I get when I use a mega mule save. "no slots have been used"

  7. #1335
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    Re: [PS3/XB360]Dark Souls II Save Editor V1.0.1.6

    Quote Originally Posted by IdislikeU View Post
    So after I looking, I found this one. However, I still get the same error that I get when I use a mega mule save. "no slots have been used"
    Maybe if you message 4esfera and ask him nicely he may be able to help.
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  8. #1336
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    Re: [PS3/XB360]Dark Souls II Save Editor V1.0.1.6

    Quote Originally Posted by ReDeMpTiOn213 View Post
    Maybe if you message 4esfera and ask him nicely he may be able to help.
    I was going to, but I no longer need to. It seems to be working now. I'm not sure what the problem was when I tried it last night.

 

 

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