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  1. #129
    Senior Member
    venomor is offline
    Join Date : Apr 2012
    Posts : 151
    Array

    Re: [PS3/XB360]Dark Souls II Save Editor V1.0.0.0

    Jappi you're awesome!!

  2. #130
    M1dnite

    Re: [PS3/XB360]Dark Souls II Save Editor V1.0.0.1

    Quote Originally Posted by iRukario View Post
    U cant Edit char stats.. Need use souls in game for it

    Jappi, i think estus flask have a problem.. HP Donte recover.. An spells have only 1 use forever.,.
    Just burn Sublime Bone Dust in the bonfire the flask will work fine.

  3. #131
    A9ent

    Re: [PS3/XB360]Dark Souls II Save Editor V1.0.0.1

    -GAME_0000.rar

    Jappi I tried injecting the save file into my usb using Horizon, because the save is still corrupting even when I try to take off all gear, spells, etc. It came up with this message "FATX: corrupt FAT chain found while freeing clusters" Not sure if this is means much to you as I am not a programmer.

    Attached is the save that this happened with.

    Thanks for your work, we appreciate it.

    Edit: This also shows up if I try to load the save to rehash and resign it without injecting.
    "FATX: file byte offset to physical byte offset failed during non-cached synchronous I/O [0xC0000102]"
    If I try to load it in 360 Revolutions or any other file manager they crash...

    Second Edit: Just saw you updated the tool I will try it now to see if it fixes my problem.

    Third Edit: Jappi you brilliant creature It works after the last update! As soon as my layoff is over I am donating to you!

  4. #132
    Program Engineer
    Jappi88


    Jappi88 is offline
    Join Date : Dec 2010
    Age : 32
    Posts : 1,659
    Array

    Re: [PS3/XB360]Dark Souls II Save Editor V1.0.0.0

    ChangeLog 1.0.0.2

    *Fixed Inventory Reading
    *Added option to switch to ItemBox
    *Changed Slot data management, will bring us some nice new feutures in the next updates!
    *Updated Database structure, new version must be downloaded inorder to use it.
    *Added Item Corruption warning when a item is flaged as "may corrupt", the item corruption flag can be changed in the database section.
    *Allot of other Bug fixes!
    Downloads : 166 || Uploads : 31 || Rep Power : 7387 || Posts : 1,659 || Thanks : 187 || Thanked 10,784 Times in 599 Posts


    Programming is 10% science, 20% ingenuity, and 70% getting the ingenuity to work with the science.

    ~~~~~~~~~~~~~~~~~~~~~~~~~

    Programming is like sex:
    One mistake and you have to support it for the rest of your life.

  5. #133
    Program Engineer
    Jappi88


    Jappi88 is offline
    Join Date : Dec 2010
    Age : 32
    Posts : 1,659
    Array

    Re: [PS3/XB360]Dark Souls II Save Editor V1.0.0.1

    Quote Originally Posted by A9ent View Post
    -GAME_0000.rar

    Jappi I tried injecting the save file into my usb using Horizon, because the save is still corrupting even when I try to take off all gear, spells, etc. It came up with this message "FATX: corrupt FAT chain found while freeing clusters" Not sure if this is means much to you as I am not a programmer.

    Attached is the save that this happened with.

    Thanks for your work, we appreciate it.

    Edit: This also shows up if I try to load the save to rehash and resign it without injecting.
    "FATX: file byte offset to physical byte offset failed during non-cached synchronous I/O [0xC0000102]"
    If I try to load it in 360 Revolutions or any other file manager they crash...

    Second Edit: Just saw you updated the tool I will try it now to see if it fixes my problem.
    Try to use the build in usb manager to mod your save, try to avoid horizon at any cost.
    Downloads : 166 || Uploads : 31 || Rep Power : 7387 || Posts : 1,659 || Thanks : 187 || Thanked 10,784 Times in 599 Posts


    Programming is 10% science, 20% ingenuity, and 70% getting the ingenuity to work with the science.

    ~~~~~~~~~~~~~~~~~~~~~~~~~

    Programming is like sex:
    One mistake and you have to support it for the rest of your life.

  6. #134
    M1dnite

    Re: [PS3/XB360]Dark Souls II Save Editor V1.0.0.0

    Quote Originally Posted by Jappi88 View Post
    ChangeLog 1.0.0.2

    *Fixed Inventory Reading
    *Added option to switch to ItemBox
    *Changed Slot data management, will bring us some nice new feutures in the next updates!
    *Updated Database structure, new version must be downloaded inorder to use it.
    *Added Item Corruption warning when a item is flaged as "may corrupt", the item corruption flag can be changed in the database section.
    *Allot of other Bug fixes!
    *Added option to switch to ItemBox
    Now your talkin! Thanks Jappi88
    This is one of the features I've been hoping you would implement, perfect man!
    Cheers!

  7. #135
    Program Engineer
    Jappi88


    Jappi88 is offline
    Join Date : Dec 2010
    Age : 32
    Posts : 1,659
    Array

    Re: [PS3/XB360]Dark Souls II Save Editor V1.0.0.0

    Shit, i remember i mistake i made :/ quickfix coming in a few minutes...sorry for the inconvienience
    Downloads : 166 || Uploads : 31 || Rep Power : 7387 || Posts : 1,659 || Thanks : 187 || Thanked 10,784 Times in 599 Posts


    Programming is 10% science, 20% ingenuity, and 70% getting the ingenuity to work with the science.

    ~~~~~~~~~~~~~~~~~~~~~~~~~

    Programming is like sex:
    One mistake and you have to support it for the rest of your life.

  8. #136
    Junior Member
    FASONMASON is offline
    Join Date : Nov 2013
    Posts : 26
    Array

    Re: [PS3/XB360]Dark Souls II Save Editor V1.0.0.0

    Quote Originally Posted by Jappi88 View Post
    ChangeLog 1.0.0.2

    *Fixed Inventory Reading
    *Added option to switch to ItemBox
    *Changed Slot data management, will bring us some nice new feutures in the next updates!
    *Updated Database structure, new version must be downloaded inorder to use it.
    *Added Item Corruption warning when a item is flaged as "may corrupt", the item corruption flag can be changed in the database section.
    *Allot of other Bug fixes!
    Nice. I only have 1 question will we be able to add multiple copies of the same spell or just change spell uses?
    Edit: with this version that is.


 

 

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