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[Release] [PS3/XB360]Dark Souls II Save Editor V2.0.0.5 - Page 18
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  1. #137
    Program Engineer
    Jappi88


    Jappi88 is offline
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    Re: [PS3/XB360]Dark Souls II Save Editor V1.0.0.0

    Quote Originally Posted by FASONMASON View Post
    Nice. I only have 1 question will we be able to add multiple copies of the same spell or just change spell uses?
    Edit: with this version that is.
    i forgot about that, but it does use the default ingame spelluses now.
    in the next update you will be able to add multiple same spells.

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  2. #138
    Junior Member
    FASONMASON is offline
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    Re: [PS3/XB360]Dark Souls II Save Editor V1.0.0.0

    Quote Originally Posted by Jappi88 View Post
    i forgot about that, but it does use the default ingame spelluses now.
    in the next update you will be able to add multiple same spells.
    thank u 4 this awesome editor

  3. #139
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    evasyar is offline
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    Re: [PS3/XB360]Dark Souls II Save Editor V1.0.0.1

    Quote Originally Posted by A9ent View Post
    I will try this later when I get on the Xbox, hopefully it fixes my corruption problem. Thanks for the pointer KoStorms.
    I did a quick grab of v.1.0.0.3 (thanks a million for this, Jappi. Wonderful work !); I did what KoStorms suggested. So far so good. I have been able to add the "rare" rings proper.

    I did not get that error suggesting the "...save is being used elsewhere" message. I even have the dull ember. Did not get any items misplaced in the inventory AFAICT.

  4. #140
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    Omnicide is offline
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    Re: [PS3/XB360]Dark Souls II Save Editor V1.0.0.1

    Just curious has anyone has anyone had all there gestures, including the default ones, disappear after using this?

  5. #141
    Junior Member
    Jappi88
    KoStorms is offline
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    Re: [PS3/XB360]Dark Souls II Save Editor V1.0.0.1

    Quote Originally Posted by Jappi88 View Post
    Try to use the build in usb manager to mod your save, try to avoid horizon at any cost.
    Just being curious here, does Horizon cause any known problems? That's what I've been using and have had no issues, but if you recommend not using it with the editor I think I won't anymore ha ha.

  6. #142
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    deathcraft is offline
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    Re: [PS3/XB360]Dark Souls II Save Editor V1.0.0.1

    Quote Originally Posted by Jappi88 View Post
    Try to use the build in usb manager to mod your save, try to avoid horizon at any cost.
    Does the editor rehash/resign? cause last time I tried that with out horizon it didn't load till I rehased/resigned with horizon.

    Edit: Also does anyone know what the hex id is for Inquisitor's Blade?

  7. #143
    M1dnite

    Re: [PS3/XB360]Dark Souls II Save Editor V1.0.0.1

    Quote Originally Posted by deathcraft View Post
    Does the editor rehash/resign? cause last time I tried that with out horizon it didn't load till I rehased/resigned with horizon.

    Edit: Also does anyone know what the hex id is for Inquisitor's Blade?
    This item can not be aquired, and is simply a left over in the code.
    The closest thing you will find is the Chaos Blade, Berserker Blade or Manslayer the last two having the highest base damage out of the Katanas.

  8. #144
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    Re: [PS3/XB360]Dark Souls II Save Editor V1.0.0.1

    Quote Originally Posted by M1dnite View Post
    This item can not be aquired, and is simply a left over in the code.
    The closest thing you will find is the Chaos Blade, Berserker Blade or Manslayer the last two having the highest base damage out of the Katanas.
    Yes I know that but I just had to find out my self cause he did put the images in for both Shadow Claw & Inquisitor's Blade, so I would rather hear it from him to confirm that. If there really isn't a way to get these items then it just makes me wonder why they are in there along with those 2 rings, vengeful & guilty.

 

 

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