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  1. #153
    Junior Member
    FASONMASON is offline
    Join Date : Nov 2013
    Posts : 26
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    Re: [PS3/XB360]Dark Souls II Save Editor V1.0.0.1

    Quote Originally Posted by KoStorms View Post
    For anyone having problems with adding items to their inventory make sure you remove everything from your character. Spells you have attuned, anything on your belt and all items equipped such as armor, weapons and rings. I've been adding tons of different items left and right and have never had a problem with removed or rearranged items anywhere since I've started doing this before taking my saves to mod.
    After doing everything that u said in this post and without using any other tools as "modio/horizon" it worked perfectly even when altering an already modded save using Obyto editor.
    Great work Jappi88.

  2. #154
    Senior Member
    venomor is offline
    Join Date : Apr 2012
    Posts : 151
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    Re: [PS3/XB360]Dark Souls II Save Editor V1.0.0.3

    Jappi maybe I found a bug When I load the character, in the "Player Status" tab, even though mine is a male character, it's automatically set on female Should I change the gender or it still remains male? However, I still have to use the editor so I've changed anything yet
    Edit: Just another thing Is it me or the pictures are a bit faded?

  3. #155
    Member
    deathcraft is offline
    Join Date : Sep 2012
    Posts : 35
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    Re: [PS3/XB360]Dark Souls II Save Editor V1.0.0.3

    Quote Originally Posted by venomor View Post
    Jappi maybe I found a bug When I load the character, in the "Player Status" tab, even though mine is a male character, it's automatically set on female Should I change the gender or it still remains male? However, I still have to use the editor so I've changed anything yet
    Edit: Just another thing Is it me or the pictures are a bit faded?
    Yes you will have to change your gender back to male. My only glitch I get is when adding certain items like keys or petrified something. They get placed in the inventory where they don't belong or they're in 2 places at once.


  4. #156
    jonclw

    Re: [PS3/XB360]Dark Souls II Save Editor V1.0.0.3

    Thanks for this amazing editor!

    Is it possible to make this compatible with the mega mule saves out there? Some others like myself are already using these mule saves and would love to make some modifications using your editor. The pvp save I am using is a version that starts from NG+ and has all the bonfires activated already. Please have a look into the save when you have time, thanks in advance.

    At the moment after making changes using the editor and after save, it says successful but when i reload the save nothing has changed so somehow it is not recording the changes.

    Here is the save i am using: http://1drv.ms/1nj8flR

    The other request on changing body type and body physics would be nice too when you have time to implement it in the future, currently i am using the largest body type and physics and found it difficult to fight in certain areas.

  5. #157
    Junior Member
    FASONMASON is offline
    Join Date : Nov 2013
    Posts : 26
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    Re: [PS3/XB360]Dark Souls II Save Editor V1.0.0.3

    Quote Originally Posted by KoStorms View Post
    For anyone having problems with adding items to their inventory make sure you remove everything from your character. Spells you have attuned, anything on your belt and all items equipped such as armor, weapons and rings. I've been adding tons of different items left and right and have never had a problem with removed or rearranged items anywhere since I've started doing this before taking my saves to mod.
    Follow those steps and dont use modio or horizon to extract the save just load from usb with the editor.
    It worked for me.

  6. #158
    Program Engineer
    Jappi88


    Jappi88 is offline
    Join Date : Dec 2010
    Age : 32
    Posts : 1,659
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    Re: [PS3/XB360]Dark Souls II Save Editor V1.0.0.3

    Quote Originally Posted by jonclw View Post
    Thanks for this amazing editor!

    Is it possible to make this compatible with the mega mule saves out there? Some others like myself are already using these mule saves and would love to make some modifications using your editor. The pvp save I am using is a version that starts from NG+ and has all the bonfires activated already. Please have a look into the save when you have time, thanks in advance.

    At the moment after making changes using the editor and after save, it says successful but when i reload the save nothing has changed so somehow it is not recording the changes.

    Here is the save i am using: http://1drv.ms/1nj8flR

    The other request on changing body type and body physics would be nice too when you have time to implement it in the future, currently i am using the largest body type and physics and found it difficult to fight in certain areas.

    That all we will be looked into.
    Downloads : 166 || Uploads : 31 || Rep Power : 7387 || Posts : 1,659 || Thanks : 187 || Thanked 10,784 Times in 599 Posts


    Programming is 10% science, 20% ingenuity, and 70% getting the ingenuity to work with the science.

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    One mistake and you have to support it for the rest of your life.

  7. #159
    jonclw

    Re: [PS3/XB360]Dark Souls II Save Editor V1.0.0.3

    Quote Originally Posted by Jappi88 View Post
    That all we will be looked into.
    Thank you and much appreciated for all the time you are spending on these projects of yours!

  8. #160
    Junior Member
    nemke1990 is offline
    Join Date : Jan 2014
    Posts : 7
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    Re: [PS3/XB360]Dark Souls II Save Editor V1.0.0.3

    Loading directly from USB didnt work for me. Still deleted some items and misplaced others.

 

 

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