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  1. #385
    Program Engineer
    Jappi88


    Jappi88 is offline
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    Re: [PS3/XB360]Dark Souls II Save Editor V1.0.0.5

    Quote Originally Posted by gabrielegamers View Post
    Sorry Jappi but why the save is corrupt or freeze during the loading in the game after chose the build?
    ...and why (if the loading success) the keys are in the inventory with the estus,green blossom, bombs ecc. ; if i wont 99 red creacked orb for invade when i load the save, there are the keys without and the 99 red cracked orb! hope you will repair this bug ;)
    thats you punishment for adding too many items at once.
    Downloads : 166 || Uploads : 31 || Rep Power : 7386 || Posts : 1,659 || Thanks : 187 || Thanked 10,784 Times in 599 Posts


    Programming is 10% science, 20% ingenuity, and 70% getting the ingenuity to work with the science.

    ~~~~~~~~~~~~~~~~~~~~~~~~~

    Programming is like sex:
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  2. #386
    Inactive Member
    Teixeira is offline
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    Re: [PS3/XB360]Dark Souls II Save Editor V1.0.0.5

    Quote Originally Posted by Jappi88 View Post
    thats you punishment for adding too many items at once.
    ohh well alright then. >.> no idea thats why it was causing it cause before it would work lol. Though now I feel stupid, and this is for my 360.

    But I have to say this you where right I only added like 10 items and it worked.

  3. #387
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    pcweekly is offline
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    Re: [PS3/XB360]Dark Souls II Save Editor V1.0.0.5

    Jappi, have tried 1.08 version on PS3 save... even I added one item -- fragant branch of yore, it made the save corrupted...

  4. #388
    Program Engineer
    Jappi88


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    Re: [PS3/XB360]Dark Souls II Save Editor V1.0.0.5

    Quote Originally Posted by pcweekly View Post
    Jappi, have tried 1.08 version on PS3 save... even I added one item -- fragant branch of yore, it made the save corrupted...
    send me you save directory please (backup)
    Downloads : 166 || Uploads : 31 || Rep Power : 7386 || Posts : 1,659 || Thanks : 187 || Thanked 10,784 Times in 599 Posts


    Programming is 10% science, 20% ingenuity, and 70% getting the ingenuity to work with the science.

    ~~~~~~~~~~~~~~~~~~~~~~~~~

    Programming is like sex:
    One mistake and you have to support it for the rest of your life.

  5. #389
    Inactive Member
    Teixeira is offline
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    Re: [PS3/XB360]Dark Souls II Save Editor V1.0.0.5

    Ok so now that we got that figured out. I am not asking jappi this, but everyone else how many items can you add safely I know 10 so far but I want to know if you can add more and be safe. Jappi if you want to answer this that is fine but I know your probably busy with other stuff like making this editor into your perfect image as well as other editors.

  6. #390
    Program Engineer
    Jappi88


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    Re: [PS3/XB360]Dark Souls II Save Editor V1.0.0.5

    Quote Originally Posted by Teixeira View Post
    Ok so now that we got that figured out. I am not asking jappi this, but everyone else how many items can you add safely I know 10 so far but I want to know if you can add more and be safe. Jappi if you want to answer this that is fine but I know your probably busy with other stuff like making this editor into your perfect image as well as other editors.
    Im a bussy guy indeed, but not by making editor, that part exist only by a fraction of what i do in my private life.
    Making tools is just a hoby to kill some free time.

    as for adding items.
    So far you can add every weapon,head,chest,arms,legs,bows,spells,shields with no problem
    adding Items allong with that many items causes problems.



    Inshort, add everything you want, but be causios with belt slot items and keys...maybe add a few but do not add them all at once.

    The freezing/corruption has absolutly nothing to do with the items added, it may cause dissoriented items,but no corruption whatsoever.
    The corruption is probebly done while i manage something, like a part of code that writes a specific item info, or something that i may have missed.
    Thats why i need saves, and the steps you guys took so i can try to reproduce and see where the issue lies.
    It would be easy if the tool has less then 1000 lines of code....well this is my code info :

    Project: Dark Souls II Save Editor
    Configuration: Release
    Scope: Project
    Assembly: C:\Users\Jappi88\Documents\Visual Studio 2013\Projects\Dark Souls II Save Editor\Dark Souls II Save Editor\bin\Release\Dark Souls II Save Editor.exe
    Maintainability Index: 83
    Cyclomatic Complexity: 9.492
    Depth of Inheritance: 9
    Class Coupling: 668
    Lines of Code: 24.614
    Downloads : 166 || Uploads : 31 || Rep Power : 7386 || Posts : 1,659 || Thanks : 187 || Thanked 10,784 Times in 599 Posts


    Programming is 10% science, 20% ingenuity, and 70% getting the ingenuity to work with the science.

    ~~~~~~~~~~~~~~~~~~~~~~~~~

    Programming is like sex:
    One mistake and you have to support it for the rest of your life.

  7. #391
    Inactive Member
    Teixeira is offline
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    Re: [PS3/XB360]Dark Souls II Save Editor V1.0.0.5

    Awhhh I was hoping you where going to say over 9000!!!! lol ( BDZ referance ) well alright I hope what I told you will help at least Jappi. Uhh ok just found out for some reason your add all weapons gives me 2 daggers when I click it once ?

  8. #392
    Junior Member
    8Ball
    Suiauthon is offline
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    Re: [PS3/XB360]Dark Souls II Save Editor V1.0.0.5

    sorry to be another complainer :/ but I've put several hours into getting my character file functioning correctly using your editor. Everything is wonderful, except for the keys appearing in item inventory and displacing other items. I am trying to compress my backup and get it to you but it's proving most difficult at the moment. I've been saving the file in your editor, then hashing and resigning it in horizon, which was the only way I got the file to load. Like I said, everything else works great, just buggy item inventory. Sorry to be a bother, but I thought the emphasis on this one part might help on the path to debugging the editor when you have "spare" time haha. Overall though you are by far my favorite Editor creator and in large part because you and your programs are so user-friendly. Thanks for the hard work man, I greatly appreciate it.

 

 

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