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[Release] [PS3/XB360]Dark Souls II Save Editor V2.0.0.5 - Page 4
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  1. #25
    Senior Member
    Daimashin is offline
    Join Date : Dec 2010
    Posts : 134
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    Re: [PS3/XB360]Dark Souls II Save Editor V1.0.0.0

    Thanks so much. Now I'm really eager to see what the parameter editor can do. Can't wait for the updates on this!
    Downloads : 47 || Uploads : 1 || Rep Power : 5008 || Posts : 134 || Thanks : 130 || Thanked 40 Times in 12 Posts



  2. #26
    Haven Donator
    tyja is offline
    Join Date : Jul 2013
    Location : Nusajaya
    Age : 40
    Posts : 61
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    Re: [PS3/XB360]Dark Souls II Save Editor V1.0.0.0

    Thanks man! really appreciate. will test right away.
    Downloads : 1 || Uploads : 0 || Rep Power : 4019 || Posts : 61 || Thanks : 1 || Thanked 7 Times in 7 Posts



  3. #27
    Junior Member
    Jappi88
    KoStorms is offline
    Join Date : Oct 2012
    Location : Give me a reason to tell you.
    Age : 31
    Posts : 23
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    Re: [PS3/XB360]Dark Souls II Save Editor V1.0.0.0

    Quote Originally Posted by hi def meep View Post
    just curious but is soul memory fixed along with your level? I know this isn't probably the right place to be saying this but if people are modding their level to max but they still mod their soul memory to something that puts them into range of lower level players, then the game is gonna be ruined.
    I'm pretty sure those that do this get banned fairly quickly. My thought pattern is when the check happens any save on their servers with SL that doesn't match the SM gets flagged. My save for example I have at SL 462 and my SM is over 95 million since it would have taken that much just to hit that SL.

  4. #28
    Member
    deathcraft is offline
    Join Date : Sep 2012
    Posts : 35
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    Re: [PS3/XB360]Dark Souls II Save Editor V1.0.0.0

    Imo if you ever want to mod your level & keep the soul memory with in reason just use some great hero souls.

  5. #29
    Junior Member
    Irony is offline
    Join Date : Apr 2014
    Location : 360haven
    Posts : 2
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    Re: [PS3/XB360]Dark Souls II Save Editor V1.0.0.0

    Will it support pc version in the future?

  6. #30
    Junior Member
    rho61803 is offline
    Join Date : Jan 2014
    Posts : 6
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    Re: [PS3/XB360]Dark Souls II Save Editor V1.0.0.0

    Thanks for the hard work. Just reporting an issue here.

    Platform: 360.

    After editing inventory (added 30 Skeptic's Spices through the editor) and saving.

    I used horizon to extract and reinject the save.

    All female characters fail to load in the game, even if they were not edited, the loading flame stops moving. Male characters have no such problem.

    I have a backup, so it's not an issue. Something for people to watch out for.

  7. #31
    Xilus

    Re: [PS3/XB360]Dark Souls II Save Editor V1.0.0.0

    Thanks for the released can't wait to give it a go.

  8. #32
    CrimsnEwok

    Re: [PS3/XB360]Dark Souls II Save Editor V1.0.0.0

    Thanks jappi. It worked well for me.

 

 

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