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  1. #433
    Member
    Ralicht is offline
    Join Date : Mar 2014
    Posts : 55
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    Re: [PS3/XB360]Dark Souls II Save Editor V1.0.0.0

    Are there any plans to include the option to lower spell requirements in this? Also, is there any way that you can make the extra spell casts stick as they reset to your ATN level whenever you rest at a bonfire?


  2. #434
    One Hit Wonder
    GuyFromEarth is offline
    Join Date : Jan 2013
    Posts : 1
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    Re: [PS3/XB360]Dark Souls II Save Editor V1.0.0.0

    I love the editor, Jappi. It is almost as good as the DkS1 editor despite still being in beta.
    I have one question, though; is there another option to editing without using Party Buffalo? I only get to use the editor in school, so I can't install programs or use such applications since they require administrator privileges. I know that you have probably seen people post this a lot of times, possibly even in PMs.
    The first edit worked like a charm, but after that it refused to. Any ideas on a workaround? (Without Party Buffalo)
    Anyway, thanks for taking your time to make this tool, and for reading this.

    EDIT: I forgot to say, I'm using version 1.0.0.8
    Once again, thanks for putting your time into this project.

  3. #435
    Inactive Member
    Teixeira is offline
    Join Date : Oct 2013
    Location : Califoria
    Posts : 59
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    Re: [PS3/XB360]Dark Souls II Save Editor V1.0.0.8

    just by loading the save on Jappi's editor and extracting the save and then editing it from your desktop then replacing the usb save with that one let's it work you don't need to download some other program to make it work.

  4. #436
    VIP Member
    Jappi88

    ReDeMpTiOn213 is offline
    Join Date : Feb 2014
    Location : Georgia, U.S
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    Re: [PS3/XB360]Dark Souls II Save Editor V1.0.0.0

    Quote Originally Posted by evasyar View Post
    +++ and also this happens when you start to move your in game character and let the game to auto-save. This can be preemptively avoided by going out of the game immediately after the game successfully load your save then game saves instead of letting the game auto-save when your character moves around. Not perfect but there are work arounds. Slight inconvenience I know but a little price for me to pay for an open source software that works wonders. Many many thanks for the save editor Jappi


    Sent from my iPhone using Tapatalk
    I have tried that when it was about to happen and when I save and quit. It fails to save. I even tried dashboarding after the first save when you first select the character. This works sometimes and sometimes the save is just wrecked to much to be bypassed. I use to use Horizon to extract and insert my saves but after the incident of it not letting me mod my save after the first modding I now use Party Buffalo. Thanks Jappi and Aygul for the informing on Party Buffalo and thank you , Evasyar , for the tip :) Hopefully it will help people with the same issue!
    Downloads : 7 || Uploads : 0 || Rep Power : 2970 || Posts : 366 || Thanks : 23 || Thanked 12 Times in 10 Posts





  5. #437
    Thecreationof

    Re: [PS3/XB360]Dark Souls II Save Editor V1.0.0.0

    Quote Originally Posted by ReDeMpTiOn213 View Post
    Alright guys, This does work. I have tested this personally and it works perfect for aygul and I.

    I have a xbox and I personally had only two errors. Freezing at the loading screen, and the in game save failure that takes you back to the title screen and says that your character has been corrupted.

    This way has fixed my ingame save failure error I use to get after I use Jappi's editor (Shout Out to Jappi! Keep up the amazing work we appreciate everything you do for us)

    You will still get the loading screen freeze, but that only happens when you just try and add every dang thing at once.

    Be smart and use your brain, and add sections at a time not everything x999 or x9999.

    Thanks Aygul for this helpful advice!
    Really helped thanks

  6. #438
    VIP Member
    Jappi88

    ReDeMpTiOn213 is offline
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    Re: [PS3/XB360]Dark Souls II Save Editor V1.0.0.0

    Quote Originally Posted by Thecreationof View Post
    Really helped thanks
    The real thanks goes to Jappi, for the editor, and Aygul for showing me, but I am happy to pass it along. Your welcome :)
    Last edited by ReDeMpTiOn213; 05-26-2014 at 03:00 PM.

  7. #439
    Zadetsusen

    Re: [PS3/XB360]Dark Souls II Save Editor V1.0.0.0

    PS3 User here without CFW.

    Anyone have success using the editor? I've been trying to edit a mega mule save but it doesn't seem to work. It keeps the mega mule save intact even though I added/changed/removed a lot of the items. I was using the "load from ps3 directory" on the editor and loading the save from a USB.

    This is the save i'm using: http://www.dropbox.com/s/t74q5mzdnna...t%20kairas.rar

  8. #440
    Member
    Ralicht is offline
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    Posts : 55
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    Re: [PS3/XB360]Dark Souls II Save Editor V1.0.0.0

    Quote Originally Posted by Zadetsusen View Post
    PS3 User here without CFW.

    Anyone have success using the editor? I've been trying to edit a mega mule save but it doesn't seem to work. It keeps the mega mule save intact even though I added/changed/removed a lot of the items. I was using the "load from ps3 directory" on the editor and loading the save from a USB.

    This is the save i'm using: http://www.dropbox.com/s/t74q5mzdnna...t%20kairas.rar
    MM hasn't worked for me on this nor has any other save over 3 or so slots. It seems to work great with 1-3 slots but then it doesn't detect anything past that. Also, the changes won't save for it, either.

 

 

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