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  1. #537
    Junior Member
    DOOMracoon is offline
    Join Date : May 2014
    Location : 360haven
    Posts : 10
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    Re: [PS3/XB360]Dark Souls II Save Editor V1.0.1.0

    Thanks again for this great tool!

  2. #538
    Junior Member
    Shmooey is offline
    Join Date : Feb 2014
    Posts : 14
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    Re: [PS3/XB360]Dark Souls II Save Editor V1.0.1.0

    This thing worked great for awhile but now whenever I edit anything the game freezes when saving content thing comes up at the title screen

  3. #539
    Member
    pcweekly is offline
    Join Date : Nov 2011
    Posts : 34
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    Re: [PS3/XB360]Dark Souls II Save Editor V1.0.1.0

    Hi Jappi,

    For PS3 version...



    while removing magic from the equipment interface, the same error box, "System.NullReferenceException" is still appeared...

  4. #540
    Junior Member
    Souperintendent is offline
    Join Date : May 2012
    Posts : 27
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    Re: [PS3/XB360]Dark Souls II Save Editor V1.0.1.0

    It's been working great for me, but now when I try to load the save on my 360 it tells me it's corrupted. I noticed that when I try to Rehash and Resign the file in Horizon, it says "FATX: File byte offset to physical byte offset failed during non-cached synchronous I/O (0xC0000102)"

    What's happened?

    I've tried some backups too, and it all gets the same thing. Different flash drives have been tested as well.

  5. #541
    VIP Member
    Jappi88

    ReDeMpTiOn213 is offline
    Join Date : Feb 2014
    Location : Georgia, U.S
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    Duck Hunt Champion

    [PS3/XB360]Dark Souls II Save Editor V1.0.1.0

    Quote Originally Posted by Souperintendent View Post
    It's been working great for me, but now when I try to load the save on my 360 it tells me it's corrupted. I noticed that when I try to Rehash and Resign the file in Horizon, it says "FATX: File byte offset to physical byte offset failed during non-cached synchronous I/O (0xC0000102)"

    What's happened?

    I've tried some backups too, and it all gets the same thing. Different flash drives have been tested as well.
    If you read there is a solution that has be working for me. Doesn't have to be four. Create how many characters you need to replace. Like if you scroll up and read the one person need four replaced, which this little wall through is based off of.

    Quote Originally Posted by ReDeMpTiOn213 View Post
    Okay start a brand new save with four new characters. You don't have to play any. Just Create it and save. Until you have 4 characters. Then you load your save that's not corrupted etc and for Each character extract their progress,build, stats, and inventory. This is under the Tool tab. After you have all your characters stuff. Load up your new save and for each character replace their stats,build,progress, and inventory. To that one that you want it to have. Do that for each one character. Make sure you use the USB loader in the save editor. And do this exactly as I tell you.

    Extract the save from the USB in the editor to your desktop and load the save into your editor from the desktop not from the USB. Insert all the files into each character that you want the files to go into. And rename the character to its original name and set it's play through number. After your finish with each character. Save it. Or save it each time. Close the save entirely and re load it. Check to make sure your inventory is there for each character. If it isn't just reinsert it back and save it. Repeat process until the save is correct.
    Hey Jappi,
    There will be a new calibrations update and a new game update. I don't know if it will affect your editor but I am giving you a heads up :)

    Update version 1.05 planned for Monday 6/16

    Dark souls 2 is planned to be updated shortly. This update is meant to improve user experience.

    Issues fixed in new update:
    1) fixes issue which allows users to dash at high speed.
    2) fixes issue which allows users to float in the air.

    Schedule:
    Planned Monday 6/16

    Regulation version update:
    *1.06* to *1.07*
    (The game contents will not be changed. Only the issues above are addressed.)

    Game version update:
    *1.04* to *1.05*
    Last edited by Original Boss; 02-28-2016 at 02:49 PM.
    Downloads : 7 || Uploads : 0 || Rep Power : 2971 || Posts : 366 || Thanks : 23 || Thanked 12 Times in 10 Posts





  6. #542
    MadLancer

    Re: [PS3/XB360]Dark Souls II Save Editor V1.0.1.0

    I primarily use save editors so I can get a character to the meta pvp level (SL 125 for DkS1, SL 150 for DkS2) and I decided to check this one out, because it got good reviews. Along my way, I've encountered two significant things.
    1st Issue I've found:
    The Playthrough # doesn't work as intended. While it does put me in PvE NG+, I was only able to co-op and pvp with people in NG (I lowered my SL and SM so that I could see summons in the forest of fallen giants, and I got invaded by a low-level player.)
    2nd Issue:
    Slightly relating to the first issue. So I went through and killed Nashandra(The Giant's Kinship you get doesn't actually work until you kill the Giant Lord, btw) and went to a proper NG+ with a different character. Now, I can't see any summon signs at all, and I'm unable to invade. I've yet to be invaded, as well. I'm not sure if it has to do with me or the editor, but I'm just reorting it to be seen.

    Please reply soon, as I am currently suffering without PvP

  7. #543
    Junior Member
    Souperintendent is offline
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    Re: [PS3/XB360]Dark Souls II Save Editor V1.0.1.0

    Quote Originally Posted by ReDeMpTiOn213 View Post
    If you read there is a solution that has be working for me. Doesn't have to be four. Create how many characters you need to replace. Like if you scroll up and read the one person need four replaced, which this little wall through is based off of.
    I was thinking about doing something like that, but wouldn't I lose my progress? Not my stats, but my progress through the game?

  8. #544
    VIP Member
    Jappi88

    ReDeMpTiOn213 is offline
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    [PS3/XB360]Dark Souls II Save Editor V1.0.1.0

    Quote Originally Posted by Souperintendent View Post
    I was thinking about doing something like that, but wouldn't I lose my progress? Not my stats, but my progress through the game?
    You extract your progress,build, stats, and inventory using the tool tab within the save editor and load the new save in and go to tool tab and replace each one with the ones you just extracted.
    Downloads : 7 || Uploads : 0 || Rep Power : 2971 || Posts : 366 || Thanks : 23 || Thanked 12 Times in 10 Posts





 

 

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