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  1. #641
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    Shmooey is offline
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    Re: [PS3/XB360]Dark Souls II Save Editor V1.0.1.1

    I'm getting a failed to load character data error while trying to load up my character after I've added in some titanite and a weapon, what causes this and how can I prevent it?

  2. #642
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    Jappi88

    ReDeMpTiOn213 is offline
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    Re: [PS3/XB360]Dark Souls II Save Editor V1.0.1.1

    Quote Originally Posted by Shmooey View Post
    I'm getting a failed to load character data error while trying to load up my character after I've added in some titanite and a weapon, what causes this and how can I prevent it?
    Have you tried using the STFS fixer after you modded your save or before you did?
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  3. #643
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    Re: [PS3/XB360]Dark Souls II Save Editor V1.0.1.1

    Quote Originally Posted by ReDeMpTiOn213 View Post
    Have you tried using the STFS fixer after you modded your save or before you did?
    I used it after I saved the changes

  4. #644
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    Jappi88

    ReDeMpTiOn213 is offline
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    [PS3/XB360]Dark Souls II Save Editor V1.0.1.1

    Quote Originally Posted by Shmooey View Post
    I used it after I saved the changes
    Try it without using the fixer. See if that works

    - - - Updated - - -

    Hey Jappi,
    While i was making the Tut video for your save editor i have came across errors/bugs. I will have to put off the Tut video, because some of the features make your save editor look bad, and i don't want that to happen at all, because i know its splendid.

    Bugs I came across filming:

    -Moving the your Hollow Level sends the editor into "not responding mode"

    -Adding items to "item box" also adds item into your inventory using "add all items", and Vice Versa.
    --The only items added are the items you can have one of for the "items"
    --It starts to work right after playing around and re deleting the items a few times.
    --It happens to each category , but corrects itself after playing around.

    -Loading a older save into the stfs fixer gives a "Buffer can not be nulled. Parameter Name: Buffer"
    --The saves are from previous Parameter Updates, works with current Parameter thou Attachment 15155

    -Loading PS3 Mega Mule Save into your editor sends it into "Not responding mode".
    --(Only used mega mule because i need a ps3 save for filming purposes, couldn't find any other ps3 save)
    --If you wait it out it loads up after 5 minutes or more, but only the first 2 characters thou.

    Update: loading from USB and modding it from it. The mods done to it aren't saved.

    I am not complaining. I appreciate all your work that you have done for us. It is a crying out shame that hardly anybody has donated to you for the magnificent save editor! Once i get my job secure i will try and donate to you! In the mean time i will make this TUT video as good as i can! I am adding in a part about donations so it will hopefully boost your donations. I will make it the very best i can so maybe people who like the TUT and will donate to you. Donations will be one of the main topics i will be hitting.

    So Please Don't Give Up On This Editor :( Don't let the selfishness of others put you down. I will try and help you the most i can to take off some of the burden you have with people filing their errors to you. So please don't get demotivated! I hope looking at the Intro of the TUT i sent you and makes you happy/motivated. I have updated it to include your donations and put a heavy motive toward it.
    Last edited by ReDeMpTiOn213; 06-20-2014 at 08:05 AM.
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  5. #645
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    Quote Originally Posted by ReDeMpTiOn213 View Post
    Try it without using the fixer. See if that works
    Did this and it loaded up fine but after a few seconds of walking around I got the failed to save returning to main menu error

  6. #646
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    Jappi88

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    Re: [PS3/XB360]Dark Souls II Save Editor V1.0.1.1

    Quote Originally Posted by Shmooey View Post
    Did this and it loaded up fine but after a few seconds of walking around I got the failed to save returning to main menu error
    Okay. It's getting to something I have exp. with. Okay your going to have to make a brand new save entirely and inject your data(progress,inventory,build,progress) for each character using the Tool Tab in the editor. Do you know how to do this or do I need to explain it more.
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  7. #647
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    Re: [PS3/XB360]Dark Souls II Save Editor V1.0.1.1

    Quote Originally Posted by ReDeMpTiOn213 View Post
    Okay. It's getting to something I have exp. with. Okay your going to have to make a brand new save entirely and inject your data(progress,inventory,build,progress) for each character using the Tool Tab in the editor. Do you know how to do this or do I need to explain it more.
    You should definitely explain, I think I kind of know what to do but I want to be certain I dont screw anything up

  8. #648
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    Jappi88

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    Re: [PS3/XB360]Dark Souls II Save Editor V1.0.1.0

    Quote Originally Posted by Shmooey View Post
    You should definitely explain, I think I kind of know what to do but I want to be certain I dont screw anything up
    Quote Originally Posted by ReDeMpTiOn213 View Post
    You just create a new save.
    Hit create a new character.
    When you spawn in and able to access the menu you can save and quit then.
    Repeat until you have the allotted amount of characters you need.

    P.S. When you go to insert the new save you just created make sure to leave the game at the title screen with the calibrations already downloaded and loaded!!!! Or it will fail again. So what i do is after I create the final character. I save and quit and just leave it at the title screen. When I am done recovering my save. I put it in and click my USB device and it loads up.

    P.S.S. When make the new save load it up with the USB loader within the editor. When it loads your save click extract save to your desktop and load the save from your desktop. Reinsert all of your data for each character. Hit save. Close the save. Reopen the save again. Check to see if the inventory is character etc... If it isn't just reinsert the inventory data for that character in again and save. Repeat as needed. When everything is correct and saved load your usb in editor and click replace save. Then your done.

    Just remember to set your torch time or you will have no torches and check the play through number and change that if need.

    This does work and it works for me and I have helped a few other members with this problem and it has worked for them. If it doesn't work you did something wrong. Let me know if have any problems.
    Quote Originally Posted by ReDeMpTiOn213 View Post
    Okay start a brand new save with four new characters. You don't have to play any. Just Create it and save. Until you have 4 characters. Then you load your save that's not corrupted etc and for Each character extract their progress,build, stats, and inventory. This is under the Tool tab. After you have all your characters stuff. Load up your new save and for each character replace their stats,build,progress, and inventory. To that one that you want it to have. Do that for each one character. Make sure you use the USB loader in the save editor. And do this exactly as I tell you.



    Extract the save from the USB in the editor to your desktop and load the save into your editor from the desktop not from the USB. Insert all the files into each character that you want the files to go into. And rename the character to its original name and set it's play through number. After your finish with each character. Save it. Or save it each time. Close the save entirely and re load it. Check to make sure your inventory is there for each character. If it isn't just reinsert it back and save it. Repeat process until the save is correct.
    Okay make a back up just in case and follow into between these instructions. Hopefully this should fix it.
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