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[Release] [PS3/XB360]Dark Souls II Save Editor V2.0.0.5 - Page 151
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  1. #1201
    Program Engineer
    Jappi88


    Jappi88 is offline
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    Re: [PS3/XB360]Dark Souls II Save Editor V1.0.1.6

    Quote Originally Posted by ReDeMpTiOn213 View Post
    Hey Jappi. Its been a while. I just updated to the newest update(V1.0.16), i still have a copy i made of 1.01.2. I am getting freezing at the loading screen when i create and bulid my new 9 character save like i use to on 1.0.1.2. I dont know it is because i added all the items and overloaded the save, but in 1.0.1.2 that never had effected me until now.
    ----BTW very nic update Jappi and keep up the amazing work bro.

    Working:
    https://www.dropbox.com/s/l1e2n90b52...ME_0000%28W%29
    Corrupted:
    https://www.dropbox.com/s/wc5cjbrb7u...ME_0000%28C%29

    This my 9 character save i am trying to make like i use to lol maybe i am just overloading it. Reminds me of the old days when the editor first came out ;)
    freezing at loading screen mostly indicates something that should not be there...
    did you updated your database ? and did you also add all dlc items ?
    Did you add items from the ignored area(trash can)?
    Do you have unknown items in your inventory?
    try removing every item, and keep adding until it freezes.

    Let me know if you find anything out, i'm unable to play the game atm....
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  2. #1202
    VIP Member
    Jappi88

    ReDeMpTiOn213 is offline
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    Re: [PS3/XB360]Dark Souls II Save Editor V1.0.1.6

    Quote Originally Posted by Jappi88 View Post
    freezing at loading screen mostly indicates something that should not be there...
    did you updated your database ? and did you also add all dlc items ?
    Did you add items from the ignored area(trash can)?
    Do you have unknown items in your inventory?
    try removing every item, and keep adding until it freezes.

    Let me know if you find anything out, i'm unable to play the game atm....
    The only thing I brought out of my trashcan was the estus flask. I did it on 1.0.1.2 so I could have 9999 estus flasks and never have had this problem. I added everything like I normally did.
    --- I did check the can have more than one of feature for the dlc items.(NEW)

    -x99 inventory consumables (+dlc)(inv.)
    -x9999 inv. Cons. Items (+dlc)(item box)
    -x1 all apparel,+10 (item box) (+ dlc)
    -x3 all rings (item box) (+dlc)
    -x9999 arrows (inv.)
    -x3 all weapons , +10. (+dlc) (item box)
    -x4 all spells (+dlc) (inv.)
    -x2 all bows ,+10 (+dlc) (item box)
    - all key items, without odd ember. (+dlc)

    I pretty much made a mega mule inventory save for xbox.
    Only thing I changed was maxed out the covenants and torch time.
    I then use the tool feature to add the Inventory I just created to the other 8 characters as well as the build to the 8.
    This save contains 9 characters before character creation. They are meant to be my base file characters so I can start a new game and create my character and play with only a modded inventory.
    I have done this countless times on 1.0.1.2. And this was the save I used to fix a good many people corrupted saves to.
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  3. #1203
    VIP Member
    Jappi88

    ReDeMpTiOn213 is offline
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    Re: [PS3/XB360]Dark Souls II Save Editor V1.0.1.6

    Quote Originally Posted by Jappi88 View Post
    freezing at loading screen mostly indicates something that should not be there...
    did you updated your database ? and did you also add all dlc items ?
    Did you add items from the ignored area(trash can)?
    Do you have unknown items in your inventory?
    try removing every item, and keep adding until it freezes.

    Let me know if you find anything out, i'm unable to play the game atm....
    Okay Jappi. I was able to narrow it down some to what is possibly causing the freezing.
    Whats not causing the freezing:
    --The consumables Items i put in my invemtory as x99 and item box consumables at x9999
    --The estus flask i dragged out of the trash.
    --Having x99 and x9999 of dlc consumables.
    --Gestures
    --Covenants max out
    --torch time max
    These is what i individually tested together without any weapons, rings, etc... they worked right when i loaded up.

    When i added everything else like weapons, bows, spells, keys, apparel. It started to freeze.

    Here is the inevtory file if you want to check it out.
    https://www.dropbox.com/s/vukr7tqbjr...nventory.CHRIT

    I will do some more testing tomorrow since i will be off work
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  4. #1204
    Junior Member
    cripsy is offline
    Join Date : Apr 2012
    Posts : 14
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    Re: [PS3/XB360]Dark Souls II Save Editor V1.0.0.0

    The program said it was making a backup for me, which is also corrupt now. Other programs will not even recognize the save now.

    Even if I start a new game and put the usb of the save into the computer. As soon as I hit save, it corrupts the file, and now I can't even "replace" the save with a working one because that option now corrupts the file as well. Oh well, Modio works at least.... simple, but it works.

  5. #1205
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    brock lesner is offline
    Join Date : Feb 2012
    Posts : 22
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    Re: [PS3/XB360]Dark Souls II Save Editor V1.0.0.0

    Hey Jappi great update.... U are really a hard worker and I appreciate that. Thanks again :)

  6. #1206
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    unimagine is offline
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    Re: [PS3/XB360]Dark Souls II Save Editor V1.0.1.6

    Quote Originally Posted by Jappi88 View Post
    ChangeLog 1.0.1.6

    *Fixed STFS manager (Hopefully)
    *Changed STFS Fixer to allow you to choose your files, and remove corrupted if you want.
    *Changed Database to a static container, for faster and asier item management.
    *Linked All changes to each other, it will update everything realtime when you change something.
    *Fixed and improved spell Equiper, now shows only the slots availible, just like ingame.
    *Updated Database with 8 more dlc Items.
    *Added the ability to reload the database at will.
    *Improved loading speed, loads Database only when it have to.
    *Added the ability to drag items from the Database tab to the inventory, handy when working with dockable Tabs.
    *Fixed more bugs in Inventory manager.
    *Removed the big Buttons in the inventory page to preserve space, and relocated them elsewhere.
    *Added more usefull features like : Add all dlc,Own All Items,Wipe inventory and a few more.
    *Added message to perform the task when 'prevent duplicates' or 'prevent dlc' is enabled.
    *Changed Progressor to static,and linked it to all tasks.
    *Changed the mainpage to a dockable container.
    Slots can now be undocked or docked elsewhere.
    *And much more!
    Thanks Jappi, everything works so far.

  7. #1207
    Junior Member
    cripsy is offline
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    Re: [PS3/XB360]Dark Souls II Save Editor V1.0.0.0

    Quote Originally Posted by Dilaudid View Post
    That is why you always...ALWAYS make a backup of your save before you do anything to it. That's save editing rule #1. Even if you have editors that work perfectly 100% of the time...you could always do 1 thing wrong and lose all of your progress.

    Also, just wanted to give thanks to Jappi. You put together an awesome editor.

    Ok, whatever the issue with the last release was seems to have been fixed with the .16 release. Files are now working and not corrupted.

    Thank you

  8. #1208
    Junior Member
    DarkOne
    Xbmitchx is offline
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    Re: [PS3/XB360]Dark Souls II Save Editor V1.0.0.0

    I am still getting the illegal block number error on the new version. :/

 

 

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