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  1. #9
    Member
    longlivebox is offline
    Join Date : Jan 2013
    Posts : 50
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    Re: Dead Rising 2 save editor

    Sweet! Thanks. This will help the kids.

  2. #10
    Senior Member
    Demon
    jordanp01 is offline
    Join Date : Sep 2011
    Posts : 214
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    Re: Dead Rising 2 save editor

    very nice thanks

  3. #11
    Developer
    Omega


    amany is offline
    Join Date : Dec 2013
    Location : uk
    Posts : 410
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    Twitter: @

    Re: Dead Rising 2 save editor

    thank you guys ;)

  4. #12
    Member
    InverseDemon is offline
    Join Date : Jun 2012
    Location : Earth
    Posts : 33
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    Re: Dead Rising 2 save editor

    Simply Magnificent

  5. #13
    Member
    Saintan is offline
    Join Date : Nov 2012
    Posts : 69
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    Re: Dead Rising 2 save editor

    I'll give it a look when I get home.

  6. #14
    Follow the Buzzards
    SterlingArcher

    BrayWyatt is offline
    Join Date : Dec 2010
    Location : Stowe, Pennsylvania, United States
    Age : 43
    Posts : 3,353
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    Re: Dead Rising 2 save editor

    i just tested it on a ps3. and it didnt work.

    See the end of this message for details on invoking
    just-in-time (JIT) debugging instead of this dialog box.

    ************** Exception Text **************
    System.NullReferenceException: Object reference not set to an instance of an object.
    at Dead_rising_2.Form1.button1_Click(Object sender, EventArgs e)
    at System.Windows.Forms.Button.OnMouseUp(MouseEventAr gs mevent)
    at System.Windows.Forms.Control.WmMouseUp(Message& m, MouseButtons button, Int32 clicks)
    at System.Windows.Forms.Control.WndProc(Message& m)
    at System.Windows.Forms.ButtonBase.WndProc(Message& m)
    at System.Windows.Forms.Button.WndProc(Message& m)
    at System.Windows.Forms.NativeWindow.Callback(IntPtr hWnd, Int32 msg, IntPtr wparam, IntPtr lparam)


    ************** Loaded Assemblies **************
    mscorlib
    Assembly Version: 4.0.0.0
    Win32 Version: 4.0.30319.34014 built by: FX45W81RTMGDR
    CodeBase: file:///C:/Windows/Microsoft.NET/Framework64/v4.0.30319/mscorlib.dll
    ----------------------------------------
    Dead rising 2
    Assembly Version: 1.0.0.0
    Win32 Version: 1.0.0.0
    CodeBase: file:///C:/Users/jason_000/Desktop/Dead%20rising%202.exe
    ----------------------------------------
    System.Windows.Forms
    Assembly Version: 4.0.0.0
    Win32 Version: 4.0.30319.33440 built by: FX45W81RTMREL
    CodeBase: file:///C:/WINDOWS/Microsoft.Net/assembly/GAC_MSIL/System.Windows.Forms/v4.0_4.0.0.0__b77a5c561934e089/System.Windows.Forms.dll
    ----------------------------------------
    System.Drawing
    Assembly Version: 4.0.0.0
    Win32 Version: 4.0.30319.33440 built by: FX45W81RTMREL
    CodeBase: file:///C:/WINDOWS/Microsoft.Net/assembly/GAC_MSIL/System.Drawing/v4.0_4.0.0.0__b03f5f7f11d50a3a/System.Drawing.dll
    ----------------------------------------
    System
    Assembly Version: 4.0.0.0
    Win32 Version: 4.0.30319.34003 built by: FX45W81RTMGDR
    CodeBase: file:///C:/WINDOWS/Microsoft.Net/assembly/GAC_MSIL/System/v4.0_4.0.0.0__b77a5c561934e089/System.dll
    ----------------------------------------

    ************** JIT Debugging **************
    To enable just-in-time (JIT) debugging, the .config file for this
    application or computer (machine.config) must have the
    jitDebugging value set in the system.windows.forms section.
    The application must also be compiled with debugging
    enabled.

    For example:

    <configuration>
    <system.windows.forms jitDebugging="true" />
    </configuration>

    When JIT debugging is enabled, any unhandled exception
    will be sent to the JIT debugger registered on the computer
    rather than be handled by this dialog box.
    Downloads : 140 || Uploads : 4 || Rep Power : 7321 || Posts : 3,353 || Thanks : 1,204 || Thanked 1,441 Times in 637 Posts



  7. #15
    Developer
    Omega


    amany is offline
    Join Date : Dec 2013
    Location : uk
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    Re: Dead Rising 2 save editor

    you need to put extracted save with brute force in ;)


  8. #16
    Senior Member
    fire_smiley
    masterchief1657 is offline
    Join Date : Jan 2011
    Location : Close your eyes and point at a map...now open your eyes.
    Posts : 106
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    Re: Dead Rising 2 save editor

    This is going to help me a lot because now I can fix my throwing distance! Thank you!
    Downloads : 35 || Uploads : 0 || Rep Power : 3675 || Posts : 106 || Thanks : 193 || Thanked 6 Times in 6 Posts


    "The secret to creativity is knowing how to hide your sources."
    -Einstein

 

 
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