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  1. #41
    Member
    4esfera is offline
    Join Date : Mar 2014
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    Re: Dark Souls 2 DLC Hex Codes

    Quote Originally Posted by ace569er View Post
    can you make one with two puzzle swords the rings, items and or spells. Also could you make it so it has max souls to start off with, or tell me how to learn to do it?
    http://www.360haven.com/forums/threa...ing-Discussion

  2. #42
    Junior Member
    ace569er is offline
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    Re: Dark Souls 2 DLC Hex Codes

    That helps a lot. I assume I have to convert that to be for a PS#, but I still need the program to load/view the sava files. How do I change them in the first place? What do I use?

  3. #43
    Member
    4esfera is offline
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    Re: Dark Souls 2 DLC Hex Codes

    Decript the save with brute force save data, after that use an hex editor to modified the save
    Sorry i cant explain beter, i dont talk your language


    Only the first character is moded

    https://mega.co.nz/#!1JpExbYT!3Aa-rj...IYPlmE6Q0hdkFw
    Character 10 is an experiment
    No items
    no name
    NG+99
    Just deleted the character

    Last edited by 4esfera; 07-21-2014 at 04:34 AM.

  4. #44
    Junior Member
    ace569er is offline
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    Re: Dark Souls 2 DLC Hex Codes

    I thank you for trying....I can not get brute froce to work. All I can find is zip files. Nothing to install it. So I unziped the file to my desktop. Then if I clicked any of the applications it said I was missing msvbvm50.dll

    Then I added that to the main folder named scetool_0.2.9_bruteforce. Then if I click the blue brute force app. I goes to a screen called browse for folder. So I click the save data folder NPUB31358-GAME_000. Then is says Error missing EBOOT.BIN

    If I click the app called BRUTEFRORCE_EBOOT it opens the random key generater. Which I can't seem to do anything in.

    If I hit the PS3 Edat tool GUI it opens but I don't get it.

    I used to run PS2 disassembler But this seems nothing like it. I can't seem to even get to a code editor/viewer.

    Could someone please explain a little more, or just mod that file so it has souls to start with?

  5. #45
    Junior Member
    ace569er is offline
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    Re: Dark Souls 2 DLC Hex Codes

    Thanks for the new file you added.
    Can anyone make it so it starts with souls? Even if only ten million.
    I just don't want my lv 250 playing verse nothing but level 838's. Because of how soul memory works.

  6. #46
    Abod1133

    Re: Dark Souls 2 DLC Hex Codes

    Dragon talon code and can some 1 use dks2 save data and add dragon aptalon and upload it pls guys

  7. #47
    Member
    4esfera is offline
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    Re: Dark Souls 2 DLC Hex Codes

    Quote Originally Posted by Abod1133 View Post
    Dragon talon code and can some 1 use dks2 save data and add dragon aptalon and upload it pls guys
    Dragon talon dont work


    03 97 2c 98 brightbug
    03 97 28 b0 golden fruit balm
    02 63 b9 93 dark quarts ring + 3
    03 19 75 00 dragon talon
    03 d8 31 20 soul of sinh
    03 d8 a6 50 soul of elana
    02 63 92 83 thunder quarts ring + 3

    somebody find the new bonfires?

  8. #48
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    Ralicht is offline
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    Re: Dark Souls 2 DLC Hex Codes

    Quote Originally Posted by 4esfera View Post
    Dragon talon dont work


    03 97 2c 98 brightbug
    03 97 28 b0 golden fruit balm
    02 63 b9 93 dark quarts ring + 3
    03 19 75 00 dragon talon
    03 d8 31 20 soul of sinh
    03 d8 a6 50 soul of elana
    02 63 92 83 thunder quarts ring + 3

    somebody find the new bonfires?
    I don't think you can do it just by turning the bonfires on (you can't on the PC version anyways). Anyone want to share their game save so we can reverse engineer how the DLC works and get some working bonfire warps? Now's your time to shine

 

 

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