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Thread: FF13 Updated

  1. #105
    Junior Member
    shadowraven is offline
    Join Date : Jun 2012
    Posts : 8
    Array

    Re: FF13 Updated

    is there a 1.5 version of this editor i thought a see it a long time ago thanks

  2. #106
    Haven Donator
    maddogtime is offline
    Join Date : Mar 2013
    Posts : 49
    Array

    Re: FF13 Updated

    Simply amazing what you've done with this editor. Great work. It's been a LONG time since I had any time for playing through a FF game - good times, mate.

  3. #107
    Member
    XDEVILX is offline
    Join Date : Dec 2011
    Location : new york
    Posts : 35
    Array

    Re: FF13 Updated

    Awesome tool man thks alot

  4. #108
    Haven Donator
    BigCman is offline
    Join Date : Feb 2013
    Posts : 2
    Array

    Re: FF13 Updated

    good post thankx cant wait to try it out

  5. #109
    crmetcalf

    Re: FF13 Updated i cant get it to work tired sooo many times this is the erroriget

    See the end of this message for details on invoking
    just-in-time (JIT) debugging instead of this dialog box.

    ************** Exception Text **************
    System.IO.EndOfStreamException: End of stream reached with 53248 bytes left to read
    at ..(Object , EventArgs )
    at System.Windows.Forms.ToolStripItem.RaiseEvent(Obje ct key, EventArgs e)
    at System.Windows.Forms.ToolStripMenuItem.OnClick(Eve ntArgs e)
    at System.Windows.Forms.ToolStripItem.HandleClick(Eve ntArgs e)
    at System.Windows.Forms.ToolStripItem.HandleMouseUp(M ouseEventArgs e)
    at System.Windows.Forms.ToolStrip.OnMouseUp(MouseEven tArgs mea)
    at System.Windows.Forms.ToolStripDropDown.OnMouseUp(M ouseEventArgs mea)
    at System.Windows.Forms.Control.WmMouseUp(Message& m, MouseButtons button, Int32 clicks)
    at System.Windows.Forms.Control.WndProc(Message& m)
    at System.Windows.Forms.ToolStrip.WndProc(Message& m)
    at System.Windows.Forms.ToolStripDropDown.WndProc(Mes sage& m)
    at System.Windows.Forms.Control.ControlNativeWindow.W ndProc(Message& m)
    at System.Windows.Forms.NativeWindow.Callback(IntPtr hWnd, Int32 msg, IntPtr wparam, IntPtr lparam)




    ************** Loaded Assemblies **************
    mscorlib
    Assembly Version: 2.0.0.0
    Win32 Version: 2.0.50727.6407 (Win8RTMGDR.050727-6400)
    CodeBase: file:///C:/Windows/Microsoft.NET/Framework64/v2.0.50727/mscorlib.dll
    ----------------------------------------
    FFXIII Save Editor
    Assembly Version: 11.0.0.0
    Win32 Version: 11.0.0.0
    CodeBase: file:///C:/Users/Chris/Desktop/FFXIII%20Save%20Editor.exe
    ----------------------------------------
    System.Windows.Forms
    Assembly Version: 2.0.0.0
    Win32 Version: 2.0.50727.6402 (Win8RTMGDR.050727-6400)
    CodeBase: file:///C:/Windows/assembly/GAC_MSIL/System.Windows.Forms/2.0.0.0__b77a5c561934e089/System.Windows.Forms.dll
    ----------------------------------------
    System
    Assembly Version: 2.0.0.0
    Win32 Version: 2.0.50727.6401 (Win8RTMGDR.050727-6400)
    CodeBase: file:///C:/Windows/assembly/GAC_MSIL/System/2.0.0.0__b77a5c561934e089/System.dll
    ----------------------------------------
    System.Drawing
    Assembly Version: 2.0.0.0
    Win32 Version: 2.0.50727.6401 (Win8RTMGDR.050727-6400)
    CodeBase: file:///C:/Windows/assembly/GAC_MSIL/System.Drawing/2.0.0.0__b03f5f7f11d50a3a/System.Drawing.dll
    ----------------------------------------
    {d45ff374-8538-4074-a177-3b686e48da89}
    Assembly Version: 0.0.0.0
    Win32 Version: 11.0.0.0
    CodeBase: file:///C:/Users/Chris/Desktop/FFXIII%20Save%20Editor.exe
    ----------------------------------------

    ************** JIT Debugging **************
    To enable just-in-time (JIT) debugging, the .config file for this
    application or computer (machine.config) must have the
    jitDebugging value set in the system.windows.forms section.
    The application must also be compiled with debugging
    enabled.

    For example:

    <configuration>
    <system.windows.forms jitDebugging="true" />
    </configuration>

    When JIT debugging is enabled, any unhandled exception
    will be sent to the JIT debugger registered on the computer
    rather than be handled by this dialog box.

  6. #110
    Junior Member
    thenonstop is offline
    Join Date : Nov 2013
    Posts : 7
    Array

    Re: FF13 Updated

    I'm not that great at turn based strategy so hopefully this is going to help alot thanks a ton!

  7. #111
    Haven Donator
    Tearsofadragon is offline
    Join Date : May 2013
    Posts : 2
    Array

    Re: FF13 Updated

    This is the problem I am running into when using this save editor. I extract the save with Horizon. Then I open the save with the editor and edit my save. I don't go over the top with the characters stats at all. I then save and take the modded save and "Inject" the file into the game save. I check to make sure the contents of the package is in the save file, and when I do, the contents are gone. When I plug the usb back into my Xbox to load the save, the game save with load but then return to the title screen. So I repeat the process again with the back up save I put on my computer, extract game save using Horizon, opening the save with FFXIII save editor, edit the characters I have unlocked, save, inject the modded save into the file on USB, and still same results with bringing back to the Title screen after I load the game. Has anyone else run into this problem? Is there anyone who can help with the problem I am having?

  8. #112
    Junior Member
    ridyxbox is offline
    Join Date : Dec 2013
    Posts : 10
    Array

    Re: FF13 Updated

    Well, FFXIII PS3 decryptor is out... So willing to see a PS3 editor for FFXIII come along.

 

 

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