the offsets start at 0x0000b74 and end at 0x0000b7f each are 2 bytes sorry about earlier post i was still half asleep :)
the offsets start at 0x0000b74 and end at 0x0000b7f each are 2 bytes sorry about earlier post i was still half asleep :)
What i have shown you is reality. What you remember... that is the illusion.
ok gotcha , i think the rest of that line is the remaining values that is why i posted the range ....back to HxD
that maybe true for trainers... depending on the engine or if you're just writing it in to memory...
when hex editing files don't add anything to it as that would result in a completely different region/address/offset (that is only if the file is that big...) or you won't be able to find the offset (if you create a save editor you will get an out of bounds error )
note: it doesn't really matter which hex editor you use this applies for all of them (that is if they are correctly programmed ^_^)
and sephi... nice thread... why didn't we think of this before ? ^_^
Programming today is a race between software engineers striving to build bigger and better idiot-proof programs,
and the Universe trying to produce bigger and better idiots.
So far, the Universe is winning.
Rich Cook
First post updated.
What i have shown you is reality. What you remember... that is the illusion.
P.attack: 0x00000B74
P.Def: 0x00000B76
A.Attack: 0x00000B78
A.Def: 0x00000B7A
Dex: 0x00000B7C
Luck: 0x00000B7E