360haven works best with JavaScript enabled
[Release] Dragonball Xenoverse Editor - Page 6
Loading
Register
Page 6 of 67 FirstFirst 1234567891011163156 ... LastLast
Results 41 to 48 of 535
  1. #41
    Junior Member
    ZHero is offline
    Join Date : Feb 2015
    Location : 360haven
    Posts : 16
    Array

    Re: Dragonball Xenoverse Editor

    will this work for the game when it comes out to the US?

  2. #42
    ★ The Exiled One ★
    Exiledone

    Idlehands88 is offline
    Join Date : Dec 2010
    Location : Whitby, Ontario
    Age : 34
    Posts : 4,709
    Array
    Twitter: @

    Re: Dragonball Xenoverse Editor

    Quote Originally Posted by ZHero View Post
    will this work for the game when it comes out to the US?
    There's no possible way to know that until the US version is available...
    Downloads : 71 || Uploads : 4 || Rep Power : 14294 || Posts : 4,709 || Thanks : 1,168 || Thanked 16,733 Times in 1,843 Posts



  3. #43
    Junior Member
    ionutbigiu is offline
    Join Date : Feb 2015
    Location : 360haven
    Posts : 7
    Array

    Re: Dragonball Xenoverse Editor

    THank you so much

  4. #44
    Junior Member
    ionutbigiu is offline
    Join Date : Feb 2015
    Location : 360haven
    Posts : 7
    Array

    Re: Dragonball Xenoverse Editor

    I geth an erorr error writing fiules , non negative number requiered. Parameter name count .

  5. #45
    ★ The Exiled One ★
    Exiledone

    Idlehands88 is offline
    Join Date : Dec 2010
    Location : Whitby, Ontario
    Age : 34
    Posts : 4,709
    Array
    Twitter: @

    Re: Dragonball Xenoverse Editor

    Quote Originally Posted by ionutbigiu View Post
    I geth an erorr error writing fiules , non negative number requiered. Parameter name count .
    NOTE: PLEASE UPLOAD YOUR SAVE IF YOU HAVE ANY PROBLEMS WITH THE EDITOR....
    Downloads : 71 || Uploads : 4 || Rep Power : 14294 || Posts : 4,709 || Thanks : 1,168 || Thanked 16,733 Times in 1,843 Posts



  6. #46
    Junior Member
    ionutbigiu is offline
    Join Date : Feb 2015
    Location : 360haven
    Posts : 7
    Array

    Re: Dragonball Xenoverse Editor


  7. #47
    ★ The Exiled One ★
    Exiledone

    Idlehands88 is offline
    Join Date : Dec 2010
    Location : Whitby, Ontario
    Age : 34
    Posts : 4,709
    Array
    Twitter: @

    Re: Dragonball Xenoverse Editor

    Quote Originally Posted by ionutbigiu View Post
    Your save is still compressed/encrypted. You need to decompress/decrypt it. Don't ask me how, I don't do PS3 modding, try Bruteforce.
    Downloads : 71 || Uploads : 4 || Rep Power : 14294 || Posts : 4,709 || Thanks : 1,168 || Thanked 16,733 Times in 1,843 Posts



  8. #48
    Junior Member
    ionutbigiu is offline
    Join Date : Feb 2015
    Location : 360haven
    Posts : 7
    Array

    Re: Dragonball Xenoverse Editor

    Doint u have alredy a working modded ps3 save ? I will resign it with my userid .

    It says is undecryptable ... well it loks i lost my save form ps3 3 , you are my only hope . of course only if you can .

    thsi is what i get



    See the end of this message for details on invoking
    just-in-time (JIT) debugging instead of this dialog box.

    ************** Exception Text **************
    System.ArgumentOutOfRangeException: Value of '-1052277178' is not valid for 'Value'. 'Value' should be between 'Minimum' and 'Maximum'.
    Parameter name: Value
    at System.Windows.Forms.NumericUpDown.set_Value(Decim al value)
    at Dragonball_Xenoverse_Editor.Form1.ReadZeni(String FilePath)
    at Dragonball_Xenoverse_Editor.Form1.(Object , EventArgs )
    at System.Windows.Forms.Control.OnClick(EventArgs e)
    at System.Windows.Forms.Control.WmMouseUp(Message& m, MouseButtons button, Int32 clicks)
    at System.Windows.Forms.Control.WndProc(Message& m)
    at System.Windows.Forms.Control.ControlNativeWindow.O nMessage(Message& m)
    at System.Windows.Forms.Control.ControlNativeWindow.W ndProc(Message& m)
    at System.Windows.Forms.NativeWindow.Callback(IntPtr hWnd, Int32 msg, IntPtr wparam, IntPtr lparam)


    ************** Loaded Assemblies **************
    mscorlib
    Assembly Version: 4.0.0.0
    Win32 Version: 4.0.30319.18444 built by: FX451RTMGDR
    CodeBase: file:///C:/Windows/Microsoft.NET/Framework/v4.0.30319/mscorlib.dll
    ----------------------------------------
    Dragonball Xenoverse Editor
    Assembly Version: 1.0.0.0
    Win32 Version: 1.0.0.0
    CodeBase: file:///E:/DBXENOVERSEALLDLC%20BY%20CYBERMANCHA/Dragonball%20Xenoverse%20Editor%20v1.0.0.2/Dragonball%20Xenoverse%20Editor.exe
    ----------------------------------------
    System
    Assembly Version: 4.0.0.0
    Win32 Version: 4.0.30319.34238 built by: FX452RTMGDR
    CodeBase: file:///C:/Windows/Microsoft.Net/assembly/GAC_MSIL/System/v4.0_4.0.0.0__b77a5c561934e089/System.dll
    ----------------------------------------
    Dragonball Xenoverse EditorDragonball Xenoverse EditorDragonball Xenoverse Editor
    Assembly Version: 1.0.0.0
    Win32 Version: 1.0.0.0
    CodeBase: file:///E:/DBXENOVERSEALLDLC%20BY%20CYBERMANCHA/Dragonball%20Xenoverse%20Editor%20v1.0.0.2/Dragonball%20Xenoverse%20Editor.exe
    ----------------------------------------
    Microsoft.VisualBasic
    Assembly Version: 10.0.0.0
    Win32 Version: 11.0.50938.18408 built by: FX451RTMGREL
    CodeBase: file:///C:/Windows/Microsoft.Net/assembly/GAC_MSIL/Microsoft.VisualBasic/v4.0_10.0.0.0__b03f5f7f11d50a3a/Microsoft.VisualBasic.dll
    ----------------------------------------
    System.Core
    Assembly Version: 4.0.0.0
    Win32 Version: 4.0.30319.18408 built by: FX451RTMGREL
    CodeBase: file:///C:/Windows/Microsoft.Net/assembly/GAC_MSIL/System.Core/v4.0_4.0.0.0__b77a5c561934e089/System.Core.dll
    ----------------------------------------
    System.Windows.Forms
    Assembly Version: 4.0.0.0
    Win32 Version: 4.0.30319.18408 built by: FX451RTMGREL
    CodeBase: file:///C:/Windows/Microsoft.Net/assembly/GAC_MSIL/System.Windows.Forms/v4.0_4.0.0.0__b77a5c561934e089/System.Windows.Forms.dll
    ----------------------------------------
    System.Drawing
    Assembly Version: 4.0.0.0
    Win32 Version: 4.0.30319.18408 built by: FX451RTMGREL
    CodeBase: file:///C:/Windows/Microsoft.Net/assembly/GAC_MSIL/System.Drawing/v4.0_4.0.0.0__b03f5f7f11d50a3a/System.Drawing.dll
    ----------------------------------------
    System.Runtime.Remoting
    Assembly Version: 4.0.0.0
    Win32 Version: 4.0.30319.34245 built by: FX452RTMGDR
    CodeBase: file:///C:/Windows/Microsoft.Net/assembly/GAC_MSIL/System.Runtime.Remoting/v4.0_4.0.0.0__b77a5c561934e089/System.Runtime.Remoting.dll
    ----------------------------------------
    System.Configuration
    Assembly Version: 4.0.0.0
    Win32 Version: 4.0.30319.18408 built by: FX451RTMGREL
    CodeBase: file:///C:/Windows/Microsoft.Net/assembly/GAC_MSIL/System.Configuration/v4.0_4.0.0.0__b03f5f7f11d50a3a/System.Configuration.dll
    ----------------------------------------
    System.Xml
    Assembly Version: 4.0.0.0
    Win32 Version: 4.0.30319.34234 built by: FX452RTMGDR
    CodeBase: file:///C:/Windows/Microsoft.Net/assembly/GAC_MSIL/System.Xml/v4.0_4.0.0.0__b77a5c561934e089/System.Xml.dll
    ----------------------------------------
    Accessibility
    Assembly Version: 4.0.0.0
    Win32 Version: 4.0.30319.18408 built by: FX451RTMGREL
    CodeBase: file:///C:/Windows/Microsoft.Net/assembly/GAC_MSIL/Accessibility/v4.0_4.0.0.0__b03f5f7f11d50a3a/Accessibility.dll
    ----------------------------------------
    PackageIO
    Assembly Version: 0.1.9.4
    Win32 Version: 1.0.0.0
    CodeBase: file:///E:/DBXENOVERSEALLDLC%20BY%20CYBERMANCHA/Dragonball%20Xenoverse%20Editor%20v1.0.0.2/Dragonball%20Xenoverse%20Editor.exe
    ----------------------------------------

    ************** JIT Debugging **************
    To enable just-in-time (JIT) debugging, the .config file for this
    application or computer (machine.config) must have the
    jitDebugging value set in the system.windows.forms section.
    The application must also be compiled with debugging
    enabled.

    For example:

    <configuration>
    <system.windows.forms jitDebugging="true" />
    </configuration>

    When JIT debugging is enabled, any unhandled exception
    will be sent to the JIT debugger registered on the computer
    rather than be handled by this dialog box.

 

 

Similar Threads

  1. [Release] DRAGONBALL XENOVERSE save editor 3.0.0.0
    By amany in forum Xbox 360 Modding Programs
    Replies: 90
    Last Post: 12-28-2018, 04:01 AM
  2. [Modded Save] DRAGONBALL XENOVERSE
    By amany in forum Xbox 360 Modified Game Saves
    Replies: 7
    Last Post: 11-25-2016, 01:10 PM
  3. [Stolen] Dragonball Xenoverse Research
    By Idlehands88 in forum Stolen content
    Replies: 11
    Last Post: 02-27-2015, 12:14 AM

Visitors found this page by searching for:

dragon ball xenoverse

xenoverse

dragon ball z xenoverse

dragon ball xenoverse mods xbox 360dragon ball xenoverse save game editordragon ball z xenoverse mod toolDragonBall Xenoversehow to use modded dragon ball xenoverse saves xbox 360 multiplayerdragon ball xenoverse pc save editordragon ball xenoverse save editor pcdbz xenoverse how to hack for xbox 360baixar mods para dbxdbz xenoverse 360 mods dragon ball xenoverse save file editor pcsave editor dbxvdbxv save editor v1 0.1 0dragon ball xenoverse mod tool pcxenoverse xbox 360 modsfree db xenoverse mods for the xbox 360Dbxv mods v1.0.1Dbxv pc mods v1.0.1mods for dragon ball xenoverse xbox 360Dbz xenoversrxenoverse save editordragon ball xenoverse images

Tags for this Thread

Posting Permissions

  • You may not post new threads
  • You may not post replies
  • You may not post attachments
  • You may not edit your posts
  •  

About 360haven

    360haven is an Forum Devoted To Game modding Fans from all over the world.

    An Awesome Community of Xbox 360 Gamers, Modders and Developers who Create & Share Tutorials, Applications, Gfx, Trainers and Gamesaves.

    A haven for the l33t.
    A scarce paradise for modders.

★★★★★¯\_(ツ)_/¯