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[Release] metal gear solid v the phantom save editor 6.0.0.0 - Page 12
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  1. #89
    Junior Member
    jxlee is offline
    Join Date : Dec 2012
    Posts : 14
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    Re: metal gear solid v the phantom save editor 6.0.0.0

    Quote Originally Posted by salker View Post
    we needed manual version of editor because we cant upgrade fulton cargos and skills when we unlock most weapons and upgrades.
    The point is when you reach enough unit level, use manual version and upgrade them manually (because version 2 doesn't unlock your robot arm skills or fulton cargo upgrades it just looks upgraded but it's not.. it is just unlock weapons and weapon upgrades.) and then use version 1.0.0.2 and unlock your weapons again
    okay that makes more sense. thanks for the clear up. was you able to mod resources and what's version 5 for?

  2. #90
    Junior Member
    Potto is offline
    Join Date : Oct 2014
    Location : 360haven
    Posts : 16
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    Re: metal gear solid v the phantom save editor 2.0.0.0

    Quote Originally Posted by salker View Post
    Version 2 unlock most weapons in game but it's also unlock your tools and upgrades. But when it does, we can't use fulton and arm skill upgrades properly...
    so when we have enough UNIT Level (R&D, Support, Medic etc...) we decide to upgrade them manually and fix our tools
    thanks to AMANY he built a fixer version of editor which is version 6
    I don't care about fulton ect..when I download 6.0.0.0 version in reality ti is 5.0.0.0..where I can find 6.0.0.0 version?...how use it...and I can mod materials?.

  3. #91
    VIP Member
    Shlinc is offline
    Join Date : Mar 2012
    Location : Texas
    Posts : 28
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    Re: metal gear solid v the phantom save editor 2.0.0.0

    Nice easy editor to use and with game just out recently good job on the speed of getting it out.

  4. #92
    Member
    halo1873 is offline
    Join Date : Oct 2011
    Posts : 68
    Array

    Re: metal gear solid v the phantom save editor 6.0.0.0

    Getting this error when loading TPP_GAME_DATA0 or 1, loading TPP_SAVE_DATA gives no error but shows 0 for everything but fulton, So I'm guess Windows 10 is not supported?

    See the end of this message for details on invoking
    just-in-time (JIT) debugging instead of this dialog box.

    ************** Exception Text **************
    System.NullReferenceException: Object reference not set to an instance of an object.
    at XContent.STFS.STFSContentPackage.GetDirentIndex(St ring filePath)
    at XContent.STFS.STFSContentPackage.GetDirentStream(S tring FilePath, Boolean Create)
    at XContent.STFS.STFSContentPackage.GetDirentStream(S tring FilePath)
    at XContent.STFS.STFSContentPackage.GetFileArray(Stri ng file)
    at matal_gears_solid_v.Form1.ghostButton1_Click(Objec t sender, EventArgs e)
    at System.Windows.Forms.Control.OnClick(EventArgs e)
    at System.Windows.Forms.Control.WmMouseUp(Message& m, MouseButtons button, Int32 clicks)
    at System.Windows.Forms.Control.WndProc(Message& m)
    at System.Windows.Forms.Control.ControlNativeWindow.O nMessage(Message& m)
    at System.Windows.Forms.Control.ControlNativeWindow.W ndProc(Message& m)
    at System.Windows.Forms.NativeWindow.Callback(IntPtr hWnd, Int32 msg, IntPtr wparam, IntPtr lparam)


    ************** Loaded Assemblies **************
    mscorlib
    Assembly Version: 4.0.0.0
    Win32 Version: 4.6.96.0 built by: NETFXREL2STAGE
    CodeBase: file:///C:/Windows/Microsoft.NET/Framework/v4.0.30319/mscorlib.dll
    ----------------------------------------
    matal gears solid v
    Assembly Version: 1.0.0.0
    Win32 Version: 1.0.0.0
    CodeBase: file:///C:/Users/JSDJD/Desktop/matal%20gears%20solid%20v.exe
    ----------------------------------------
    System.Windows.Forms
    Assembly Version: 4.0.0.0
    Win32 Version: 4.6.79.0 built by: NETFXREL2
    CodeBase: file:///C:/WINDOWS/Microsoft.Net/assembly/GAC_MSIL/System.Windows.Forms/v4.0_4.0.0.0__b77a5c561934e089/System.Windows.Forms.dll
    ----------------------------------------
    System
    Assembly Version: 4.0.0.0
    Win32 Version: 4.6.79.0 built by: NETFXREL2
    CodeBase: file:///C:/WINDOWS/Microsoft.Net/assembly/GAC_MSIL/System/v4.0_4.0.0.0__b77a5c561934e089/System.dll
    ----------------------------------------
    System.Drawing
    Assembly Version: 4.0.0.0
    Win32 Version: 4.6.79.0 built by: NETFXREL2
    CodeBase: file:///C:/WINDOWS/Microsoft.Net/assembly/GAC_MSIL/System.Drawing/v4.0_4.0.0.0__b03f5f7f11d50a3a/System.Drawing.dll
    ----------------------------------------
    System.Configuration
    Assembly Version: 4.0.0.0
    Win32 Version: 4.6.79.0 built by: NETFXREL2
    CodeBase: file:///C:/WINDOWS/Microsoft.Net/assembly/GAC_MSIL/System.Configuration/v4.0_4.0.0.0__b03f5f7f11d50a3a/System.Configuration.dll
    ----------------------------------------
    System.Core
    Assembly Version: 4.0.0.0
    Win32 Version: 4.6.79.0 built by: NETFXREL2
    CodeBase: file:///C:/WINDOWS/Microsoft.Net/assembly/GAC_MSIL/System.Core/v4.0_4.0.0.0__b77a5c561934e089/System.Core.dll
    ----------------------------------------
    System.Xml
    Assembly Version: 4.0.0.0
    Win32 Version: 4.6.79.0 built by: NETFXREL2
    CodeBase: file:///C:/WINDOWS/Microsoft.Net/assembly/GAC_MSIL/System.Xml/v4.0_4.0.0.0__b77a5c561934e089/System.Xml.dll
    ----------------------------------------

    ************** JIT Debugging **************
    To enable just-in-time (JIT) debugging, the .config file for this
    application or computer (machine.config) must have the
    jitDebugging value set in the system.windows.forms section.
    The application must also be compiled with debugging
    enabled.

    For example:

    <configuration>
    <system.windows.forms jitDebugging="true" />
    </configuration>

    When JIT debugging is enabled, any unhandled exception
    will be sent to the JIT debugger registered on the computer
    rather than be handled by this dialog box.
    Downloads : 29 || Uploads : 0 || Rep Power : 3386 || Posts : 68 || Thanks : 57 || Thanked 2 Times in 1 Post


    People should not be afraid of their governments. Governments should be afraid of their people.

  5. #93
    Junior Member
    salker is offline
    Join Date : May 2013
    Posts : 17
    Array

    Re: metal gear solid v the phantom save editor 6.0.0.0

    Quote Originally Posted by jxlee View Post
    okay that makes more sense. thanks for the clear up. was you able to mod resources and what's version 5 for?
    nope i can't mod resources either.. just use trainer for that

  6. #94
    Junior Member
    salker is offline
    Join Date : May 2013
    Posts : 17
    Array

    Re: metal gear solid v the phantom save editor 2.0.0.0

    Quote Originally Posted by Potto View Post
    I don't care about fulton ect..when I download 6.0.0.0 version in reality ti is 5.0.0.0..where I can find 6.0.0.0 version?...how use it...and I can mod materials?.
    version 6 is actually ver5 and we can't mod resources either. Use xpg trainer to max your resources
    or just download version5 and try . it doesnt work for me (not ver6)

  7. #95
    Junior Member
    salker is offline
    Join Date : May 2013
    Posts : 17
    Array

    Re: metal gear solid v the phantom save editor 2.0.0.0

    Quote Originally Posted by jxlee View Post
    okay that makes more sense. thanks for the clear up. was you able to mod resources and what's version 5 for?


    This is my savegame everything unlocked properly on mission 14
    All unit base's upgraded
    High level Units
    All weapons and upgrades just fine
    Max Resources
    Max GMP
    Max Heroism



    when get the ground on helicopter ask supply drop to refill ammo
    Attached Files Attached Files

  8. #96
    Junior Member
    mastersurge is offline
    Join Date : Nov 2012
    Posts : 12
    Array

    Re: metal gear solid v the phantom save editor 2.0.0.0

    thank you for your upload , need to try it out

 

 

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