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Metal Gear Solid V: The Phantom Pain Community Modding Research Thread
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    Ultimarok is offline
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    Re: Metal Gear Solid V: The Phantom Pain Community Modding Research Thread

    Quote Originally Posted by Philymaster View Post
    I finally know where the offsets are stored.

    The SVAR file structure has N offset tables (N saved as UInt8 at 0x7). Starting from 0xC there are N main entries, which are 8 bytes long and have the following structure:

    0x0 - UInt8: main entry ID
    0x2 - UInt16: main entry chunks
    0x4 - UInt32: main entry offset table offset (Yeah the offset of the offset table)

    Each offset table consist of 3 parts:
    1. 2 bytes for each chunk (Don't know for what atm)
    2. 8 bytes for each chunk (unique id and something different)
    3. 8 bytes for each chunk (offset of chunk, elements, datatype)

    So if we have C chunks, the offset table would have a size of 2C + 8C + 8C.

    I don't know how to read it out 100% with a editor, but I was able to do it myself for the resources offset. Found it in Ultimarok's and my save. The unique id was the same, so we need to share those ids for now. :p
    I don't know what most of that means, but it seems interesting and like we're one step closer to being able to save edit this game with an editor! It'll just take a little work is all. Thanks for this important info.

    By the way, I am on a retail Xbox 360, just so you know. I do not have a modded one, so I can't help much for anything that may require it.

    I gotta go to sleep for now since I work a double shift tomorrow starting early in the morning... BLAH!

    Here is my fresh save with NO title updates, but it does have one DLC though: (I hope it helps)
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