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[Release] MGS V: The Phantom Pain - Save Editor v1.2.0.0 - Page 10
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  1. #73
    Junior Member
    Caradecu is offline
    Join Date : Oct 2013
    Posts : 7
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    Re: MGS V: The Phantom Pain - Save Editor v1.1.0.5

    Thank you so much

  2. #74
    Junior Member
    IvanGix is offline
    Join Date : Sep 2014
    Location : 360haven
    Posts : 3
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    Re: MGS V: The Phantom Pain - Save Editor v1.0.0.0

    First of all, Philly and to whomever it may concern, thank you so much for the save editor and I am glad to tell you that it had been working seamlessly for my US version of MGSVTPP. But there's one bug that I'd noticed after I've used your save editor. It's not essentially game-breaking, but it's been bothering me.

    So I've started a new game on my second playthrough (if it's worth noting, I've used Ultimarok's Ground Zeroes save file, thanks for the save btw!) and I've used your editor to edit my materials. Naturally, I maxed them out with the Max button and play through the game as usual up until Miller started the Base Development blah blah, and enabled raw Material conversion.
    Now here's the problem: So I have both Processed and Raw materials on their 200,000 max cap, but regularly they keep processing Raw materials into Processed despite that my Processed is already in the 200,000. The Processed remains at their 200,000 cap, but the Raw section kept depleting at a steady pace. e.g My Fuel Resource, processed at 200,000, raw at 200,000. After interval, Raw deplete to 197,500 and Processed at 200,000 as if it couldn't read that it was at the max cap

    Like I said, wasn't game-breaking, but it's been pestering to edit my save game every once in a while. Just dropped by to tell you this.

  3. #75
    Inactive Member
    diegoris is offline
    Join Date : Aug 2014
    Location : 360haven
    Posts : 1
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    Re: MGS V: The Phantom Pain - Save Editor v1.1.0.5

    thanks youre the best

  4. #76
    Junior Member
    megadeth66 is offline
    Join Date : Oct 2014
    Location : 360haven
    Posts : 6
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    Re: MGS V: The Phantom Pain - Save Editor v1.1.0.5

    where is the attached file ?

  5. #77
    One Hit Wonder
    ThiagoPPA is offline
    Join Date : Nov 2015
    Location : 360haven
    Posts : 1
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    Re: MGS V: The Phantom Pain - Save Editor v1.0.0.0

    como eu baixo?

  6. #78
    Junior Member
    tiestas9 is offline
    Join Date : Nov 2015
    Location : 360haven
    Posts : 3
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    Re: MGS V: The Phantom Pain - Save Editor v1.0.0.0

    Thankyou very much for this. Better than the other one.

  7. #79
    Junior Member
    mrooz is offline
    Join Date : Jan 2014
    Posts : 6
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    Re: MGS V: The Phantom Pain - Save Editor v1.0.0.0

    thank you for editor

  8. #80
    Junior Member
    RandallBalls is offline
    Join Date : Nov 2013
    Posts : 5
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    Re: MGS V: The Phantom Pain - Save Editor v1.0.0.0

    Thanks mate, trying now!

 

 
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    360haven is an Forum Devoted To Game modding Fans from all over the world.

    An Awesome Community of Xbox 360 Gamers, Modders and Developers who Create & Share Tutorials, Applications, Gfx, Trainers and Gamesaves.

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