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[Release] Bayonetta - Save Editor - Page 2
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  1. #9
    Senior Member
    DGenerateKane is offline
    Join Date : Dec 2010
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    Re: Bayonetta - Save Editor V2

    Thanks, one of a plethora of games in my backlog that I still need to play. An editor is always a good incentive to move a game up the queue. :)
    Downloads : 33 || Uploads : 0 || Rep Power : 5110 || Posts : 204 || Thanks : 237 || Thanked 37 Times in 35 Posts



  2. #10
    DEADBEEF

    JizzaBeez is offline
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    Re: Bayonetta - Save Editor V2

    Quote Originally Posted by godzcheater View Post
    why never set the max to 2147483647 in your tools?
    Because sometimes if you set the max to more than 2147483647 then it'll corrupt the save. In this case with Bayonetta it makes the values in-game negative values, therefore you can't use them... So why would you want to do that?

  3. #11
    Program Engineer
    Jappi88


    Jappi88 is offline
    Join Date : Dec 2010
    Age : 35
    Posts : 1,660
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    Re: Bayonetta - Save Editor V2

    Thats correct... the most games give you nagitive value when insering "ffffffff "

    But i dont understand why some people wants more then 999999999... greedy i guess.

  4. #12
    Gfx Artist
    Rpg_Fan

    Ryudo is offline
    Join Date : Dec 2010
    Location : Netherlands
    Posts : 925
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    Re: Bayonetta - Save Editor V2

    Quote Originally Posted by JizzaBeez View Post
    Because sometimes if you set the max to more than 2147483647 then it'll corrupt the save. In this case with Bayonetta it makes the values in-game negative values, therefore you can't use them... So why would you want to do that?
    Yeah, and it's not even big numbers all the time that can cause that. Star Ocean is a perfect example of that. 9.999 CP is the max, if you try to enter 99.999 CP, it'll corrupt the Save.

    Personally I never see a reason to even get close to 999.999.999 in any game, but if it doesn't corrupt stuff then it's fine.

  5. #13
    DEADBEEF

    JizzaBeez is offline
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    Re: Bayonetta - Save Editor V2

    Quote Originally Posted by Ryudo View Post
    Yeah, and it's not even big numbers all the time that can cause that. Star Ocean is a perfect example of that. 9.999 CP is the max, if you try to enter 99.999 CP, it'll corrupt the Save.

    Personally I never see a reason to even get close to 999.999.999 in any game, but if it doesn't corrupt stuff then it's fine.
    It all depends on the way values are stored in the data... Whether it's stored as : Byte, SByte, Short, UShort, Integer, UInteger, Long, ULong, Single, Double, etc..

  6. #14
    Sundowning

    Re: Bayonetta - Save Editor V2

    This makes me want to replay this game again, thank you for this!

  7. #15
    _melkor_

    Re: Bayonetta - Save Editor V2

    Thanks, very useful

  8. #16
    ferval100

    Re: Bayonetta - Save Editor V2

    ThanX a ton! This'll save some time!!

 

 
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