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  1. #33
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    TheLaughingClown is offline
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    Re: WWE 2K17 Discussing mods

    Quote Originally Posted by TotalInstinct View Post
    Do you think it would be possible to transfer a created finisher from 2k14 into 17? Seeing as most animations and features that are removed basically only become hidden in the game do you think if the proper hex for the created finisher was inserted to the correct spot on the 17 save along with the correct value added as a finisher to a caw moveset it would work? I would pay if someone could have this done for me I have been interested in doing this for awhile.
    I'll have to say no because the size of the save file has changed from WWE 2K16 and I think the created finisher editor had a Checksum(The caf generated a value for the game to read the value)
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    I'm TheLaughingClown I laugh when I destroy someone on a game, I'm former xA0Vx Member: xA0Vx SYCOxGRIM

    WWE 2K19releases 10/718
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  2. #34
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    FuzzBallDog is offline
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    Re: WWE 2K17 Discussing mods

    Quote Originally Posted by TheLaughingClown View Post
    I'll have to say no because the size of the save file has changed from WWE 2K16 and I think the created finisher editor had a Checksum(The caf generated a value for the game to read the value)
    while it probably can't be transfered....the game may have had a seperate checksum....but i know you could basically plug and play random values into a CAF via the hex editor and make moves.

  3. #35
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    TheLaughingClown is offline
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    Re: WWE 2K17 Discussing mods

    Quote Originally Posted by FuzzBallDog View Post
    while it probably can't be transfered....the game may have had a seperate checksum....but i know you could basically plug and play random values into a CAF via the hex editor and make moves.
    I'll have to try that out but lol idk where the Caf is located they might have removed it

    Update - The tool is coming along just fine
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    I'm TheLaughingClown I laugh when I destroy someone on a game, I'm former xA0Vx Member: xA0Vx SYCOxGRIM

    WWE 2K19releases 10/718
    "NEVER SAY NEVER!"

  4. #36
    Junior Member
    zlethalz is offline
    Join Date : Dec 2015
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    Re: WWE 2K17 Discussing mods

    Hi you making wwe 2k17 toolkit?

  5. #37
    Developer

    TheLaughingClown is offline
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    Re: WWE 2K17 Discussing mods

    Quote Originally Posted by zlethalz View Post
    Hi you making wwe 2k17 toolkit?
    No sir i'm making the Mod Tool similar to KG's tool might be better you guys will have to judge when it's out

    I have one of the best helping me, I also have a tester
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    I'm TheLaughingClown I laugh when I destroy someone on a game, I'm former xA0Vx Member: xA0Vx SYCOxGRIM

    WWE 2K19releases 10/718
    "NEVER SAY NEVER!"

  6. #38
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    FuzzBallDog is offline
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    Re: WWE 2K17 Discussing mods

    Quote Originally Posted by zlethalz View Post
    Hi you making wwe 2k17 toolkit?
    also the 2k16 toolkit seems to work just fine for 2k17.

  7. #39
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    TheLaughingClown is offline
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    Re: WWE 2K17 Discussing mods

    Today I will work on the match rules probably the same from 16

    I also will make more features available as I think of them

    I will tell you guys about my progress on the tool as I get stuff done so check here on this forum if you guys want to know my progress on the tool on the first page.
    Last edited by TheLaughingClown; 11-01-2016 at 11:35 AM.
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    I'm TheLaughingClown I laugh when I destroy someone on a game, I'm former xA0Vx Member: xA0Vx SYCOxGRIM

    WWE 2K19releases 10/718
    "NEVER SAY NEVER!"

  8. #40
    Junior Member
    Juria is offline
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    Re: WWE 2K17 Discussing mods

    Excellent. I can't wait to see the finished result, but I will. I do have one tiny little question, when making the moveset editor, will we be able to assign OMG moves to our CAWs? I ask merely because I'd love to give some of my big monsters something other than an apron DDT.

 

 
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