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[Release] WWE 2K17 Save Editor - Page 14
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View Poll Results: Which WWE game do you guys want me to make a save editor for next?

Voters
22. You may not vote on this poll
  • Smackdown vs Raw 2010

    5 22.73%
  • Smackdown vs Raw 2011

    9 40.91%
  • WWE '12

    1 4.55%
  • WWE '13

    3 13.64%
  • WWE 2K14

    10 45.45%
Multiple Choice Poll.
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Results 105 to 112 of 215
  1. #105
    Member
    zhigge is offline
    Join Date : Nov 2012
    Posts : 69
    Array

    Re: WWE 2K17 Save Editor

    Quote Originally Posted by TheLaughingClown View Post
    You simply can not inject models from previous WWE Games with just a byte
    i'm assuming that's what you met, but unlocking them is different than injecting
    my tool unlocks the NPC's with just 2 bytes that's it nothing else injecting is different than
    changing 2 bytes(UInt16).
    no what i'm asking is how do you know addresss or should i say the identifier for the bytes. example referre is the last slot in the game with a model 684.
    the model id is say 2974 in hex in the arc file. If i wanted to replace him i would change that value in the arc and in the save file per say.
    but my problem is for numbers 685 to 700, where in the save do you find the address of the slots to turn on or off. thats what i'm asking.
    if i figure that out i can find where to add the models in the arc so they will be linked and a model will show. Thats the manual piece i can't figure out.
    i'm trying to work backwards to add people. i know with tekkens tool i can enable a slot, however when i enable the slot i need to know the address to put a model, but without knowning how to find the address i can't do it.

    - - - Updated - - -

    Quote Originally Posted by TheLaughingClown View Post
    You simply can not inject models from previous WWE Games with just a byte
    i'm assuming that's what you met, but unlocking them is different than injecting
    my tool unlocks the NPC's with just 2 bytes that's it nothing else injecting is different than
    changing 2 bytes(UInt16).

    no what i'm asking is how do you know addresss or should i say the identifier for the bytes. example referre is the last slot in the game with a model 684.
    the model id is say 2974 in hex in the arc file. If i wanted to replace him i would change that value in the arc and in the save file per say.
    but my problem is for numbers 685 to 700, where in the save do you find the address of the slots to turn on or off. thats what i'm asking.
    if i figure that out i can find where to add the models in the arc so they will be linked and a model will show. Thats the manual piece i can't figure out.
    i'm trying to work backwards to add people. i know with tekkens tool i can enable a slot, however when i enable the slot i need to know the address to put a model, but without knowning how to find the address i can't do it.

  2. #106
    Developer

    TheLaughingClown is offline
    Join Date : Feb 2012
    Posts : 671
    Array

    Re: WWE 2K17 Save Editor

    [QUOTE=zhigge;319642]no what i'm asking is how do you know addresss or should i say the identifier for the bytes. example referre is the last slot in the game with a model 684.
    the model id is say 2974 in hex in the arc file. If i wanted to replace him i would change that value in the arc and in the save file per say.
    but my problem is for numbers 685 to 700, where in the save do you find the address of the slots to turn on or off. thats what i'm asking.
    if i figure that out i can find where to add the models in the arc so they will be linked and a model will show. Thats the manual piece i can't figure out.
    i'm trying to work backwards to add people. i know with tekkens tool i can enable a slot, however when i enable the slot i need to know the address to put a model, but without knowning how to find the address i can't do it.

    - - - Updated - - -

    For i As Integer 21600 To 70848 Step 216
    i'm pretty sure by address you meant Offset
    Downloads : 103 || Uploads : 0 || Rep Power : 5196 || Posts : 671 || Thanks : 51 || Thanked 275 Times in 36 Posts


    I'm TheLaughingClown I laugh when I destroy someone on a game, I'm former xA0Vx Member: xA0Vx SYCOxGRIM

    WWE 2K19releases 10/718
    "NEVER SAY NEVER!"

  3. #107
    Developer

    TheLaughingClown is offline
    Join Date : Feb 2012
    Posts : 671
    Array

    Re: WWE 2K17 Save Editor

    [QUOTE=zhigge;319642]no what i'm asking is how do you know addresss or should i say the identifier for the bytes. example referre is the last slot in the game with a model 684.
    the model id is say 2974 in hex in the arc file. If i wanted to replace him i would change that value in the arc and in the save file per say.
    but my problem is for numbers 685 to 700, where in the save do you find the address of the slots to turn on or off. thats what i'm asking.
    if i figure that out i can find where to add the models in the arc so they will be linked and a model will show. Thats the manual piece i can't figure out.
    i'm trying to work backwards to add people. i know with tekkens tool i can enable a slot, however when i enable the slot i need to know the address to put a model, but without knowning how to find the address i can't do it.

    For i As Integer = 21600 To 70848 Step 216

    I tried to edit it but, It seems I can't delete the last response
    Downloads : 103 || Uploads : 0 || Rep Power : 5196 || Posts : 671 || Thanks : 51 || Thanked 275 Times in 36 Posts


    I'm TheLaughingClown I laugh when I destroy someone on a game, I'm former xA0Vx Member: xA0Vx SYCOxGRIM

    WWE 2K19releases 10/718
    "NEVER SAY NEVER!"

  4. #108
    Member
    zhigge is offline
    Join Date : Nov 2012
    Posts : 69
    Array

    Re: WWE 2K17 Save Editor

    you are correct the offset for 685-700. thanks for looking into.. i guess this is the algorithm you used?

  5. #109
    Developer

    TheLaughingClown is offline
    Join Date : Feb 2012
    Posts : 671
    Array

    Re: WWE 2K17 Save Editor

    Quote Originally Posted by zhigge View Post
    you are correct the offset for 685-700. thanks for looking into.. i guess this is the algorithm you used?
    Yep to get all the in-game id's and I already had this information.
    Downloads : 103 || Uploads : 0 || Rep Power : 5196 || Posts : 671 || Thanks : 51 || Thanked 275 Times in 36 Posts


    I'm TheLaughingClown I laugh when I destroy someone on a game, I'm former xA0Vx Member: xA0Vx SYCOxGRIM

    WWE 2K19releases 10/718
    "NEVER SAY NEVER!"

  6. #110
    Junior Member
    jujudx is offline
    Join Date : Jun 2016
    Location : 360haven
    Posts : 17
    Array

    Re: WWE 2K17 Save Editor

    Hi LaughingClown when we U be bring out you next update 1.9

  7. #111
    Developer

    TheLaughingClown is offline
    Join Date : Feb 2012
    Posts : 671
    Array

    Re: WWE 2K17 Save Editor

    Quote Originally Posted by jujudx View Post
    Hi LaughingClown when we U be bring out you next update 1.9
    I don't know yet still trying to figure out somethings and how they work so it might be a month or so

    SPOILER: next update will have a Caw Editor;)
    Last edited by TheLaughingClown; 07-25-2017 at 04:13 AM.
    Downloads : 103 || Uploads : 0 || Rep Power : 5196 || Posts : 671 || Thanks : 51 || Thanked 275 Times in 36 Posts


    I'm TheLaughingClown I laugh when I destroy someone on a game, I'm former xA0Vx Member: xA0Vx SYCOxGRIM

    WWE 2K19releases 10/718
    "NEVER SAY NEVER!"

  8. #112
    Junior Member
    RaquelTNA is offline
    Join Date : Jan 2016
    Location : 360haven
    Posts : 4
    Array

    Re: WWE 2K17 Save Editor

    Name:  Sem título.jpg
Views: 99
Size:  34.1 KB

    Here it says the file is damaged T-T

 

 

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