no what i'm asking is how do you know addresss or should i say the identifier for the bytes. example referre is the last slot in the game with a model 684.
the model id is say 2974 in hex in the arc file. If i wanted to replace him i would change that value in the arc and in the save file per say.
but my problem is for numbers 685 to 700, where in the save do you find the address of the slots to turn on or off. thats what i'm asking.
if i figure that out i can find where to add the models in the arc so they will be linked and a model will show. Thats the manual piece i can't figure out.
i'm trying to work backwards to add people. i know with tekkens tool i can enable a slot, however when i enable the slot i need to know the address to put a model, but without knowning how to find the address i can't do it.
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no what i'm asking is how do you know addresss or should i say the identifier for the bytes. example referre is the last slot in the game with a model 684.
the model id is say 2974 in hex in the arc file. If i wanted to replace him i would change that value in the arc and in the save file per say.
but my problem is for numbers 685 to 700, where in the save do you find the address of the slots to turn on or off. thats what i'm asking.
if i figure that out i can find where to add the models in the arc so they will be linked and a model will show. Thats the manual piece i can't figure out.
i'm trying to work backwards to add people. i know with tekkens tool i can enable a slot, however when i enable the slot i need to know the address to put a model, but without knowning how to find the address i can't do it.