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  1. #17
    IAMB34RJ3W

    Re: Dead Island Weapons and hex editing

    I have been doing some extensive Hex editing myself and have gotten nowhere.
    thanks to this thread, it will become just a tad bit easier. thanks for the info, and thanks to the one who
    posted the vid.
    signed,
    Derp Master Beat smasher

  2. #18
    xxsnuggl3sxx

    Re: Dead Island Weapons and hex editing

    okay not to sound uber noobish but is this a jtag deal or am i missing something very obvious when i open up save.o or whatever in a hex editor? i get the value and peramiters for certain weapons like level=unlocked or locked but where am i doing the edits cuz like the save editor, if its an item tree like for example item_medpack=2, and the save editor hacks it to 99999 is it the same concept/save file?

  3. #19
    Haven Donator
    D3VILB3HINDYOU is offline
    Join Date : Sep 2011
    Location : Lynn, MA, USA
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    Re: Dead Island Weapons and hex editing

    Quote Originally Posted by figuare9 View Post
    the other thread I've been following has 60+ pages (right now) and it's covering everything from items, to other tweaks. I'd like to focus this thread on primarily weapons. Possibly try to organize some things here. :) And of course, I need a little help as well.

    First off, I'm running the PC version. NOT the 360 version.. Now, i'm not sure what the differences are, but it appears that you cannot open the pc version .sav file in modio. Whether the save_0 is extracted or not. However, it can be hex edited after it's been extracted the same way I THINK. The reason I'm posting this on the 360 site is because I want to know if you can actually edit the weapons and damage via the .sav file. I have edited a weapon to require level 64, (by accident lol) but I haven't found a way to increase its damage, durability, etc through the save.

    Here's my PC version save file (in the intro still) with the save0 extracted, and non extracted

    http://www.mediafire.com/?3m5qj67d0cz8x65

    Maybe someone can cross reference this to make sure it works both ways. However, when I opened this in jappi's editor, I have no text.

    Anyways... While hex editing, I noticed I was unable to find weapon damage inside the save editor. I could've just over looked it, but I think that the way the weapons inside the sav work is that they just link the weapon to the weapon inside of data0.pak. Located in Dead Island\DI\Data0.pak\Inventory.scr and also Inventory_Gen.scr

    Example of Inventory.scr
    Code:
        Item("Melee_StickBattered", CategoryType_Melee)
        {
            Name("&Melee_StickBattered_N&");
            Description("&Melee_StickBattered_D&");
            Visibility(true);
            ItemType(ItemType_Stick);
            PhysicsScript("DroppedInventory.scr");
            Condition(14);
            Damage(25.0);
            CriticalProb(0.01);
            CriticalDamage(25.0);
            DamageRange(135.0);
            Force(43.0);
            PhysicsDamage(15.0);
            StaminaUsage(0.06);
            SwingSpeed(1.1);
            HeadSmashProb(0.2);
            HeadCutProb(0.0);
            ArmsCutProb(0.0);
            LegsCutProb(0.0);
            DamageType(DamageType_Blunt);
            Mesh("weapon_bat_a.msh");
            Skin("Old");
            SkinTag("weapon_standard1");
            AnimPrefix("Stick");
            HudIcon("tonfa_b");
            MinDamageAngle(-60.0);
            MaxDamageAngle(45.0);
            MinDamageMult(1.0);
            MaxHitSeverity(HitSeverity_Medium);
            MinHitSeverity(HitSeverity_Light);
            HorizontalAttackDamageMul(1.0);
            TwoHanded(false);
            HolderElement("bip01 spine2");
            HolderOffset([25.0,10.0,15.0]);
            HolderAngle([90.0,20.0,90.0]);
            CausesKnockDown(true);
            DestroySound("break_wooden_weapon_00.wav");
            AiHitSound("stick");
            use HitEffects_Wooden();
            BloodSplatFactor(0.15);
            use PickupSounds_Default();
            DamageSize(10.0);
            StatsType(StatsType_Blunt);
            LootLevel(1);
            LootType(LootType_Blunt);
            FF_Left(0.6);
            FF_Right(0.6);
            FF_Duration(0.2);
            FF_FadeOut(0.0);
            Color(Color_White);
            AchType(AchType_Stick);
        }
    
        Item("Melee_StickBattered", CategoryType_Melee)
        {
            Condition(10);
            DamageType(DamageType_Blunt);
            Mesh("weapon_bat_a#01.msh");
            FF_Left(0.6);
            FF_Right(0.6);
            FF_Duration(0.2);
            FF_FadeOut(0.0);
        }
    
        Item("Melee_StickBattered", CategoryType_Melee)
        {
            Condition(7);
            DamageType(DamageType_Blunt);
            Mesh("weapon_bat_a#01#01.msh");
            FF_Left(0.6);
            FF_Right(0.6);
            FF_Duration(0.2);
            FF_FadeOut(0.0);
        }
    
        Item("Melee_StickBattered", CategoryType_Melee)
        {
            Condition(0);
            Damage(20.0);
            CriticalProb(0.0);
            CriticalDamage(0.0);
            Force(25.0);
            DamageType(DamageType_Blunt);
            Mesh("weapon_bat_a#01#01#01.msh");
            FF_Left(0.6);
            FF_Right(0.6);
            FF_Duration(0.2);
            FF_FadeOut(0.0);
        }
    as said, this is for the PC version, but I do believe you're able to mess around with weapons from there. Anyways, if anyone knows you can hex edit the damage and other properties through the save file let me know. However I'm pretty sure that you're not able to as it's directing the weapon in save0 to Inventory.scr
    Is it possible to use WillowTree# to convert the save? I might test this out.

  4. #20
    Spartas Maximus

    Re: Dead Island Weapons and hex editing

    Does anyone know how to use hex editor to raise the leve requirements of a weapont o lv 50, and also use he editor to change their status to golden/orange?

  5. #21
    reppoHssarg

    Re: Dead Island Weapons and hex editing

    I've made a post describing how to do it yourself. In search box enter "dead island golden" and you should find it.

  6. #22
    tdancetv2

    Re: Dead Island Weapons and hex editing

    nice editing mate

  7. #23
    Follow the Buzzards
    SterlingArcher

    BrayWyatt is offline
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    Re: Dead Island Weapons and hex editing

    is it possible to edit the stats of the weapons?
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  8. #24
    JENGA MASTER SUPREME
    Emerald Lance

    Emerald Lance is offline
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    Re: Dead Island Weapons and hex editing

    Quote Originally Posted by Sterling Archer View Post
    is it possible to edit the stats of the weapons?
    Exactly what I want to know. A the moment I'm being lazy, so I'll ask an easy question: is there security in the save structure? If not, I'd love to do some research of my own (more ammo plz). First and foremost, I want to upgrade the attack power of the weapons I have without increasing the level needed to wield them.

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    "I know where these guys are going, but in all seriousness, just trying to imagine loved ones being killed almost never works. Be a man and travel into space and shoot at asteroids until you get yourself in an actual life threatening situation."
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