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MxS Dead Island Editor v1.7 - Page 19
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  1. #145
    zombiehunter

    Re: MxS Dead Island Editor v1.6

    thanks for all your hard work, cant wait till its out....
    (awaits patiently)

  2. #146
    Developer

    kill_seth is offline
    Join Date : Apr 2011
    Posts : 677
    Array

    Re: MxS Dead Island Editor v1.6

    I just want to let everyone know I have figured out how to add/remove items, and I found out how to unlock all the skills.
    It will take a few days to code, so I may just release the version that lets you get to level 60 first.

  3. #147
    killz4thrillz87

    Re: MxS Dead Island Editor v1.6

    Quote Originally Posted by kill_seth View Post
    I just want to let everyone know I have figured out how to add/remove items, and I found out how to unlock all the skills.
    It will take a few days to code, so I may just release the version that lets you get to level 60 first.
    You should talk to Blinky (he made the logan god save) he knows how to make infinite carrying space and he knows how to add all blueprints, even all of the dlc blueprints.

  4. #148
    Senior Member
    jackblackjack2009 is offline
    Join Date : Sep 2011
    Posts : 186
    Array

    Re: MxS Dead Island Editor v1.6

    will we stil be able to mod the ammos and health for each character after the title update
    and also when we are in the dlc survival arena game mode

    thanks

  5. #149
    Loganville

    Re: MxS Dead Island Editor v1.6

    Quote Originally Posted by killz4thrillz87 View Post
    You should talk to Blinky (he made the logan god save) he knows how to make infinite carrying space and he knows how to add all blueprints, even all of the dlc blueprints.
    That didn't work out too good for me. Because when I downloaded it I had 38 weapons in my inventory, 8 on the selection wheel that couldn't be changed out or replaced.


  6. #150
    Loganville

    Re: MxS Dead Island Editor v1.6

    Also one thing I would like to point out now, in addition to this editor turning all my weapons orange, if I have found a weapon with a higher level than 50 and with higher damage amounts, it knocks it down and won't let me get it back up to a level past 50. I lost some hella damage amounts when I loaded my character back in this editor after picking up a lvl 60 bushmaster and wakizashi.

    But other than this, this program rocks.

  7. #151
    zombiehunter

    Re: MxS Dead Island Editor v1.6

    thats because the save editor right now only knows up to 50... if you get a 60 weapon it will drop it down, but the character stays the same cause it sees the points for exp, but in the editor it will say level 50 for your character as well. If you save it and bring it back to the x box, before loading it, your character will be 50. Until you load the game (seeing it has all that 8 million xp) the character will jump back to 60 (tested this out for giggles) but the weapons get saved at 50 (cause weapons dont go by xp value, and the editor right now, like i said, only knows up to 50) we will just have to wait for the new version kill_seth is working on to be able to keep our weapons at 60 or level them up to that.

  8. #152
    killz4thrillz87

    Re: MxS Dead Island Editor v1.6

    Quote Originally Posted by Loganville View Post
    That didn't work out too good for me. Because when I downloaded it I had 38 weapons in my inventory, 8 on the selection wheel that couldn't be changed out or replaced.
    that was only because his save is pre-update, it worked perfectly before, and i think he told me that he found a way to fix it. Once you have more than 25 items in you're inventory, you have infinite inventory space.

 

 

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