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  1. #1
    Traine Dev
    fairchild

    MBRKiNG is offline
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    Angry [TuT]RE:Code Veronica X HeX Edit GameSave

    modded gamesave
    http://www.360haven.com/forums/showt...rtSave-Endsave

    so hope this helps anyone to create a greate save editor game has no checksum :)

    #.inventory location pointer A501218E00

    1. open gamesave hex editor u dont need extract the con file it works without

    2. now for example if u got your fist handgun ## ## 09 00 = Handgun (Claire's Beretta M93R) 0900 is the id and #### how much ammo u have in clip

    *u need to change the item id with the amount and the fist and the second one byte 0009#### this is for the xbox gamesave important*

    ####0900 = Handgun (Claire's Beretta M93R) ps2 version
    0009#### = Handgun (Claire's Beretta M93R) xbox360 version

    if u got 14 ammo in your pistol search in hex for 0009000E and hex edit 000E to FFFF

    or. to get the inf sighn on each item u need to mod the item id with a 08 here is a example

    ####0400 = Shotgun (ps2 version)
    0004#### = Shotgun (xbox360 version) normal item id
    0804#### = Shotgun (xbox360 version) infinite sign shotgun


    and u can change easy your items in your inventory replace the item id with a other one

    3.Item ids ps2 version everything works with xbox version too :)

    Code:
    Item ID-values in hex.
    -=-=-=-=-=-=-=-=-=-=-=-=-
    
    One item slot occupies 4 bytes. The first 2 bytes, represented by the
    ## ## -symbols, are the amount of ammo/uses left for the item, in hex.
    For puzzle items, the value is usually 01 00, but some may use a higher
    value as well, I haven't yet gone into details about this. For weapons,
    if you set the amount of ammo to hex FF FF, that weapon then has
    infinite ammunition, altough the game won't display the infinite ammo
    -symbol for that weapon for some reason, but this is just a cosmetic
    problem. The latter two bytes are the 16-bit hex value the game uses
    to identify the item.
    
    
    00 00 00 00 = Empty slot
    ## ## 01 00 = Rocket launcher (remember that this weapon occupies two
                  item slots)
    ## ## 02 00 = Assault rifle (remember that this weapon occupies two
                  item slots)
    ## ## 03 00 = Sniper rifle (Alfred's "elephant gun". Remember that
                  this weapon occupies two item slots)
    ## ## 04 00 = Shotgun
    ## ## 05 00 = Handgun (Chris' Glock 17)
    ## ## 06 00 = Grenade launcher (Loaded with ordinary grenade rounds by
                  default. Just add acid ,flame and BOW gas rounds to your
                  inventory as well and load them into the grenade launcher
                  to use other ammo types.)
    ## ## 07 00 = Bow gun
    00 00 08 00 = Combat knife
    ## ## 09 00 = Handgun (Claire's Beretta M93R)
    ## ## 0A 00 = Custom handgun (Claire's updated Beretta)
    FF FF 0B 00 = Linear launcher ( Yep, my guide is your chance to bring
                  this monster of a weapon to the main game. This weapon
                  appears to be hardcoded to always have infinite ammo.)
    ## ## 0C 00 = Handgun bullets (9x19 parabellum)
    ## ## 0D 00 = Magnum bullets
    ## ## 0E 00 = Shotgun shells
    ## ## 0F 00 = Grenade rounds
    ## ## 10 00 = Acid rounds
    ## ## 11 00 = Flame rounds
    ## ## 12 00 = Bow gun arrows
    01 00 13 00 = M93R parts
    01 00 14 00 = First aid spray
    01 00 15 00 = Green herb
    01 00 16 00 = Red herb
    01 00 17 00 = Blue herb
    01 00 18 00 = Herb mix, 2 green
    01 00 19 00 = Herb mix, Red + Green
    01 00 1A 00 = Herb mix, blue + green
    01 00 1B 00 = Herb mix, blue + green
    01 00 1C 00 = Herb mix, 3 green
    01 00 1D 00 = Herb mix, red + blue + green
    ## ## 1E 00 = Magnum bullets
    ## ## 1F 00 = Ink ribbon
    ## ## 20 00 = Magnum
    ## ## 21 00 = Gold Lugers (these could be used as weapons if only
                  there were ammo available. Nothing a hex editor won't 
                  fix... :). Remember that this weapon occupies
                  two item slots.)
    ## ## 22 00 = Sub machine gun (Remember that this weapon occupies
                  two item slots.)
    01 00 23 00 = Bow gun powder
    ## ## 24 00 = Gun powder arrow
    ## ## 25 00 = BOW gas rounds (Now you can have more than 3...)
    ## ## 26 00 = Machine gun bullets
    01 00 27 00 = Gas mask
    ## ## 28 00 = Rifle bullets (For Alfred's elephant gun. I don't
                  remember ever finding these in the game.)
    01 00 29 00 = Duralumin case (locked, contents unknown, won't give
                  you the option to pick it open.)
    ## ## 2A 00 = Assault rifle bullets
    01 00 2B 00 = Alexander's Pierce
    01 00 2C 00 = Alexander's Jewel
    01 00 2D 00 = Alfred's ring
    01 00 2E 00 = Alfred's jewel
    01 00 2F 00 = Prisoner's diary (Dummy item. Definately something
                  you're not supposed to have. Has no description and
    	       no uses in the game.)
    01 00 30 00 = Director's memo (Dummy item. Definately something you're
                  not supposed to have. Has no description and no uses in
    	       the game.)
    01 00 31 00 = Instructions (Dummy item. Definately something you're
                  not supposed to have. Has no description and no uses
    	       in the game.)
    01 00 32 00 = Lockpick (This item puts itself automatically into the
                  upper right-hand corner itemslot and replaces the Lighter
                  WITHOUT PROMPTING if you take it from the security box or
    	       from the item chest.)
    01 00 33 00 = Glass eye
    01 00 34 00 = Piano roll
    01 00 35 00 = Steering wheel
    01 00 36 00 = Crane key
    01 00 37 00 = Lighter (Let's see. This must already be the 4th game in
                  the series with a Zippo-lighter in it. This item puts
    	       itself automatically into the upper right-hand corner
                  itemslot and replaces the Lockpick WITHOUT PROMPTING if
                  you take it from the security box or from the item chest.)
    01 00 38 00 = Eagle plate
    01 00 39 00 = Side pack (You can keep it in your inventory, but it
                  won't do you any good, since you can actually equip it
                  only when you find it from the submarine during Claire's
    	       portion of the game.
    01 00 3A 00 = Map (Dummy item.)
    01 00 3B 00 = Hawk emblem
    01 00 3C 00 = Queen ant object (red)
    01 00 3D 00 = Queen ant object (blue)
    01 00 3E 00 = Biohazard card
    01 00 3F 00 = Duralumin case
    01 00 40 00 = Detonator
    01 00 41 00 = Control lever
    01 00 42 00 = Gold dragonfly
    01 00 43 00 = Silver key
    01 00 44 00 = Gold key
    01 00 45 00 = Army proof
    01 00 46 00 = Navy proof
    01 00 47 00 = Air force proof
    01 00 48 00 = Key with tag (storage key)
    01 00 49 00 = ID card (with the NTC0394-code on it.)
    01 00 4A 00 = Map (dummy item, but you can zoom in on the 3D-model
                  and see the base layout)
    01 00 4B 00 = Airport key
    01 00 4C 00 = Emblem card
    01 00 4D 00 = Skeleton picture
    01 00 4E 00 = Music box plate
    01 00 4F 00 = Dragonfly object
    01 00 50 00 = Album (dummy item)
    01 00 51 00 = Halberd (The golden ornament used to open doors.)
    01 00 52 00 = Extinguisher (I bet many would give anything to have it
                  back, after realizing they forgot it in the prison
                  island's security box.)
    01 00 53 00 = Briefcase
    01 00 54 00 = Padlock key
    01 00 55 00 = TG-01
    01 00 56 00 = Special alloy emblem
    01 00 57 00 = Valve handle
    01 00 58 00 = Octa valve handle
    01 00 59 00 = Machine room key
    01 00 5A 00 = Mining room key
    01 00 5B 00 = Bar code sticker
    01 00 5C 00 = Sterile room key
    01 00 5D 00 = Door knob
    01 00 5E 00 = Battery pack
    01 00 5F 00 = Hemostatic (has a weird icon...)
    01 00 60 00 = Turn table key
    01 00 61 00 = Chem. storage key
    01 00 62 00 = Clement alpha
    01 00 63 00 = Clement sigma
    01 00 64 00 = Tank object
    01 00 65 00 = Special alloy emblem
    01 00 66 00 = Alfred's memo (dummy item)
    01 00 67 00 = Rusted sword
    01 00 68 00 = Hemostatic (This is the one you're actually supposed to
                  give to Rodrigo.)
    01 00 69 00 = Security card
    01 00 6A 00 = Security file
    01 00 6B 00 = Alexia's choker
    01 00 6C 00 = Alexia's jewel
    01 00 6D 00 = Queen ant relief (dummy item)
    01 00 6E 00 = King ant relief (dummy item)
    01 00 6F 00 = Red jewel
    01 00 70 00 = Blue jewel
    01 00 71 00 = Socket
    01 00 72 00 = Square valve handle
    01 00 73 00 = Serum
    01 00 74 00 = Earthenware vase
    01 00 75 00 = Paper weight
    01 00 76 00 = Silver dragonfly (no wings)
    01 00 77 00 = Silver dragonfly (has wings)
    ## ## 78 00 = Wing object
    01 00 79 00 = Crystal
    01 00 7A 00 = Gold dragonfly
    01 00 7B 00 = Gold dragonfly
    01 00 7C 00 = Gold dragonfly
    01 00 7D 00 = File (dummy item)
    01 00 7E 00 = Plant pot
    01 00 7F 00 = Picture B (dummy item)
    01 00 80 00 = Duralumin case
    01 00 81 00 = Duralumin case
    01 00 82 00 = Bow gun powder
    ## ## 83 00 = Enhanced handgun (Chris' Glock 17)
    01 00 84 00 = Memo (dummy item)
    01 00 85 00 = Board clip (dummy item)
    01 00 86 00 = Card (dummy item)
    01 00 87 00 = Newspaper clip (dummy item)
    01 00 88 00 = Luger replica
    01 00 89 00 = Queen ant relief
    01 00 8A 00 = Family picture
    01 00 8B 00 = File (dummy item)
    01 00 8C 00 = Remote controller (dummy item)
    01 00 8D 00 = ? (really, it is an item with a question mark as it's
                  name)
    ## ## 8E 00 = Calico M-100P (remember that this weapon occupies two
                  item slots)
    ## ## 8F 00 = Calico bullets (yes, spare clips for the M-100P gun do
                  exist, they just weren't made available to you.)
    01 00 90 00 = Clement mixture
    01 00 91 00 = Playing manual (Well, actually you have this from the
                  start, but what the hell...)
          
    Examining any of the items below with the CHECK -command will cause
    the game to hang. Therefore, it is advised that you don't put these
    items into the inventory. They don't even have visible icons.
    
    01 00 92 00 = ?
    01 00 93 00 = ?
    01 00 94 00 = ?
    01 00 95 00 = Empty extinguisher
    01 00 96 00 = Square socket
    01 00 97 00 = ?
    01 00 98 00 = Crest key S
    01 00 99 00 = Crest key G
    01 00 9E 00 = Storage key
    01 00 9F 00 = Playing manual
    Last edited by MBRKiNG; 09-30-2011 at 02:47 PM. Reason: inf sign mod added


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  3. #2
    Haven Donator
    TLOR FETT is offline
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    Re: [TuT]RE:Code Veronica X HeX Edit GameSave

    Do you have the NTSC version or the JPN version of the game?

  4. #3
    Extorris
    Renegade is offline
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    Re: [TuT]RE:Code Veronica X HeX Edit GameSave

    Thank god, No check for this, Well that's a relief!

  5. #4
    Hoshikage


    pureIso is offline
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    Re: [TuT]RE:Code Veronica X HeX Edit GameSave

    @mbrking can you make a save editor for this?
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  6. #5
    Traine Dev
    fairchild

    MBRKiNG is offline
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    Re: [TuT]RE:Code Veronica X HeX Edit GameSave

    HOLY CRAP 0B00FFFF = Linear launcher is awesome

  7. #6
    Traine Dev
    fairchild

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    Re: [TuT]RE:Code Veronica X HeX Edit GameSave

    Quote Originally Posted by pureIso View Post
    @mbrking can you make a save editor for this?
    sry dont know how to code a save editor neveo do that before.

  8. #7
    Haven Donator

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    Re: [TuT]RE:Code Veronica X HeX Edit GameSave

    can the trick on re 4 that extract the file from con file still works on this one? i have a japanese version save that have all weapon inf ammo and inf health. its on the 1st save point in the game. i can upload it...
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  9. #8
    Traine Dev
    fairchild

    MBRKiNG is offline
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    Re: [TuT]RE:Code Veronica X HeX Edit GameSave

    Quote Originally Posted by doket View Post
    can the trick on re 4 that extract the file from con file still works on this one? i have a japanese version save that have all weapon inf ammo and inf health. its on the 1st save point in the game. i can upload it...
    i dont know dude never saw item ids for re4

 

 
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