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RE: Code Veronica Modded StartSave-Endsave - Page 2
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  1. #9
    Senior Member
    lickerout is offline
    Join Date : Dec 2010
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    Re: Code Veronica Modded StartSave

    true, but you could mod the save amount within the save to zero and the game should read that you have never saved not sure how the save on it worked, but if you could you might be able to use infinite saves during the game and still have zero saves at the end.

  2. #10
    Inactive Member
    scenicrides is offline
    Join Date : Mar 2011
    Posts : 19
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    Re: Code Veronica Modded StartSave

    Save for english must be renamed to game0US in order to work in us, but it works great. Thanks.

  3. #11
    Gfx Artist
    Rpg_Fan

    Ryudo is offline
    Join Date : Dec 2010
    Location : Netherlands
    Posts : 925
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    Re: Code Veronica Modded StartSave

    Quote Originally Posted by lickerout View Post
    true, but you could mod the save amount within the save to zero and the game should read that you have never saved not sure how the save on it worked, but if you could you might be able to use infinite saves during the game and still have zero saves at the end.
    Yeah exactly. I wonder how to figure out the number of Saves though...

    Maybe if we Save like 30 times, then save 31 on another block, and then compare. Just a random example.

    But I noticed that saving on different blocks results in the same game0(EU/US/JA) file! So that's a bit problematic.

    I'm not even sure how we'd go about modding multiple Saves if it is stored in one single file.

  4. #12
    Haven Donator
    Dasuss is offline
    Join Date : Sep 2011
    Location : United States of America
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    Re: Code Veronica Modded StartSave

    I tried twice now and it doesn't say "corrupt" or anything, it just says I don't have any data stored. I double checked my IDs from my profile and also a standard save. And I used the 0US one. Idk...

  5. #13
    Inactive Member
    scenicrides is offline
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    Posts : 19
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    Re: Code Veronica Modded StartSave

    Quote Originally Posted by Dasuss View Post
    I tried twice now and it doesn't say "corrupt" or anything, it just says I don't have any data stored. I double checked my IDs from my profile and also a standard save. And I used the 0US one. Idk...
    well when I opened it in horizon at the top it had セーブデータ for JP I changed that to Saved Data for US and renamed the file to game0US and it worked great.

  6. #14
    Gfx Artist
    Rpg_Fan

    Ryudo is offline
    Join Date : Dec 2010
    Location : Netherlands
    Posts : 925
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    Re: Code Veronica Modded StartSave

    Alternate Method:
    Just start a New Game, Save.

    Now open the Downloaded Save, and extract the content of it.
    This content is a file called backupdata.txt

    Open your real Save, that you made on your own, and replace the content inside with the one from the downloaded Save. (Use the game0EN content).
    Rehash, resign, done.

  7. #15
    DarkUser89

    Re: Code Veronica Modded StartSave


  8. #16
    Traine Dev
    fairchild

    MBRKiNG is offline
    Join Date : Dec 2010
    Location : Germany
    Age : 40
    Posts : 396
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    Re: Code Veronica Modded StartSave

    will upload today two new modded saves

    1. a new startsave wich has 2 magnums and two mixed herbs (green,blue,red) 4 booth chars all items with an infinite sign. (Magnum is a 1hit kill weapon)

    2. and everybody will love the next save modded time zero saves (last savepoint in the game on normal to get the launcher chevo (rank (s) save, beat the game under 4h30min)

 

 
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