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  1. #337
    Chaosandlaw

    Re: [REQUEST + INQUIRY] Dark Souls

    Quote Originally Posted by Mr Rouseau View Post
    Has anyone made any headway with item manipulation?
    I remember reading something ten or fifteen pages ago, but it doesn't seem like it's come back up...

    Here's what I've managed to root out:

    In each USER_DATA file, the values for weapons and other items start at about 09D1. From there, items look to populate the list as you get them. Until then, there's a bunch of placeholder data. Now... there are copies of each item once you get into the range of 05B550, but I've had pretty good luck moving things around and ignoring those so I'm not in a hurry to figure out what they're for.

    Here's a color coded example of what you'll be looking at:
    Code:
    03 3C 20 00 00 00 01 05 65 40 41 01 00 00 00 00 00 00 C8 00 00 00 02 00 00 00 00 00
    In this example, you're looking at the broken sword that you get at the beginning of the game. The yellow section is the amount the weapon has been upgraded (by normal means, at least. I don't have any items that are upgraded in any special way yet, so I can't help you there) with regular items starting at a value of 02 and +5 items equaling 07. The green bits are the current durability. That's easy enough to understand...

    I'm pretty sure that the blue bits are the item's ID, but I haven't looked at enough to know yet. I do know that each items has six bits like that and that the two on the outside seem to always be 01. Also, the 40 in the middle there seems to indicate weapon status from what I can tell right now, but don't quote me on it. The red bits... I'm not entirely sure about yet. I think they're tied to item type but don't have too much evidence to back it up, yet. Some combination of the two is what determines which item it is, though.

    Point is, you should all find that broken sword in your files and replace it with this:
    Code:
    0D 00 20 00 00 00 01 20 40 40 68 01 00 00 00 00 00 02 57 00 00 00 05 00 00 00 00 00
    You can thank me later.
    I have to get back to experimenting.
    I'll write back when I figure something else out.

    EDIT: Here it is without spaces to make it easy to read. I'm leaving off the zeros after durability, as well.
    Click and drag over the old value, paste this in, and it should all be gravy:
    0D00200000000120404068010000000000025700000005
    damn this sounds like you found something wicked. wish i could do this. tell me what it is!!!!!

  2. #338
    Mr Rouseau

    Re: [REQUEST + INQUIRY] Dark Souls

    Quote Originally Posted by Chaosandlaw View Post
    damn this sounds like you found something wicked. wish i could do this. tell me what it is!!!!!
    It's the Demon's Great Hammer. You get it for killing the tutorial boss the first time you go in the room with him.
    I thought it might be tough for most people to get, so there it is.

    Also, I just figured out which bits NOT to change:
    http://i53.tinypic.com/2wn00hs.jpg

  3. #339
    JTAG/ RGH Pro
    Sephiroth

    Magnus Hydra is offline
    Join Date : Nov 2010
    Posts : 444
    Array

    Re: [REQUEST + INQUIRY] Dark Souls

    Quote Originally Posted by Mr Rouseau View Post
    Has anyone made any headway with item manipulation?
    I remember reading something ten or fifteen pages ago, but it doesn't seem like it's come back up...

    Here's what I've managed to root out:

    In each USER_DATA file, the values for weapons and other items start at about 09D1. From there, items look to populate the list as you get them. Until then, there's a bunch of placeholder data. Now... there are copies of each item once you get into the range of 05B550, but I've had pretty good luck moving things around and ignoring those so I'm not in a hurry to figure out what they're for.

    Here's a color coded example of what you'll be looking at:
    Code:
    03 3C 20 00 00 00 01 05 65 40 41 01 00 00 00 00 00 00 C8 00 00 00 02 00 00 00 00 00
    In this example, you're looking at the broken sword that you get at the beginning of the game. The yellow section is the amount the weapon has been upgraded (by normal means, at least. I don't have any items that are upgraded in any special way yet, so I can't help you there) with regular items starting at a value of 02 and +5 items equaling 07. The green bits are the current durability. That's easy enough to understand...

    I'm pretty sure that the blue bits are the item's ID, but I haven't looked at enough to know yet. I do know that each items has six bits like that and that the two on the outside seem to always be 01. Also, the 40 in the middle there seems to indicate weapon status from what I can tell right now, but don't quote me on it. The red bits... I'm not entirely sure about yet. I think they're tied to item type but don't have too much evidence to back it up, yet. Some combination of the two is what determines which item it is, though.

    Point is, you should all find that broken sword in your files and replace it with this:
    Code:
    0D 00 20 00 00 00 01 20 40 40 68 01 00 00 00 00 00 02 57 00 00 00 05 00 00 00 00 00
    You can thank me later.
    I have to get back to experimenting.
    I'll write back when I figure something else out.

    EDIT: Here it is without spaces to make it easy to read. I'm leaving off the zeros after durability, as well.
    Click and drag over the old value, paste this in, and it should all be gravy:
    0D00200000000120404068010000000000025700000005
    We have that and much more.... change 03 3C 20 to 03 3C 2c u will have + 11 ;) Good find though.



    Wow Before I left this morning there was only like 22 pages I get home work and there is 34 pages lol

    I am going to remove my bookmark upload tonight.

  4. #340
    Talent

    Re: [REQUEST + INQUIRY] Dark Souls

    Can anyone tell me how to modify the GS for max souls or mod my save ? thanks.

  5. #341
    Seipherwood

    Re: [REQUEST + INQUIRY] Dark Souls

    Im beginning to hate this game. 0 direction on where your suppose to go, hours between bonfires so if you die, you get to replay half the game again. this poison swamp is gonna be the end of this disc before i snap it i think lol

  6. #342
    juanjohn7

    Re: [REQUEST + INQUIRY] Dark Souls

    wow the editor looks like its going to be amazing an awesome thanx in advance guys

  7. #343
    tcozzens

    Re: [REQUEST + INQUIRY] Dark Souls

    Is there anyone that could possibly edit this for me? ive been trying and i am getting no where with it. all i want is a bunch of souls

    http://www.megaupload.com/?d=UY7CHY1D

    Thanks in advance!

  8. #344
    Synthlight

    Re: [REQUEST + INQUIRY] Dark Souls

    @tcozzens



    http://home.brutsches.com:8080/DRAKS0005

    500,000 Souls (I hope this works; I was able to successfully do this to mine so it should work.)

  9. The Following User Says Thank You to Synthlight For This Useful Post:


 

 

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