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  1. #137
    Haven Donator
    turk645 is offline
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    Re: Dark Souls Modding Discussion Only!

    Quote Originally Posted by jboom91 View Post
    Can we also edit number of items in inventory? I'll be very interested to test your release been wanting something like the for a while. :D
    Yes the item quantity is in there as well. In what i currently have released it details the item id and quantity and the rest are labled as unknown but the second to last unknown is durability.

    I've been updating my structure with more info as i go on, mostly item selection. The next version will have many items added to it to make editing a little easier. It also has an easy covenent select and as i map more it might have things like gender, stats, etc.


  2. #138
    Wisdom Sold Seperately

    8Ball is offline
    Join Date : Dec 2010
    Location : UK
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    Re: Dark Souls Modding Discussion Only!

    Quote Originally Posted by Furui mono View Post
    Sorry if this has already been answered, but how would I change my level in the Hex editor to 792 if 792=318, and there are only two spaces for characters?
    Two spaces or a 'Byte' can support an integer up to 255, what you want is 2 bytes, a 16 bit (8*2, 1 byte = 8 bits) value which the level is because it actually begins 1 byte before. Simply enter 0318.

    In other news i've almost finished my tool but i'm hitting a snag that needs someone very familiar with packageio to poke and prod, usually when it doesn't find anything its caught as an exception, with this it just sets the pointer to the EOF and takes a long time about it.
    I've been grabbing all the ids posted and slotting them into a database, once i overcome this problem i can have it modify a bookmark to accomodate your particular save, it'll even work on the con itself if you apply the saves offset.

  3. #139
    JTAG/ RGH Pro
    Sephiroth

    Magnus Hydra is offline
    Join Date : Nov 2010
    Posts : 444
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    Re: Dark Souls Modding Discussion Only!

    Hey guys we need ur help making a list of item, weapon ect please post the id and what type of item it is like a spell or wepaon ect. we will update the 2nd post for all the ids. The book mark that I have uploaded will show u the id of the weapons, shield, arrows and bolts. After I get back from work and find out where the items that are equipped is then it will be easyer to find out the ids. Also the helm armor an rings that you have equipped ids are there too I dont have it updated. I will update it once I get back from work.

  4. #140
    Haven Donator
    turk645 is offline
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    Re: Dark Souls Modding Discussion Only!

    i've started mapping armor. It will take a while though because there is a crap ton of armor. Any programmer want to help me enter values faster? XD

  5. #141
    swyzzlestickz

    Re: Dark Souls Modding Discussion Only!

    Do items inside the bottomless box carry a different id number? seeing as how they aren't on character? I was trying hard to hex in twinkling titanite and I had some inside the box and I couldn't find the values through hex workshop went back in game and put the items on char and miraculously they appeared inside hex workshop when i opened the save. Also rings of sacrifice don't seem to stack considering I bough an bunch from that creepy guy in the bell tower and they populated my ring inventory like they were all separate rings. If this has been discussed on a different thread I apologize for reposting

  6. #142
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    mrjinglesusa is offline
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    Re: Dark Souls Modding Discussion Only!

    Are you all just ignoring the 6 bytes after the quantity in your Item IDs? These seem to be also unique to each item. If we leave them out, how do we know that is not going to cause a problem?

    Example:

    The listed Item ID for Titanite Chunk is 4000000000000406. However, the full 1C for this is 400000000000040600000003003EB077010000000000000000000000. RED = Item quantity, Blue = Item location (these change depending on save).

    What about the 003EB0 sequence? Every item has a unique 6 byte sequence following the item quantity that seems to be ignored in all the posted Item IDs.

    Has anyone confirmed that simply adding 400000000000040600000063000000##010000000000000000 000000 will give 99 useable Titanite Chunks (where ## is the appropriate Item Location for that save?

    Editing quantity of an item already in inventory should be easy because this 6 byte sequence will already be there. But trying to add something new could be problem without the proper 6 byte sequence.

    Just a thought...

  7. #143
    Senior Member
    azulthewise is offline
    Join Date : Jul 2011
    Posts : 228
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    Re: Dark Souls Modding Discussion Only!

    whats interesting about the bottomless box I was doing some testing the item is there but removed from my invent where the item was (same for any item that drops to 0) is ffffffffffff000000. as for armors I still dont grasp them much but can find them in my inventory and post the blank ids if you guys wish.

  8. #144
    KIDLING

    Re: Dark Souls Modding Discussion Only!

    ...........................
    Last edited by KIDLING; 11-27-2011 at 06:35 AM.

 

 

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