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Dark Souls Modding Discussion Only! - Page 27
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  1. #209
    KIDLING

    Re: Dark Souls Modding Discussion Only!

    ..........
    Last edited by KIDLING; 11-27-2011 at 06:32 AM.

  2. #210
    Inactive Member
    makotech222 is offline
    Join Date : May 2011
    Posts : 26
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    Re: Dark Souls Modding Discussion Only!

    Quote Originally Posted by cowboy713 View Post
    I still don't understand where everyone is having problems with corruption, during my testing last night I edited and reloaded my save well over 20+ times alone and never received a corruption. I open the save with modio, extract my user data, change my values, save, redo checksum, save again, replace the user data in modio, rehash/resign, save to usb. my saves been the 4.5 mb since i started and I've never had problems with that either. I honestly think it has to do with doing it all in offline. I do every hex while I'm in a party with friends or even alone and have never had problems. The only time I've seen corruptions is what I'm editing a save in online mode...
    I thought the same thing. All i edited was user_data01 for souls. I played my game for a few days. Then one day, poof, user_data is gone and save is corrupted. It will happen sooner or later, now that your save is ~5mb

    edit: oh yeah, offline only ;)

  3. #211
    Member
    mrjinglesusa is offline
    Join Date : Oct 2011
    Location : NoVA
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    Re: Dark Souls Modding Discussion Only!

    Quote Originally Posted by cowboy713 View Post
    If I'm not mistaken the rest of the data is in regards to inventory position which would cause all kinds of problems with the save editor...You should be working with the item and location separately not combining them
    Not sure that's true. As I posted a couple pages back, there are 6 bytes after the quantity and before the inventory position number that appear to also be specific for each item (000330 for the posted Titanite). I don't think this 6 byte sequence has anything to do with inventory position. Not sure why people are leaving this off of item IDs and whether that will cause problems later. Can anyone confirm that the 000330 sequence in the Titanite is not dependent on inventory sequence and is in fact unique to this item?

    I think all Item IDs should be posted like this:


    [email protected]@000330%%010000000000000000 000000

    Where @@ is quantity and %% is inventory location. That way, we can copy and paste Item ID's in sequence and then go back and edit quantities inventory location manually. As far as I can tell, only the quantity and inventory location are variables in this sequence. The 046A and 000330 are unique to the particular item.

  4. #212
    KIDLING

    Re: Dark Souls Modding Discussion Only!

    ..................
    Last edited by KIDLING; 11-27-2011 at 06:37 AM.

  5. #213
    Advertiser
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    cowboy713 is offline
    Join Date : Sep 2011
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    Re: Dark Souls Modding Discussion Only!

    Well where I'm at now I'm basically done with the game, managed to level each covenant to get their goodies and obtain any armors/weapons i had interest in so right now I have a back up save compressed in a .rar file in the event that anything does happen. Settled on the Warriors of Sunlight so I could use the Sunlight Spear and just been helping friends. Was in darkmoon for a while and I'd run around with a Chaos Sword and full ninja outfit punishing the "sinners" but it's not as fun when you're an unstoppable ninja that doesn't take damage so I'm sticking to helping people.

  6. #214
    Inactive Member
    makotech222 is offline
    Join Date : May 2011
    Posts : 26
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    Re: Dark Souls Modding Discussion Only!

    Rehashing and resigning reduces the file size by half, any way to get around that?

  7. #215
    FearActual

    Re: Dark Souls Modding Discussion Only!

    Can I get some written direction on how to fix the checksum myself?



    TY

  8. #216
    Inactive Member
    Mangekyou_S is offline
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    Posts : 21
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    Re: Dark Souls Modding Discussion Only!

    Quote Originally Posted by makotech222 View Post
    Rehashing and resigning reduces the file size by half, any way to get around that?
    Use La Fluffie + 360 Hash Block Calculator.

 

 

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