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Last edited by KIDLING; 11-27-2011 at 06:32 AM.

Not sure that's true. As I posted a couple pages back, there are 6 bytes after the quantity and before the inventory position number that appear to also be specific for each item (000330 for the posted Titanite). I don't think this 6 byte sequence has anything to do with inventory position. Not sure why people are leaving this off of item IDs and whether that will cause problems later. Can anyone confirm that the 000330 sequence in the Titanite is not dependent on inventory sequence and is in fact unique to this item?
I think all Item IDs should be posted like this:
[email protected]@000330%%010000000000000000 000000
Where @@ is quantity and %% is inventory location. That way, we can copy and paste Item ID's in sequence and then go back and edit quantities inventory location manually. As far as I can tell, only the quantity and inventory location are variables in this sequence. The 046A and 000330 are unique to the particular item.
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Last edited by KIDLING; 11-27-2011 at 06:37 AM.
Well where I'm at now I'm basically done with the game, managed to level each covenant to get their goodies and obtain any armors/weapons i had interest in so right now I have a back up save compressed in a .rar file in the event that anything does happen. Settled on the Warriors of Sunlight so I could use the Sunlight Spear and just been helping friends. Was in darkmoon for a while and I'd run around with a Chaos Sword and full ninja outfit punishing the "sinners" but it's not as fun when you're an unstoppable ninja that doesn't take damage so I'm sticking to helping people.

Rehashing and resigning reduces the file size by half, any way to get around that?
Can I get some written direction on how to fix the checksum myself?
TY
