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  1. #313
    Senior Member
    Pedantyc is offline
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    Re: Dark Souls Modding Discussion Only!

    Quote Originally Posted by swyzzlestickz View Post
    I always have rehased on the pc then save to the usb drive. I haven't had an issue so far. Maybe there are to many methods flying around with the saves.
    Agreed, there is more religion than science in getting this to work it seems. Pretty sure that I copy off the drive, do my edits and hash on pc then put back on drive. Works without corruption for me. I have yet to do the whole inject into a brand new save step, seems like too much effort. Only thing I managed to screw up so far was changing a bunch of item values, but not seeing any change in the game. Not entirely sure what I tweaked that time.

  2. #314
    swyzzlestickz

    Re: Dark Souls Modding Discussion Only!

    Quote Originally Posted by Pedantyc View Post
    Agreed, there is more religion than science in getting this to work it seems. Pretty sure that I copy off the drive, do my edits and hash on pc then put back on drive. Works without corruption for me. I have yet to do the whole inject into a brand new save step, seems like too much effort. Only thing I managed to screw up so far was changing a bunch of item values, but not seeing any change in the game. Not entirely sure what I tweaked that time.
    Seeing as how there are so many ways to pull data from the usb. Lefflufle, modio, horizon there should be guides to them instead of so much fragmentation and trial an error. I think by far the modio way I use is great.

  3. #315
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    cowboy713 is offline
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    Re: Dark Souls Modding Discussion Only!

    at the same time i think a lot of it comes down to not just preference but compatibility as well. on previous projects i've generally worked with horizon but kept receiving a hash block index error this time around on horizon and had to use modio. Despite that, haven't had any issues with modio with this game. All that aside, a majority of people having trouble seem to next to none if any hexing experience and tbh the lack on translation in the data interpreter doesn't make this game the best choice to try hexing for someone that's a beginner.


  4. #316
    swyzzlestickz

    Re: Dark Souls Modding Discussion Only!

    I am curious about something I seen many many pages back I seen a guy with 8000 for discovery. Where is that hex number located? I would also like that glowing thing as well for the eyes and hair. maybe I have missed it. if its here would someone be kind enough to point it out for me?

  5. #317
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    Jobawa is offline
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    Re: Dark Souls Modding Discussion Only!

    For my part, it's worked like this:
    Originally I was trying to do most of the file manipulation with Modio. Everything else was the same (edits in Hex workshop, etc.). The saves would come back corrupted, or would become so quickly.

    Then I tried Horizon, and it seemed to work better (not corrupt). However, with multiple edits of the same file (and characters other than the first), there seemed to be frequently occurring tendency for user_data files to go missing. Without any of the player information even present in a file (aside from the header/container info), it becomes impossible to recover your character.

    I figured something was happening with container, considering the large difference in ending file-size, and that may just be how Horizon handles it. At some point they're screwing with the non-character-related savedata, and that results in the overall file become A) corrupt with some file editors B) vanishing files with subsequent edit attempts in horizon.

    In any event, by keeping a new-ish unmodded save on the desktop, instead of repeating the rehash/resign on a previously edited game file, I always insert the new user data into an current unmodded save. However Horizon is initially screwing up the container, the save is loadable and functional after one edit. So, fresh container everytime. This has been suggested by other people earlier in the thread - not my idea. I don't know the particulars of the bugs, but I've managed to avoid them so far...
    Last edited by Jobawa; 10-14-2011 at 03:25 AM. Reason: Might

  6. #318
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    turk645 is offline
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    Re: Dark Souls Modding Discussion Only!

    Quote Originally Posted by swyzzlestickz View Post
    I am curious about something I seen many many pages back I seen a guy with 8000 for discovery. Where is that hex number located? I would also like that glowing thing as well for the eyes and hair. maybe I have missed it. if its here would someone be kind enough to point it out for me?
    That was me and it wasnt a save edit. That mod was to the game's launch file itself and it was only visual, it diint actuall increase the drop rate.

  7. #319
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    Jobawa is offline
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    Re: Dark Souls Modding Discussion Only!

    Quote Originally Posted by Synthlight View Post
    4000000000000442 - White Titanite Slab (Missing from upgrade list)

    4000000000000438 - Blue Titanite Slab (This is on the upgrade list twice)

    Sorry, I don't know the others.

    On a side note, does anyone have any info (addresses) about status effects/buffs/rings? My goal is to see if I can 'add' the buffs to the character without them being equipped.
    Thanks! The guide says there's just one white slab in the game normally, so I guess it's somewhat rare (all the others can be farmed, even if awkwardly I think).

  8. #320
    swyzzlestickz

    Re: Dark Souls Modding Discussion Only!

    Quote Originally Posted by turk645 View Post
    That was me and it wasnt a save edit. That mod was to the game's launch file itself and it was only visual, it diint actuall increase the drop rate.
    I just remembered you said that now that your replied. How about the glowing eyes?

 

 

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