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  1. #329
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    cowboy713 is offline
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    Re: Dark Souls Modding Discussion Only!

    I had forgotten to add it in my haste by the flame I had posted is a +15 ascended. Makes for a fun time when you can do a 600 damage chaos fireball

    Quote Originally Posted by Jobawa View Post
    Hmm... if someone could find the code for the Blacksmith Giant Hammer ... I would be oh-so-happy (the notched whip would also be good). ;)

    Some observations:

    the catalyst list is using alot of the translations from the Japanese wiki, it should be something more like

    Catalysts:
    000000000013D620 - Sorcerer's Catalyst
    Beatrice's Catalyst
    000000000013DDF0 - Tin Banishment Catalyst
    Logan's Catalyst
    Tin Crystallization Catalyst
    Tin Darkmoon Catalyst
    000000000013F178 - Demon's Catalyst
    Oolacile Ivory Catalyst
    000000000013F560 - Izalith Catalyst

    Pyromancy Flames:
    00000000001451B3 - Pyromancy flame (basic):
    Pyromancy flame (ascended):

    Talismans:
    Talisman
    Canvas Talisman
    Thorolund Talisman
    000000000014CC38 - Ivory Talisman
    000000000014D408 - Sunlight Talisman
    000000000014D7F0 - Darkmoon Talisman
    000000000014DBD8 - Velka's Talisman

    (took the unlisted ones from Cowboy's post)

  2. #330
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    Jobawa is offline
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    Re: Dark Souls Modding Discussion Only!

    The standard pyro flame goes to +15, the ascended one (an NPC will replace your +15 one with this) goes to +5.

    Sooo.. it gets even better! The stat scaling on the pyro flame is just for the melee damage I hear, it's the actual upgrades to the flame that improve the magical damage. Since it's a stat-blind art (none of the spells have stat reqs either), pyromancy is somewhat interesting as an option for classes with 0 faith/int.

    EDIT:

    Almost forgot, I tried putting some of the ember key items on my character to see if I could upgrade the smith like that. Despite having the Very Large Ember, the smith made no comment, and I couldn't upgrade the smith like that. Perhaps finding the ember in the game world flips a flag, and having the item in your inventory is incidental.
    Last edited by Jobawa; 10-14-2011 at 02:26 PM. Reason: Adding embers

  3. #331
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    ZeroDarkness89 is offline
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    Re: Dark Souls Modding Discussion Only!

    seeing as i dont want to waste hours on end search this forum.. was just wondering if anyone found a way to edit the item discovery(drop rate)in the game.. so far i have used the save editor snuggly the barter and still waiting to see if they make a update to add that but for now im looking around and still havent found one thing that can edit that to make it higher to find weapon/armor alot faster for enemies.. thanks alot to anyone who can help me with this

  4. #332
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    Magnus Hydra is offline
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    Re: Dark Souls Modding Discussion Only!

    Quote Originally Posted by Jobawa View Post
    Hmm... if someone could find the code for the Blacksmith Giant Hammer ... I would be oh-so-happy (the notched whip would also be good). ;)



    Some observations:

    the catalyst list is using alot of the translations from the Japanese wiki, it should be something more like

    Catalysts:
    000000000013D620 - Sorcerer's Catalyst
    Beatrice's Catalyst
    000000000013DDF0 - Tin Banishment Catalyst
    Logan's Catalyst
    Tin Crystallization Catalyst
    Tin Darkmoon Catalyst
    000000000013F178 - Demon's Catalyst
    Oolacile Ivory Catalyst
    000000000013F560 - Izalith Catalyst

    Pyromancy Flames:
    00000000001451B3 - Pyromancy flame +15 (basic):
    Pyromancy flame (ascended):

    Talismans:
    Talisman
    Canvas Talisman
    Thorolund Talisman
    000000000014CC38 - Ivory Talisman
    000000000014D408 - Sunlight Talisman
    000000000014D7F0 - Darkmoon Talisman
    000000000014DBD8 - Velka's Talisman

    As another point, there is no separate thieve's dagger (the bandit's is that one), and there's a shield named "Sanctus" belonging in the small section.
    (took the unlisted ones from Cowboy's post)
    I didn't make that far when I killed the other blacksmiths.

    Quote Originally Posted by mel4nch0ly View Post
    Is anyone currently working on a item editor??
    I plan on talking to cybersam and Jappi88 about it once we have everything. Once I have the save made with everything it will be easier for them to make it as well.

    Quote Originally Posted by ZeroDarkness89 View Post
    seeing as i dont want to waste hours on end search this forum.. was just wondering if anyone found a way to edit the item discovery(drop rate)in the game.. so far i have used the save editor snuggly the barter and still waiting to see if they make a update to add that but for now im looking around and still havent found one thing that can edit that to make it higher to find weapon/armor alot faster for enemies.. thanks alot to anyone who can help me with this
    Wait let me take 20 sec to go to the firs post and look under the picture. OH There it is a xex mod done byTurk645......That took so many hours....

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  6. #333
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    Jobawa is offline
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    Re: Dark Souls Modding Discussion Only!

    Here's a reformat of the front page list, I've added missing items, corrected names, and put them in their in-game listed categories.

    Weapons
    Axes:
    00000000000AAE60 - Hand Axe
    Battle Axe
    Crescent Axe
    Butcher Knife
    Golem Axe
    Gargoyle Tail Axe

    Large Axes:
    00000000000B7D68 - Black Knight Great Axe
    Demon's Greataxe
    00000000000B7980 - Dragon King Greataxe
    00000000000B71B0 - Greataxe

    Hammers:
    Blacksmith Giant Hammer
    000C5828 - Reinforced Club
    000C5C10 - Blacksmith Hammer
    000C63E0 - Hammer of Vamos
    000C3500 - Club
    Mace
    Morning Star
    Pickaxe
    Warpick

    Great Hammers:
    00D0020 - Demon's Great hammer
    Grant
    Dragon Tooth
    Smough’s Hammer
    Great Club
    Large Club

    Fists/Gauntlet:
    00DBBA0 - Fists
    Caestus
    Claw
    Dragon Bone Fist
    00DCB40 - Dark Hand

    Bows:
    Black Bow of Pharis
    00126051 - Raw Composite Bow +5
    Composite Bow
    Darkmoon Bow
    Dragonslayer Greatbow
    0000000000125B3D - Dragonslayer Greatbow +5
    000000000012536D - Longbow
    0000000000124F80 - Short Bow

    Crossbows:
    Avelyn
    001316B8 - Heavy Crossbow
    Light Crossbow
    Sniper Crossbow

    Spears:
    Demon’s Spear
    Dragonslayer Spear
    Moonlight Butterfly Horn
    Partisan
    Silver Knight Spear
    00000000000F4240 - Spear
    Channeler’s Trident
    00000000000F462D - Winged spear + 5
    Winged Spear
    Pike

    Pole:
    Black Knight Halberd
    Gargoyle’s Halberd
    Giant’s Halberd
    Titanite Catch Pole
    000000000010C8E0 - Halberd
    Lucerne
    Scythe
    0000000000118C30 - Great scythe
    Lifehunt Scythe

    Curved Swords:
    Falchion
    Jagged Edge of the Ghost
    Painting Guardian Sword
    0000000000061A80 – Scimitar
    Shotel
    Quelaag's Fury Sword

    Curved Greatswords:
    Server
    000000000006E1B8 – Murakumo
    000000000006E988 - Gravelord Sword


    Katana:
    Chaos Blade
    Iaito
    000000000007A120 – Uchigatana
    Washing Pole


    Rapiers:
    00000000000927C0 - Mail Breaker
    Rapier
    Estoc
    Velka’s Rapier
    Ricard’s Rapier

    Daggers:
    000186A0 - Dagger
    00018A88 -Parrying Dagger
    00019258 - Bandit's Knife
    Ghost blade
    Priscilla's Dagger

    Straight Swords:
    00030D40 - Shortsword
    000324B0 - Sunlight Straight Sword
    00033450 - Darksword
    00033838 - Drake sword
    00033C20 - Straight Sword Hilt
    Astora's Straight Sword
    Balder Side Sword
    Barbed Straight Sword
    Broadsword
    Broken Straight Sword
    Crystal Straight Sword
    Longsword
    Silver Knight Straight Sword

    Greatswords:
    00000000000493E0 - Bastard Sword
    Black Knight Sword
    Flamberge
    Claymore
    Crystal Greatsword
    Greatsword of Artorias (the other one)
    0004AF38 – Greatsword of Artorias(not sure which this is)
    Man-serpent Greatsword
    Great Lord Greatsword
    Moonlight Greatsword
    Stone Greatsword

    Ultra Greatswords:
    Dragon Greatsword
    Demon Great Machete
    Greatsword
    Black Knight Greatsword
    Zweihander


    Whips:
    0000000000186A00 – Whip
    Notched whip

    Small Shields:
    Buckler
    Effigy Shield
    Sanctus
    Leather Shield
    Bloodshield
    Caduceus Round Shield
    Crystal Ring Shield
    001560A8 – Warrior’s Round Shield
    00156878 - Small Leather Shield
    00156C60 - Target Shield
    00157430 - Cracked Round Shield
    00157FE8 - Plank Shield
    001685A0 - Red and White Shield

    Normal size shields:
    Balder Shield
    Black Knight Shield
    Caduceus Kite Shield
    Crest Shield
    Crystal Shield
    Dragon Crest Shield
    000155CC0 - East-West Shield
    Gargoyle’s Shield
    Grass Crest Shield
    Heater Shield
    Heraldic Shield
    00162FB0 - Hollow Soldier Shield
    Iron Round Shield
    Knight Shield
    Large Leather Shield
    Pierce Shield
    Silver Knight Shield
    00164EF0 - Spider Shield
    Spiked Shield
    00167600 - Sunlight Shield
    Tower Kite Shield
    Wooden Shield

    Large shields
    Black Iron Shield
    00016E360 - Eagle Shield
    00016E748 - Tower Shield
    00016EB30 - Giant's Shield
    00016EF18 - Stone Greatshield
    00016F6E8 - Havel's Greatshield
    Bonewheel Shield
    Greatshield of Artorias

  7. #334
    Haven Donator
    Jobawa is offline
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    Re: Dark Souls Modding Discussion Only!

    Quote Originally Posted by Magnus Hydra View Post
    I didn't make that far when I killed the other blacksmiths.
    I figured it was something like that, since you have to manage two bells, sen's fortress, and most of Anor Londo before you can find that smith. The smith's gear is interesting. The game is somewhat short on blunt/strike weapons that aren't either wooden clubs (there are 4 different wooden clubs) or items with massive stat requirements. If you don't want to go tribal, morningstar seems like your only early option (but the description says it does thrust damage instead).

    Meanwhile, 3 different smiths drop 3 different blunt weapons. Just about the only people in the game you'd never want to kill.... The Anor Londo one does lightning damage apparently, and looks pretty good stat-wise.


    EDIT: Other stuff:

    The "add 1000" to get other pieces of an armor set bit didn't work with the Dusk Crown (which is the hat for the set with antiquated clothing). If I had to speculate, perhaps it's because it's un-upgradable? Does that 1000 thing work for sets that only go to +5, or sets that can't be upgraded? Or maybe it's not considered part of a set.

    I'm a little curious if when you edit in an "invalid" item that doesn't show up at all in-game (like I just did), are there any repercussions? Should I go back and use a save without the non-functioning items?
    Last edited by Jobawa; 10-14-2011 at 07:46 PM.

  8. #335
    Gheedz

    Re: Dark Souls Modding Discussion Only!

    Looked all over the thread, and I cannot find anything about "checksum" fixing.

    I know how to go through all the steps, and I find the items in the USER_DATA file, but I get stuck on the checksum part.

    I tried to mod the file without the checksum step, and I get "invaild save file" when trying to load it ingame.

    Also the video that's supposed to show the steps is removed or something.

  9. #336
    Senior Member
    Pedantyc is offline
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    Re: Dark Souls Modding Discussion Only!

    Quote Originally Posted by Gheedz View Post
    Looked all over the thread, and I cannot find anything about "checksum" fixing.

    I know how to go through all the steps, and I find the items in the USER_DATA file, but I get stuck on the checksum part.

    I tried to mod the file without the checksum step, and I get "invaild save file" when trying to load it ingame.

    Also the video that's supposed to show the steps is removed or something.
    Go to the bottom of your User Data in Hex Workshop. The checksum is the last 32 characters of the file. Highlight everything (top to bottom) but the last 32 characters, generate a checksum MD5 128 bit. The new generated number is your new checksum. Copy that and paste it over the last 32 characters.

    You can check your skills with an unaltered file, the number you generate should match the last 32 characters.

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