
Originally Posted by
Jobawa
I'm going to see about adding some stuff in a bit (I need to damage things, alter durability...), but I wanted to note that it "looks" like adding spells can disable the related achievement.
On my current character (who is a mage) I added a bunch of heavy soul arrows when I first made him, and later I added some crystal soul spears and regular soul spears before I found them normally. Now, I bought and found all the spells in the game too. I got the white dragon breath, resist curse, strong magic shield, etc. -- all the non-bought spells normally.
When I picked up the last spell, the magic achievement didn't pop, however I did get pyromancy achievement when I picked up the last of those (which I never added to my game). Soooo... yeah. It's making me think the cleric character I made which I added some spells to early on won't get that achievement after I find all the miracles either. Not sure how it's being tracked exactly. Something to be aware of with the editing I suppose.
Edit: It occurs to me, depending on how they track it, that could also affect the Knight's achievement for all rare weapons (assuming that's what happened with me and the magic one). If that's the case, something to be aware of if you add any "unique" weapons to your game. Otherwise, if someone here has both edited special weapons in and got the achievement - please say so. If it just tracks the normal addition to inventory, then you might still be able to add boss souls, then make those weapons (since the weapon ID would be created after the fact in-game), but not other unique weapons.
I'm speculating here though.