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  1. #369
    Haven Donator
    Jobawa is offline
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    Re: Dark Souls Modding Discussion Only!

    I'm going to see about adding some stuff in a bit (I need to damage things, alter durability...), but I wanted to note that it "looks" like adding spells can disable the related achievement.

    On my current character (who is a mage) I added a bunch of heavy soul arrows when I first made him, and later I added some crystal soul spears and regular soul spears before I found them normally. Now, I bought and found all the spells in the game too. I got the white dragon breath, resist curse, strong magic shield, etc. -- all the non-bought spells normally.

    When I picked up the last spell, the magic achievement didn't pop, however I did get pyromancy achievement when I picked up the last of those (which I never added to my game). Soooo... yeah. It's making me think the cleric character I made which I added some spells to early on won't get that achievement after I find all the miracles either. Not sure how it's being tracked exactly. Something to be aware of with the editing I suppose.


    Edit: It occurs to me, depending on how they track it, that could also affect the Knight's achievement for all rare weapons (assuming that's what happened with me and the magic one). If that's the case, something to be aware of if you add any "unique" weapons to your game. Otherwise, if someone here has both edited special weapons in and got the achievement - please say so. If it just tracks the normal addition to inventory, then you might still be able to add boss souls, then make those weapons (since the weapon ID would be created after the fact in-game), but not other unique weapons.

    I'm speculating here though.
    Last edited by Jobawa; 10-16-2011 at 05:15 AM. Reason: speculation

  2. #370
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    turk645 is offline
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    Re: Dark Souls Modding Discussion Only!

    Quote Originally Posted by Jobawa View Post
    I'm going to see about adding some stuff in a bit (I need to damage things, alter durability...), but I wanted to note that it "looks" like adding spells can disable the related achievement.

    On my current character (who is a mage) I added a bunch of heavy soul arrows when I first made him, and later I added some crystal soul spears and regular soul spears before I found them normally. Now, I bought and found all the spells in the game too. I got the white dragon breath, resist curse, strong magic shield, etc. -- all the non-bought spells normally.

    When I picked up the last spell, the magic achievement didn't pop, however I did get pyromancy achievement when I picked up the last of those (which I never added to my game). Soooo... yeah. It's making me think the cleric character I made which I added some spells to early on won't get that achievement after I find all the miracles either. Not sure how it's being tracked exactly. Something to be aware of with the editing I suppose.


    Edit: It occurs to me, depending on how they track it, that could also affect the Knight's achievement for all rare weapons (assuming that's what happened with me and the magic one). If that's the case, something to be aware of if you add any "unique" weapons to your game. Otherwise, if someone here has both edited special weapons in and got the achievement - please say so. If it just tracks the normal addition to inventory, then you might still be able to add boss souls, then make those weapons (since the weapon ID would be created after the fact in-game), but not other unique weapons.

    I'm speculating here though.
    My guess is that the achievment checks based on inventory updates and vender flags since spells are only bought, except for starting class which is an easy flagg to trigger at the start of the game. As for the legendary weapons one, my guess is that is based on inventory update/flags on pickup where in theory you would just drop the item and pick it back up to trigger the flag for that one weapon. I know i got the demon souls one from duping with magnus so it's probably that simple for weapons at least :P.

  3. #371
    Inactive Member
    Mousikos is offline
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    Re: Dark Souls Modding Discussion Only!

    Has anyone figured out what the values stand for towards the end of the key items ID?

    Here is an example:

    40000000000003280000000100FBA016010000000000000000000000

    I understand the rest of the ID values but, but those specific values throw me off. I suppose if it is related to item location, then I could throw in any hex value that hasn't already been used? Could someone clarify?


    Also, turk645, is the xex that you modded available for the rest of us to download?


    EDIT: Well I've just kept the values as FFFF and that seems to work just fine, so I guess those values aren't vitally important.
    Last edited by Mousikos; 10-16-2011 at 08:26 AM.

  4. #372
    JTAG/ RGH Pro
    Sephiroth

    Magnus Hydra is offline
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    Re: Dark Souls Modding Discussion Only!

    Nah the xex is not it cause the played time to sky rocket and other unknown things. I personal would play with it. Pm him he might release it.


    Edit: Added EVERY weapon and armor I have.

  5. #373
    Inactive Member
    Mousikos is offline
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    Re: Dark Souls Modding Discussion Only!

    Thanks Magnus, I'll check with him tomorrow!

  6. #374
    Haven Donator
    Jobawa is offline
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    Re: Dark Souls Modding Discussion Only!

    My most recent labors:
    00000000000031128 - Longsword
    000000000006DDD5 - Server +5
    000000000089582D - Sanctus +5
    00000000000AB630 - Crescent Axe
    00000000000ABA18 - Butcher Knife
    00000000000D0BD8 - Large Club
    00000000000DC758 - Dragon Bone Fist
    000000000012630D - Darkmoon Bow +5
    0000000000131E88 - Sniper Crossbow
    0000000000100E91 - Moonlight Butterfly Horn
    00000000000F59B0 - Silver Knight Spear
    000000000010E438 - Scythe
    00000000000631F5 - Queelag's Fury +5
    000000000007A8F5 - Iaito +5
    0000000000049BB0 - Man-Serpent Greatsword
    00000000000CFC38 - Grant
    000000000016FAD0 - Bonewheel shield
    0000000000056AB8 - Black Knight Greatsword
    00000000000D0FC0 - Smough's Hammer
    00000000000D07F0 - Dragon's Tooth
    0000000000158A15 - Crystal Ring Shield +5

    That's all I have for now. I'm thinking of re-starting my cleric-type in light of what happened with the magic achievement on my mage.

    Some notes, the Iaito is the only one that there seemed to be another listing with the same durability, based on placement in the file though, I think the one I have put up there is correct (000000000007A4A9 if it isn't). Usually when that comes up I can tell by the number if it's in the right neighborhood (near weapons of same type), that method was a wash here.. I'm guessing some other katana had the same damage in my bottomless chest.

    General notes: Server is a large curved sword, Sanctus is a shield, they don't call the meat cleaver "meat cleaver" in this one, and the large club is the "dropped" one - the found one (great club) is elsewhere in blight town. I took the Longsword from the top of the post with the list of hex values, it's used in the example of making a weapon crystal, but not actually listed on the page... XD

    I tried to reduce the weapons to base where possible, but they won't let you go lower than +5. With boss soul weapons, that reduces it to the previous +10 weapon, so... that's what I got. I suppose with the math bit they note in first post, you could probably get those to basic? +5 is good though, you can go anywhere from there.

    Here's hoping someone else comes through with Priscilla.. :P

    Also, on the current list, several of the missing things are found, they just have different translations:
    Enhanced Club (reinforced club))
    Club Voodoo (nothing like that in the guide, might be Large club though, which has a poison effect)
    Sacred Morning Star (this was an early double entry on a japanese wiki for a divine morningstar)
    Dragon Hunting Longbow (same as the other Dragonbow we have listed)
    Three Pronged Spear (this is the Channeler's Trident)
    Thief's Dagger (same as Bandit's Knife)
    Sword of the King (this is the Great Lord Greatsword)
    Sword of the Moon (Moonlight Greatsword)
    ...everything under canes...
    White Talisman (Pretty sure this is the Ivory Talisman)
    Grandfather's Talisman (not found yet, but this is the Canvas Talisman the cleric starts with)
    Big Iron Shield (same as the Black Iron, I'm thinking)
    Large Hubbell Shield (this is an early translation of Havel's)

  7. The Following 2 Users Say Thank You to Jobawa For This Useful Post:


  8. #375
    se7en Raven

    Re: Dark Souls Modding Discussion Only!

    Quote Originally Posted by Jobawa View Post
    Here's hoping someone else comes through with Priscilla.. :P
    i have her scyth in my inv but im not too good on hex :@

    edit: i also have a divine laito+9 when i get it to +10 i might give a try to extract the scyth and my katana :)
    edit 2 : completly forgot if you guys need ornstein's dragon lance i have it +5 (will check main post)

  9. #376
    Lefty

    Re: Dark Souls Modding Discussion Only!

    Is there anything different with adding spells?
    I added Wrath of God because i forgot to buy it and it is in my inventory but i can't select it when i attune magic.
    Any advice?


 

 

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