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  1. #529
    Haven Donator
    Furui mono is offline
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    Re: Dark Souls Modding Discussion Only!

    When the ID's were updated, Arrow ID's were mixed with the Spell ID's.

  2. #530
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    S_O_B is offline
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    Re: Dark Souls Modding Discussion Only!

    Here's a weird one and I am wondering if anyone noticed it yet. Any save I have that Horizon touches can not be opened by Modio ever again, but horizon can open any save I have. If I want to use it again I have to extract the files with Horizon and then inject them into a new save with Modio. Kind of weird and it makes me wonder if Horizon has something to do with some of the corruption problems people have been having. I never noticed the problem because I was using Modio for everything until I tried to use the beta save from the first page of this thread. Only Horizon will open it for me.

    Anyway, just an FYI. I used the beta save and copied all the items into my own save (Great job on getting all those item Id's guys!) and I just wanted to let you know the Dragon Arrows and the Dragon Tooth in the beta save do not have a name for some reason. The Tooth still works, but the Arrows don't.

  3. #531
    ★ The Exiled One ★
    Exiledone

    Idlehands88 is offline
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    Re: Dark Souls Modding Discussion Only!

    Quote Originally Posted by Dahren View Post
    Fixing checksum of USER_DATA:

    1. Make desired changes to file in Hex Workshop
    2. Highlight everything except the last 16 sets of characters
    3. Click Tools -> Generate Checksum
    4. Make sure the settings are at MD5(128 bit) & Selection only
    5. Look in bottom right corner for the result, right-click & copy
    6. Paste into the last part of the file you didn't highlight

    Done. All you need to do then is to use Horizon to replace the USER_DATA file in the save with this new modded one.

    Edit: If that's not enough do a quick google search and there is even a picture posted by 8Ball. .
    Replacing the USER_DATA back into the save 100000% WILL corrupt your save...
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  4. #532
    JTAG/ RGH Pro
    Sephiroth

    Magnus Hydra is offline
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    Re: Dark Souls Modding Discussion Only!

    Quote Originally Posted by Dahren View Post
    Keep hold of that modded file and make a fresh save by starting a new game and letting it autosave in the dungeon cell.
    You can then replace the USER_DATA file from that instead.
    Right!
    Quote Originally Posted by Furui mono View Post
    When the ID's were updated, Arrow ID's were mixed with the Spell ID's.
    blame turks :P i check it out later
    Quote Originally Posted by Idlehands88 View Post
    Replacing the USER_DATA back into the save 100000% WILL corrupt your save...
    Really? I've done it to make the beta saves and I've done it every time i've modded something. I've never had a problem and only have the save file corrupt when I turn the xbox off without quitting the game. If it fails to load I take out the USER_DATA and place it back into a working 8.40mb save file.


    On a good note I have
    Normal +15
    Raw +5
    Occult +5
    Magic +10
    Enchanted+ 5
    Fire +10
    Chaos +5



    Only Crystal +5 and Lightning +5 left to do. I got to get to the blacksmith. I just did the Enchanted+ 5, Fire +10 and Chaos +5 today. To rest of the day I kinda got drunk and its taking me along time to type this.

  5. #533
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    Dahren is offline
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    Re: Dark Souls Modding Discussion Only!

    Quote Originally Posted by Idlehands88 View Post
    Replacing the USER_DATA back into the save 100000% WILL corrupt your save...
    I'm pretty sure it doesn't. I've replaced USER_DATA files on different saves dozens of times now and haven't had a single corruption yet. How else are you supposed to get them back on to the Xbox when you've hex edited them exactly?

  6. #534
    ★ The Exiled One ★
    Exiledone

    Idlehands88 is offline
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    Re: Dark Souls Modding Discussion Only!

    Quote Originally Posted by Dahren View Post
    I'm pretty sure it doesn't. I've replaced USER_DATA files on different saves dozens of times now and haven't had a single corruption yet. How else are you supposed to get them back on to the Xbox when you've hex edited them exactly?
    Trust me your save will corrupt (that's what most of the previous pages were about). Read the first post and look at my guide on how to manually hex the save. If you don't want to take my word on it then don't complain when your save corrupts.
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  7. #535
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    MST246 is offline
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    Re: Dark Souls Modding Discussion Only!

    Quote Originally Posted by Idlehands88 View Post
    Trust me your save will corrupt (that's what most of the previous pages were about). Read the first post and look at my guide on how to manually hex the save. If you don't want to take my word on it then don't complain when your save corrupts.
    I have an easier way.I found it yesterday,after trying it for the hell of it.Mod the CON file,(don't extract USER_DATA) then load it up in "Dark Souls Beta 1.2.0.0" http://www.360haven.com/forums/showt...avegame-Editor (bottom of 2nd post) and click save,it works anywhere,anytime.Now I have a question.Why,when I swapped large arrows,for poison arrows,it is listed in the game as poison,but they are not.

  8. #536
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    modder

    Skullkeeper is offline
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    Re: Dark Souls Modding Discussion Only!

    I have to agree with Idle. If you change the filesize in any way it will eventually corrupt. So far none of the programs I have used will replace the User_data back in the con without changing the filesize. Now injecting the User_data into the con will not change filesize sometimes but for some reason it still corrupts at some point. Also do not exit the game using exit to dashboard or just cutting xbox off. Only safest possible way without any corruption is editing the User_data inside the con and resign/rehashing with hash block calc. Concept might work also have not tried it. Since Idlehands88 posted his method I have not had any corruptions ever and have edited my save over 50 times. All other methods I tried have at some point ended in corrupt saves.

 

 

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