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  1. #545
    Senior Member
    Pedantyc is offline
    Join Date : Oct 2011
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    Re: Dark Souls Modding Discussion Only!

    Quote Originally Posted by Twizted View Post
    Ok so I have swapped items/weapons and everything else with success, however I tried giving myself the embers for weapon upgrades (IE. Very large ember, divine ember and so on) When I do this the items show in my inventory but when I got to the black smith who requires those items he will not take them. Has anyone else came across this problem?

    Do I need to give them to myself 1 at a time and then take them to the black smith? Any helped would be appreciated. Thanks in advance
    I believe that there is a flag that needs to be set for the embers, much like you can give yourself the Lordvessel but not be able to warp. Going to have to diff a file before and after picking up one to see what the flag is, unless someone already has it.

    On another note, thanks Turk for the structure file. Made things worlds easier once I figured out how to use it. No idea what I was doing wrong before (only had about a 10% success rate) but I managed to fix lots of stuff now the first time I tried with the structure.

  2. #546
    Haven Donator
    Jobawa is offline
    Join Date : Jul 2011
    Location : U.S.
    Posts : 72
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    Re: Dark Souls Modding Discussion Only!

    Quote Originally Posted by Twizted View Post
    Ok so I have swapped items/weapons and everything else with success, however I tried giving myself the embers for weapon upgrades (IE. Very large ember, divine ember and so on) When I do this the items show in my inventory but when I got to the black smith who requires those items he will not take them. Has anyone else came across this problem?

    Do I need to give them to myself 1 at a time and then take them to the black smith? Any helped would be appreciated. Thanks in advance
    Here's the problem, when you swap in something like an ember, you need to be swapping it for a key item. The key items are in a "slightly" different block of the file. If you've swapped an ember out for.. some firebombs or something, you'll have it in your inventory, but as far as triggering the blacksmith upgrade events - it won't work. Just pull up the IDs for your Asylum/intro keys, and replace those with embers. If you've already managed to figure out swapping in general, it should work like a charm.

    Edit:

    I'm not positive, but I think the multiple IDs we have for the same item (usually Demon-soul ascended items) may just be all the possible +10 items that the Boss-weapons can come from. The Chaos blade would have three for instance (Iaito, Washing Pole, and Uchigatana being the only katanas you could make it with). Otherwise, the game would have no way of knowing what item to degrade the ascended item into. Example, I make the Greatshield of Artorias with a cracked shield, and find the ID, presumably that same ID will allow whoever enters it in their game to break it down to that weapon/shield specifically.

    As a side note that no one probably cares about, I was a bit confused why certain shields seemed to be so far out of order hex-wise compared to other shields (Blood Shield, Sanctus, etc. are nowhere near the other ones in sequence). Then it dawned on me, those were the shield design contest winners, they were added much much later.

  3. #547
    Haven Donator
    Folly is offline
    Join Date : Sep 2011
    Posts : 56
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    Re: Dark Souls Modding Discussion Only!

    Quote Originally Posted by Aiya View Post
    I'm not sure if this has been brought up, but it seems as though the black knight weapons cause your saves to corrupt. Am I the only one having this problem? I was trying to add a black knight greataxe and using the id code from here, it always corrupts. I tried it with the greatsword with the same result. Perhaps someone could try it and see if it works for them. Thanks.
    I tried most of the Black Knight weapons and they haven't corrupted my save. Did you change anything else?

  4. #548
    Matremone

    Re: Dark Souls Modding Discussion Only!

    http://www.mediafire.com/?htiy69uvxzax622 This is on NG+ almost NG++ and it has quite a few items and such. It has been modded before with Sam and Jappi's editor. Also, the name is JYSMWHITEKID

  5. #549
    Haven Donator
    ArchAngel621 is offline
    Join Date : Feb 2011
    Location : Somewhere, Anywhere, Everywhere.
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    Re: Dark Souls Modding Discussion Only!

    I've ran into a little snag. I copied the item section from the Beta Save and place it in my save. It worked for the key items without a problem. But, when I try it for the weapons & other things I noticed that it's bigger than the section in my save. I paste it in anyways and load it in a new save because when I load it in my save it shows up as, "An invalid number of blocks." But, when I load it into a new save it works fine up until it begins loading then it freezes. Just wondering if anyone else had freezing problems doing this?

    Downloads : 11 || Uploads : 0 || Rep Power : 3600 || Posts : 47 || Thanks : 39 || Thanked 6 Times in 4 Posts


    I reject your reality and substitute my own.

  6. #550
    Haven Donator
    ArchAngel621 is offline
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    Re: Dark Souls Modding Discussion Only!

    Quote Originally Posted by ArchAngel621 View Post
    I've ran into a little snag. I copied the item section from the Beta Save and place it in my save. It worked for the key items without a problem. But, when I try it for the weapons & other things I noticed that it's bigger than the section in my save. I paste it in anyways and load it in a new save because when I load it in my save it shows up as, "An invalid number of blocks." But, when I load it into a new save it works fine up until it begins loading then it freezes. Just wondering if anyone else had freezing problems doing this?
    Nevermind about this I figured what I was doing wrong. I was pasting over items already in my inventory instead of pasting in the null item zone. But now my characters face is messed up. It looked like some green glob monster. Can anyone help me fix this?
    Downloads : 11 || Uploads : 0 || Rep Power : 3600 || Posts : 47 || Thanks : 39 || Thanked 6 Times in 4 Posts


    I reject your reality and substitute my own.

  7. #551
    JTAG/ RGH Pro
    Sephiroth

    Magnus Hydra is offline
    Join Date : Nov 2010
    Posts : 444
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    Re: Dark Souls Modding Discussion Only!

    I am sorry guys I've been to busy messing with the glitch hack stuff. Mine is working and I added a video to my thread on my sig. I will try to play some tonight to finish the save.

  8. #552
    Wisdom Sold Seperately

    8Ball is offline
    Join Date : Dec 2010
    Location : UK
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    Re: Dark Souls Modding Discussion Only!

    Thought id cough up an update, the last program i was working on I've binned for several reasons.
    I do have an almost complete new app designed to speed up the process selecting an id, what the app currently does is offer you every ID we have in a series of comboboxs, you simply select the item your after and it will add its ID to your clipboard to do whatever with.

    The point being you can use it hand in hand with hex workshop to select an item you know you have so you can look for it in the save, then selecting a new id to swap it with.
    About as useful as a calculator really, i also added the ability to directly alter the database file that comes with it for those of us who are collecting ids and such.

    One slight snag is the new format on page 1, since those ids aren't technically complete i need to manually fix them like a jackass adding the key part of the id to every single value, some of which don't seem to be labeled? I could streamline this but the list is baffling from a quick glance.
    I could throw in some utilities like hex calculator to help with looking for new items and whatnot for the hell of it, not exactly hard to do.

 

 

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