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  1. #65
    Haven Donator
    turk645 is offline
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    Re: Dark Souls Modding Discussion Only!

    yeah. the file is slowly getting built. :) Best part is that, if hex workshop will accept it, i could easily input all of the item id's as a find them and the structure will name it if i setup the itemtype as an enum. Swapping made easy :P


    Edit: Covenants are mapped out. Now to find their rank.

  2. #66
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    azulthewise is offline
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    Re: Dark Souls Modding Discussion Only!

    People need to use the search function it irritating. Anyways 8ball peep this the save you fixed it isn't really fixed its odd in fact I do everything in the exact same or from my start location I go to kill sif then make my way to valley of the drakes once I have done that I kill the undead dragon grab the new londo key and a bunch of neat items then make my way back toward the blacksmith to save and boom failed to load. I'm wondering if maybe it has something to do with the already modded values? Either way something happens at that point in the game which renders my file useless. Looking at it im not sure what it could be the only thing I can think of like already said is the abyss walker chevo pops after the sif fight. will reload and see if skipping him will solve anything.

  3. #67
    Wisdom Sold Seperately

    8Ball is offline
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    Re: Dark Souls Modding Discussion Only!

    Well there goes my good feeling. :(
    Tomorrow ill do some manual switch ups, if that doesnt work it might just be you shouldnt manipulate files while theyre in that order. the one that 'worked' was where i replaced both userdata and userdata0a.
    Failed to load is really annoying, at least corruption is guaranteed doom.

  4. #68
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    azulthewise is offline
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    Re: Dark Souls Modding Discussion Only!

    Actually I made some head way 8ball I rebuilt the file similar to how you had explained however I brought over the 0a part too. My file came out to be much bigger than either of the ones you sent over I fought sif logged out of the game and reloaded fine. Now thats not much of a test but im backing up that save from that point and continuing to test the same route as before with luck I might have stupidly solved our problem >..> you sir should be in bed its late and you were tired last we spoke xD Maybe someone else can confirm as im still new to this but I noticed after the sif fight my offset did infact change <.< (one I've not seen before while editing)

  5. #69
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    turk645 is offline
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    Re: Dark Souls Modding Discussion Only!

    I failed at finding the location of rank in the covenant. On a funny side note i seemed to have given myself a fake curse. I had teh skull icon but i still coudlnt hurt ghosts.

  6. #70
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    azulthewise is offline
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    Re: Dark Souls Modding Discussion Only!

    Posting my findings. After making the edits to my file as described in my last post I found that following the EXACT same route killing sif>vally of drake>back to blacksmith no differences in what I did at all. the file loads fine, the size and initial offset are two things I hadn't seen the way they were after the edit im backing it up now as we speak for a closer look. With any luck this means we can edit to our hearts content . Turk would you be able to send me a userdata bookmark with the items you've found so I can add mine that I have found and those I cant yet Identify? Now that the save is working properly I want to get back to ID finding so we can get this awesome editor up! also turk or 8ball I know im still learning but should you need help please ask as I really am enjoying myself.

  7. #71
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    turk645 is offline
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    Re: Dark Souls Modding Discussion Only!

    Well i hit a small snag with the idea of having items defined via the structure. Despite hex workshop allowing an 8byte enum it doesnt like the values going higher than 4 bytes. This means the fun of splitting it up some

  8. #72
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    azulthewise is offline
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    Re: Dark Souls Modding Discussion Only!

    Quote Originally Posted by turk645 View Post
    Well i hit a small snag with the idea of having items defined via the structure. Despite hex workshop allowing an 8byte enum it doesnt like the values going higher than 4 bytes. This means the fun of splitting it up some
    Interesting you'll have to give me the low down on how to do that later >..> Alright folks I updated my post on page two with more IDs for those too lazy here the newest batch.
    40000000000000112-Throwing Knife
    40000000000000118-Repair Powder
    40000000000000193-Large Soul Of A Nameless Soldier
    400000000000001F4-Humanity
    4000000000000006C-Book Of The Guilty
    40000000000000112-Purging Stone
    4000000000000145A-Homeward
    400000000000014B4-Force
    40000000000001518-Seek Guidance
    40000000000001388-Heel
    40000000000000173-Binoculars
    40000000000000196-Soul Of A Brave Warrior
    4000000000000010E-Blood Red Moss Clump
    40000000000000197-Large Soul Of A Brave Warrior
    40000000000000123-Poison Throwing Knife
    40000000000000125-Dung Pile
    40000000000000136-Charcoal Pine Resin
    40000000000000138-Transient Curse
    40000000000000139-Rotten Pine Resin
    40000000000000172-Prism Stone
    40000000000000192-Soul Of A Nameless Soldier
    4000000000000157C-Lightning Spear
    40000000000000FAA-Fire Orb
    40000000000001004-Combustion
    400000000000010CC-Iron Flesh
    400000000000010D6-Flash Sweat
    40000000000000FA0-Fire Ball
    40000000000001130-Power Within
    40000000000000195-Large Soul Of A Proud Knight
    40000000000000FB4-Great Fire Ball
    40000000000000FBE-Fire Storm
    40000000000000FDC-Fire Whip
    4000000000000100E-Great Combustion
    40000000000001108-Undead Rapport
    40000000000001068-Poison Mist
    40000000000000E1A-Remedy
    4000000000000018A-Fire Keeper Soul
    400000000000002BC-Soul Of Quelaag
    40000000000000073-Black Eyed Orb
    400000000000002BD-Soul Of Sif


    Turk take a look at the fire keeper soul ID.....Notice that its different? For some reason theres two Id's for the same item in my invent>..> I'm thinking youll have to edit both to actually get the number of souls edited..if that makes sense while still not going over the number of souls you could obtain in one game (meaning no 99 fire keepers souls). Will have to test that out later I spose thats enough work for one day.

    Ah status update on my file it seems to be working flawlessly even better than before for some reason. Will try to duplicate exactly what I did as I think it might be our ticket.



    @turk you were right they are two firekeepers souls oddd indeed well least we have the IDS
    Last edited by azulthewise; 10-09-2011 at 04:40 AM.

 

 

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