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  1. #9
    reppoHssarg

    Re: UnMod That Dead Island Weapon!

    Quote Originally Posted by lolokay1 View Post
    Turns out the problem was the actual GS and not the program.

    Works perfectly fine on all my other saves.

    I'm just going to do it manually using the GS that actually works with this prompt as an outline.


    EDIT: With the save that doesn't work in this program there seems to be a a different number for the unsigned and signed integer types while in the ones that work they have the same number.
    Yep that would do it! Dead Island can be made to freeze by just flipping a bit or adding/removing a byte in data region.

  2. #10
    VergilNamodo

    Re: UnMod That Dead Island Weapon!

    I'm back to bother you again! Mwahaha....

    ....anyway, can you write a program that applies mods to weapons? Most of the good mods aren't available til Act III+, so I was wondering if this would be possible. The only thing that might be an issue is programing what mod will work with what weapon (Barbed Wire Eviscerator sounds cool but redundant O_o).

  3. #11
    reppoHssarg

    Re: UnMod That Dead Island Weapon!

    Quote Originally Posted by VergilNamodo View Post
    I'm back to bother you again! Mwahaha....

    ....anyway, can you write a program that applies mods to weapons? Most of the good mods aren't available til Act III+, so I was wondering if this would be possible. The only thing that might be an issue is programing what mod will work with what weapon (Barbed Wire Eviscerator sounds cool but redundant O_o).
    Your wish has been granted! Goto:
    http://www.360haven.com/forums/showt...6562#post46562

  4. #12
    zombiehunter

    Re: UnMod That Dead Island Weapon!

    i couldnt get this to open right.. i know im not doing this right... i click on the program, and i see a cmd prompt open up for a sec, and then close..... help?

  5. #13
    reppoHssarg

    Re: UnMod That Dead Island Weapon!

    Quote Originally Posted by zombiehunter View Post
    i couldnt get this to open right.. i know im not doing this right... i click on the program, and i see a cmd prompt open up for a sec, and then close..... help?
    You need to open the window called command prompt which you should find in accessories.
    Click image for larger version. 

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    Then using CD you need to navigate the filesystem to location of UnMod.exe (or simply copy it to location that opens with command prompt) then by typing in unmod in command prompt window you will see the useage message. If you copy your unencrypted GS to same directory (let's say it is save_3~) and then issue the command:

    command prompt>unmod save_3~



    Where save_3~ is replaced with your actual GS name, then you should be on your way to un-modding that weapon.

 

 
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