360haven works best with JavaScript enabled
Ultimate Marvel vs. Capcom 3 character changes, part two: Capcom characters
Loading
Register
Results 1 to 1 of 1
  1. #1
    VIP Member

    jkipp82 is offline
    Join Date : Dec 2010
    Location : Somewhere on the outskirts of Hell.
    Age : 41
    Posts : 1,940
    Array

    Ultimate Marvel vs. Capcom 3 character changes, part two: Capcom characters

    Name:  umvc3play-1311180889.jpg
Views: 3413
Size:  32.0 KB
    Last weekend we took a look at the changes coming to Marvel's fighters in November's Ultimate Marvel vs. Capcom 3, and now it's time to scrutinize the nerfs and buffs being administered to Capcom's side of the isle.

    Jump past the break for the incredibly "inside baseball" list of adjustments and start planning your strategies accordingly. There's plenty of alterations being thrown around, but MvC3's tiers have been so well defined up until now, we doubt we'll see any fewer C. Vipers in tournament finals, especially now that she has an "Optic Laser," whatever that may be.

    Viewtiful Joe
    • Reduced hittable area when in the air.
    • Increased priority of j.S.
    • Slightly increased range of ground normal throws.
    • Reduced total frames of Shocking Pink.
    • Shocking Pink will not explode when sliding between buttons, and it cannot be juggled.
    • Added new move "V-Dodge"
    • Air Desperado can OTG.
    • Additional hits can be added to Mach Speed through rapid buttons presses.

    Arthur
    • Health increased to 850,000.
    • Changed falling speed of j.S.
    • j.S can OTG.
    • Added starup invincibility to Heavenly Slash.
    • Increased untechable time for first hit of Hellbound Slash.
    • Additional hits can be added to Goddess' Bracelet through rapid buttons presses.

    Amaterasu
    • Decreased hit stun time on all normal attacks (L,M,H).
    • Decreased hit box size of M, cr.M.
    • Increased active frames of cr.M.
    • Stance change is possible in mid-air.
    • Increased active frames of charged Thunder Edge.
    • Sword portion of Glaive Chop causes knockdown.
    • Decreased untechable time of Assist β (Cold Star).
    • Additional hits can be added to Divine Instruments through rapid button presses.

    C.Viper
    • Increased feint input timing slightly for L and M versions of Thunder Knuckle.
    • Slightly decreased forward moving range of Thunder Knuckle M.
    • Untechable time from Thunder Knuckle H decreases with combo length.
    • Added new move "Optic Laser"

    Wesker
    • Health decreased to 1,000,000.
    • Damage and speed increase as his sunglasses get damaged.
    • Decreased startup of j.M.
    • Decreased float of Samurai Edge (Horizontal Fire).
    • Adjusted untechable time for all versions of Samurai Edge.
    • Phantom Move can be performed after Cobra Strike.
    • Decreased attack startup time of Jaguar Dash and increased active frames.
    • Increased damage of Jaguar Kick.
    • Increased hit box of Tiger Uppercut L and M.
    • Oppponent cannot tech after wall bounce from Tiger Uppercut M and H.
    • Increased invincibility frame startup of Rhino Charge.
    • Additional damage scaling is added after a successful Rhino Charge, so damage is decreased on extra hits.
    • Additional hits can be added to Lost in Nightmares (ground and air versions) through rapid buttons presses.

    Chris
    • Can act immediately after a dash.
    • Increased float of cr.H.
    • Decreased startup of j.S and increased active frames.
    • Normal gun moves, Low Shot, cr.H, Air Low Shot can be empty canceled.
    • Minimum damage scaling on special attacks has been increased.
    • Increased active frames of Shot Gun.
    • Decreaed damage of Shot Gun.
    • Decreased untechable time of first hit of Combination Punch H.
    • Decreased gap of Prone Shot.
    • Machinegun portion of Sweep Combo can OTG.

    Jill
    • All attacks float a little higher.
    • Slightly decreased forward moving range of cr.M.
    • Slightly reduced hit box sizes of all jumping attacks.

    Spencer
    • Increased movement speed of Zip Line.
    • Spencer will float higher during Zip Kick.
    • Slightly decreased initial startup of Armor Piercer.
    • Added new move "Bionic Bomber."

    Zero
    • Health increased to 830,000.
    • Decreased hit stun time on all normal attacks (L,M,H).
    • Slightly increased horizontal air knockback from Shippuga.
    • Applied limit on number of air Hyper Zero Blaster that can be performed in one jump.
    • Can cancel moves into Max Hyper Zero Blaster (except for Hyper Combos).
    • Max Hyper Zero Blaster no longer causes untechable knockdown.
    • Ground recovery time increased after Sentsuizan.
    • Changed angle of Sentsuizan H.
    • Raikousen will go behind an opponent in the corner.

    Dante
    • Increased knockback for all moves.
    • Adjusted hit stun time and float heights for all moves.
    • Decreased minimum damage scaling on normal and special attacks.
    • Decreased hitbox size of L and M.
    • Lowered float of Clay Pigeon.
    • Decreased cancel time during startup of Bold Move.
    • Commands that were performed through repetitve joystick motions can now be done with a single additional button press.
    • Increased invincibility frame startup on The Hammer, and decreased total invincibility frames.
    • Decreased damage of Volcano-Beehive.
    • Slightly increased horizontal knockback from Beehive.
    • During Devil Trigger, Dante can now triple jump and double air dash.
    • Additional hits can be added to Million Dollars through rapid buttons presses.

    Trish
    • Chain combo M -> cr.M -> cr.H or H is now possible.
    • Can perform Trick "Hopscotch," Trick "Peekaboo," and Round-Trip only once per jump.
    • Decreased total frames of Air Raid.
    • Air Maximum Voltage can OTG.
    • Additional hits can be added to Maximum Voltage (ground and air versions) through rapid buttons presses.

    Tron
    • j.H causes greater knockback.
    • Increased down time from a normal throw.
    • Gustaff Fire is cancelable.
    • Increased jump cancel time of Gustaff Fire.
    • Untechable time from rock pickup part of Bandit Boulder decreases with combo length.
    • Can cancel after throwing the rocks in Bandit Boulder.
    • Increased minimum damage scaling of special attacks.
    • Servbot Launcher (all versions) can be rapid fire up to three times in a row.
    • Lowered float of ground Bonne Strike.
    • Untechable time from Air Bonne Strike decreases with combo length.
    • Fixed Bonne Mixer and Shakedown Mixer so they can come out on an empty cancel.
    • Removed invincibility from Assist β (Gustaff Fire).
    • Additional hits can be added to Servbot Surprise through rapid buttons presses.
    • Additional hits can be added to Shakedown Mixer through rapid joystick rotations.


    Haggar
    • cr.H causes knockdown.
    • cr.H can OTG.
    • cr.H cannot be canceled.
    • Falls faster after an air throw.
    • Decreased initial startup invincibility of Assist α (Double Lariat).
    • Assist α (Double Lariat) no longer causes untechable knockdown.
    • Added invincibility to Rapid Fire Fist.
    • Additional hits can be added to Rapid Fire Fist through rapid buttons presses.
    • Additional hits can be added to Final Haggar Buster through rapid joystick rotations.

    Felicia
    • Untechable time from Toy Touch decreases with combo length.
    • Rolling Buckler no longer automatically tracks towards the opponent.
    • Delta Kick can be done in the air.
    • Third hit of Air Delta Kick causes ground bounce.
    • Decreased total frames of Sand Splash (all versions).
    • Sand Splash can OTG.
    • Decreased total frames of Kitty's Helper.
    • Additional hits can be added to Dancing Flash through rapid buttons presses.
    • Additional hits can be added to Please Help Me through rapid buttons presses.

    Morrigan
    • j.H, j.S priority has been slightly increased.
    • Increased frame advantage after all her throws.
    • Increased damage of Soul Fist.
    • Increased untechable time on a normal Soul Fist hit, but time decreases with combo length.
    • Added new move "Soul Drain."
    • Decreased total frames for Flight.
    • Additional hits can be added to Finishing Shower through rapid buttons presses.

    Ryu
    • Can act immediately after a dash.
    • Minimum damage scaling on normal attacks has been increased.
    • Collarbone Breaker can be canceled.
    • Added new moves "Ren Hadoken," "Baku Hadoken," "Hado Shoryuken."
    • Added new move "Hado Kakusei."
    • During Hado Kakusei, Shinku Hadoken becomes "Shin Hadoken," and Shinku Tatsumaki Senpukyaku becomes "Shin Tatsumaki Senpukyaku."
    • Additional hits can be added to Shinku Hadoken (all versions, including Shin Hadoken) through rapid buttons presses.
    • Additional hits can be added to Shinku Tatsumaki Senpukyaku (including Shin Tatsumaki Senpukyaku) through rapid buttons presses.

    Lei Lei
    • Reduced startup of cr.M and decreased active frames.
    • Jump attacks cause slightly less float.
    • Rantetsu can chain combo into Edoga.
    • Increased untechable time from Edoga.
    • Increased variety of items Lei Lei can throw during Anki Hou.
    • Additional hits can be added to Tenrai Ha through rapid buttons presses.

    Akuma
    • Health decreased to 750,000.
    • Decreased priority of Tatsumaki Zankukyaku.
    • Increased horizontal knockback range of Tatsumaki Zankukyaku.
    • Hyakkishu can be done in the air.
    • Additional hits can be added to Messatsu Gohado (all versions) through rapid buttons presses.
    • Additional hits can be added to Tenma Gozanku (all versions) through rapid buttons presses.
    • Additional hits can be added to Raging Demon through rapid buttons presses.

    Chun-Li
    • M, cr.M can be jump canceled.
    • Yosokyaku can OTG.
    • Slightly increased priority of Hyakuretsukyaku.
    • Adjusted so Kikoanken is easier to perform.
    • Decreased startup of Tenshokyaku.
    • Increased untechable time from last hit of Tenshokyaku.
    • Can act after an Air Tenshokyaku.
    • Lowered arc of Air Tenshokyaku L.
    • Added new move "EX Spinning Bird Kick."
    • Additional hits can be added to Kikosho through rapid buttons presses.
    Downloads : 7 || Uploads : 0 || Rep Power : 6950 || Posts : 1,940 || Thanks : 96 || Thanked 568 Times in 319 Posts



  2. The Following User Says Thank You to jkipp82 For This Useful Post:


 

 

Similar Threads

  1. REQ's: ultimate marvel vs capcom 3
    By Sci0n in forum Xbox 360 Game Saves
    Replies: 1
    Last Post: 06-20-2012, 01:38 AM
  2. [REQ] ULTIMATE Marvel vs Capcom 3 gamesave
    By michmaster in forum Xbox 360 Game Saves
    Replies: 0
    Last Post: 02-29-2012, 03:04 AM
  3. Marvel Vs Capcom 3 - Fate Of The Heroes - Special Edition Characters
    By BahamasTJET in forum Xbox 360 General Discussion
    Replies: 11
    Last Post: 10-13-2011, 11:38 AM
  4. Replies: 2
    Last Post: 01-17-2011, 11:45 PM

Visitors found this page by searching for:

Nobody landed on this page from a search engine, yet!

Tags for this Thread

Posting Permissions

  • You may not post new threads
  • You may not post replies
  • You may not post attachments
  • You may not edit your posts
  •  

About 360haven

    360haven is an Forum Devoted To Game modding Fans from all over the world.

    An Awesome Community of Xbox 360 Gamers, Modders and Developers who Create & Share Tutorials, Applications, Gfx, Trainers and Gamesaves.

    A haven for the l33t.
    A scarce paradise for modders.

★★★★★¯\_(ツ)_/¯