Ya I already knew about the ranged damage, I haven't been bothered to update the pic... I'll update it later...Hey guys, I just located the location of "Ranged Damage" (specifically for the monk's weapon, I guess. it's the 8 digit (4 byte?) chunk between Range and Clip Size. Refer to IdleHands' picture for the specific location.
@Idlehands... perhaps you want to update your pic?
some other things i've noticed is that for Additional Projectiles, it's probably best NOT to go past +10 because I was just testing +17 and the game would (slightly lag) on EVERY shot.
the unused string of numbers between "color" and "max upgrade level" seems to vary between each piece of equipment, perhaps it is an identifier for the individual item so as to prevent duping? I can't be bothered to investigate further.
I am still curious as to the function of the string between "item size" & "current upgrade level". it always seems to be 3f8000.
i would also like to know more about the string between "current upgrade level" & "range" it always seems to be 00000000
last but not least, "item size" seems to range between 3f103a8c (super tiny) up to 4006d40a (xbox huge) i am not sure of any limit, but i would have to assume 3f000000 would be the smallest, but I have no clue what the biggest would be, so, for the sake of argument, i'll say the range is 3f000000 to 40000000
i hope this bit of information proves useful.
oh, and also, Idlehands, could you PM me your huntress' current weapon stats?
[edit]: Tested & confirmed working for "Ranged Damage". Monk is dealing approx 3mil DPS with the secondary ranged attack.
+10 additional projectiles still seems to make the game "twitch" slightly if casted while in motion it seems. I guess at that point it would be a matter of whether or not it bothered you. A point to note, is that only +4 (total 5) projectiles seem to be visible, although the primary shot (the one going straight down the middle) seems to be a little bit beefier.





















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