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[Tutorial] Dungeon Defenders Item Modding Tutorial - Page 6
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  1. #41
    Slamel

    Re: [Tutorial] Dungeon Defenders Item Modding Tutorial

    Thanks to Idlehands for this tutorial and Godslam for the help online in answering my questions.

    I have a couple questions for the hivemind here. Has anyone found how/where to edit "Banked Mana" and what to edit for a familiar/pet?

  2. #42
    ★ The Exiled One ★
    Exiledone

    Idlehands88 is offline
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    Re: [Tutorial] Dungeon Defenders Item Modding Tutorial

    !UPDATE!: Added "Attack/Swing Speed" (not the same as "Shots per Second").
    Downloads : 70 || Uploads : 4 || Rep Power : 13036 || Posts : 4,709 || Thanks : 1,168 || Thanked 16,722 Times in 1,843 Posts



  3. #43
    Slamel

    Re: [Tutorial] Dungeon Defenders Item Modding Tutorial

    So that new attack/swing speed value would be used for Squire and Apprentice weapons and the Melee part of a Monk weapon?

  4. #44
    ★ The Exiled One ★
    Exiledone

    Idlehands88 is offline
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    Re: [Tutorial] Dungeon Defenders Item Modding Tutorial

    Quote Originally Posted by Slamel View Post
    So that new attack/swing speed value would be used for Squire and Apprentice weapons and the Melee part of a Monk weapon?
    Yes ma'am :P It's a multiplier, so don't set it higher then 15 (41700000) or you'll have a difficult time hitting an enemy because you're attack will be too fast :)
    Downloads : 70 || Uploads : 4 || Rep Power : 13036 || Posts : 4,709 || Thanks : 1,168 || Thanked 16,722 Times in 1,843 Posts



  5. #45
    djsun

    Re: [Tutorial] Dungeon Defenders Item Modding Tutorial

    when i open dd.exe it opens for a split second then closes, is this compatible with windows 7 or am i doin something wrong?

    nevermind figured it out. how the hell do you read all that shit in hex workshop?

  6. #46
    Frankenzilla

    Re: [Tutorial] Dungeon Defenders Item Modding Tutorial

    Thanks for the tute. I had some trouble at first, for some reason my damage wasnt being calculated the same as i had added it up, but once i tried searching for other attritbutes i had no problems. Thanks Idle


  7. #47
    djsun

    Re: [Tutorial] Dungeon Defenders Item Modding Tutorial

    i followed all the steps to do this and when i load the game back up the weapon is gone. any clues, also how can you tell where the values start for a weapon? sorry its my first time trying this. thx

  8. #48
    Frankenzilla
    Quote Originally Posted by djsun View Post
    i followed all the steps to do this and when i load the game back up the weapon is gone. any clues, also how can you tell where the values start for a weapon? sorry its my first time trying this. thx
    what worked for me was searching for the specific stats on my weapon. find a cluster of them and you know youre in the right spot. just compare what you see with what idle color coded in the picture and count out the bytes. begining of item data looks to start with 01 02 03. from there just edit the hex to what value you want.

 

 

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