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  1. #17
    remerton

    Re: [TUTORIAL] Hex Editing Dungeon Defenders

    Bump for response or help.

  2. #18
    1sepp

    Re: [TUTORIAL] Hex Editing Dungeon Defenders

    I love the tutorial, I've been modding smoothly the last couple of days. I have a question:

    Were is the slot for the monks range attack. I can mod the physical and elemental damage. So far I've been upgrading the range attack at the tavern shop.


    I would like to thank
    Fairchild, Idlehands88's and you godslam.

  3. #19
    1sepp

    Re: [TUTORIAL] Hex Editing Dungeon Defenders

    Ha ha, I figured it out right after I asked. It was right in front of my face, actually right after weapon range.

  4. #20
    Chaotic

    Re: [TUTORIAL] Hex Editing Dungeon Defenders

    I am currently working on a hex chart in order to identify each hex code for ease of use. It will consist of each letter number and stat identifier in lieu of Idles picture. I will also put up an alternate tut to make it a little bit easier for the young modders. As for now Godslam's tut is plenty efficient for novice modders (thumbs up!)

  5. #21
    Chaotic

    Re: [TUTORIAL] Hex Editing Dungeon Defenders

    Quote Originally Posted by remerton View Post
    Searching for the name of the char in both hex and string and won't find either, nor name of weapons or armor. Just opening the decompressed save with hex workshop and hitting cntrl f, changing to string, and searching for the term. Any tips? >.>
    The bottom stings of code are the templates for your characters, if you scroll to fast you will pass each piece of the gears equipped by your characters. Each character's code is in the order that it is listed in your character list in the game. So search slowly and you will find each character.

  6. #22
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    SpaceBass is offline
    Join Date : Nov 2011
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    Smile 2 Re: [TUTORIAL] Hex Editing Dungeon Defenders

    Quote Originally Posted by Chaotic View Post
    I am currently working on a hex chart in order to identify each hex code for ease of use. It will consist of each letter number and stat identifier in lieu of Idles picture. I will also put up an alternate tut to make it a little bit easier for the young modders. As for now Godslam's tut is plenty efficient for novice modders (thumbs up!)
    That would be much appreciated, I will look forward to seeing that :)

    Thanks to Godslam for his tut, Idle for his and everyone for their helpful comments.

    To just max everything out on an item if I am not doing anything else I usually use the layouts below, put into a macro for ease :D
    Added parenthesis to tell some of what is what.

    Code:
    Armour:
    4(FF) > skip 1 > 10(FF) > 00FFFFFF > skip 18 > 01 > skip 18 > 03 > 0C > 0B > skip 13 > 02
    
    Weapon:
    4(FF) > skip 1 > 10(FF) > 00FFFFFF > 85 (6 projectiles) > 0000FFFF > 04 > 00FFFFFF > 401672c2 (Item XL) > skip 4 > 01 (upgrade) > skip 4 > FF > 00FFFFFF > 00FFFFFF > 4(FF) > skip 1 > 03 (secondary) > 0C (quality) > 0B (color) > skip 13 > 02 (upgrade)
    
    Swords:
    4(ff) > skip 1 > 10(ff) > 00FFFFFF > 85 > 0000FFFF > 04 > 00FFFFFF > 401672c2 > skip 1 > FF (sword speed) > skip 2 > 01 > skip 4 > FF > 00FFFFFF > 00FFFFFF > 4(FF) > skip 
    
    1 > 03 > 0C > 0B > skip 13 > 02
    I know adding anything over 6+ projectiles is really not necessary and depending can cause lag so I never do that.
    Also, if you have everything maxed out, I never use lightning as an element damage as it has crashed network games and lags on use.
    I personally only use additional generic damage as that makes most sense.
    For sword speed, all I have played with is the second digit pair out of the four and changed it to the max of (FF). This pretty much allows swing as fast as you can pull the trigger. If you change any of the other three bytes it could lead to the sword not doing any damage, like I said I haven't messed with it much yet.
    , Thanks ~SpaceBass~ :)
    Last edited by SpaceBass; 12-01-2011 at 10:03 AM.
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  7. #23
    Unpleasant_Soul

    Re: [TUTORIAL] Hex Editing Dungeon Defenders

    Hey.., Ive looked IdleHands pic over a million times, I cant seem to get my base damage over 1 or it doesnt seem to be changing at all, and my Projectile Speed Bonus is crazy Negative.. OfCourse both of these values use 8 characters. What Shouul I use? Example: 59682F7F or what?


  8. #24
    ★ The Exiled One ★
    Exiledone

    Idlehands88 is offline
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    Re: [TUTORIAL] Hex Editing Dungeon Defenders

    Quote Originally Posted by Unpleasant_Soul View Post
    Hey.., Ive looked IdleHands pic over a million times, I cant seem to get my base damage over 1 or it doesnt seem to be changing at all, and my Projectile Speed Bonus is crazy Negative.. OfCourse both of these values use 8 characters. What Shouul I use? Example: 59682F7F or what?
    I use 3FFFFFFF and that gives me max dmg when I hit the dummy.
    Downloads : 70 || Uploads : 4 || Rep Power : 13036 || Posts : 4,709 || Thanks : 1,168 || Thanked 16,722 Times in 1,843 Posts



 

 
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