NOT MY TUT JUST SHARING
Dead Space 2 modding damage ammo invincible ect .
open bigfile0.viv in hex editor
search for um:BaseValue
next to each will be things like range speed capacity ect you can change capacity from 6 to 99 and damage the same way
there is space next to the value to add a number example um:BaseValue("PlasmaCutter", "Capacity", 10)
you can change to um:BaseValue("PlasmaCutter", "Capacity",999)
this makes you nearly invincible and you can grab objects at really far distances
and the stasis field last longer . Enjoy !!
A small edit from me, I would do this on disc 2 aswell or jtag so not to mess up a few discs testing